Pharaoh: A New Era

Pharaoh: A New Era

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Violeta Feb 16, 2023 @ 8:23pm
CPU Requirement is too much
The requirements for cpu in this game is right?
I mean is the first time I saw a game like this with so high cpu on minimum and recommended. Even a AAA game with ultra graphics dont use so much cpu. So this requirements are right or is just a devs mistake when they create the steam game page?
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Showing 1-12 of 12 comments
Briar Feb 16, 2023 @ 10:52pm 
Exactly the question a wanted to ask. Is this game CPU-heavy? I have i5-10400, would it be enough? Or would it be running 100% on every 12 threads? I generally avoid running my PC components at 100%.
HopelessAndLost Feb 16, 2023 @ 11:04pm 
I have an i7 7700k and it runs fine
M&M's Feb 16, 2023 @ 11:56pm 
For anyone afraid, I play this 144fps on a Xeon E3-1231 Quadcore which by now is a living fossil :DerpOstrich: I would not worry that much about that.
Pothros Feb 17, 2023 @ 7:20am 
Originally posted by M&M's:
For anyone afraid, I play this 144fps on a Xeon E3-1231 Quadcore which by now is a living fossil :DerpOstrich: I would not worry that much about that.

Yep, my i5 is practically archaic and it doesn't run at more than 30-40% load when playing.
Bloodsucker Feb 17, 2023 @ 7:29am 
I am running the game on a 12 years old CPU. What the hell are you talking about guys and I have constant 60 fps.

Check your computers.

PS: Actually, the minimum requirements aren't right. The game can run on a potato.
Last edited by Bloodsucker; Feb 17, 2023 @ 7:31am
Violeta Feb 17, 2023 @ 9:13am 
Originally posted by Bloodsucker:
I am running the game on a 12 years old CPU. What the hell are you talking about guys and I have constant 60 fps.

Check your computers.

PS: Actually, the minimum requirements aren't right. The game can run on a potato.

It's just that the game doesn't have a demo, so just by the requirements described on the steam page I was in doubt if my computer would handle it, since it is informed cpus of great power. Even because many other users must have this doubt and avoid buying it because they believe they will not be able to play.
Stas Feb 17, 2023 @ 9:34am 
Originally posted by Violeta:
The requirements for cpu in this game is right?
I mean is the first time I saw a game like this with so high cpu on minimum and recommended. Even a AAA game with ultra graphics dont use so much cpu. So this requirements are right or is just a devs mistake when they create the steam game page?

it's not as simple as they say. first launch of this game - no lags.
after completing 11 missions in a row, the game began to load 16 gigabytes of RAM. the game save file began to weigh 1.5-2 gigabytes on an empty field without buildings.
when the city is built i can't save the game.
saving the game lasts 3-7 minutes.
But the worst thing is that saving the file with the rebuilt city in 70% is corrupted

The game is not optimized, so the system requirements are high
Briar Feb 17, 2023 @ 9:41am 
Originally posted by Stas:
Originally posted by Violeta:
The requirements for cpu in this game is right?
I mean is the first time I saw a game like this with so high cpu on minimum and recommended. Even a AAA game with ultra graphics dont use so much cpu. So this requirements are right or is just a devs mistake when they create the steam game page?

it's not as simple as they say. first launch of this game - no lags.
after completing 11 missions in a row, the game began to load 16 gigabytes of RAM. the game save file began to weigh 1.5-2 gigabytes on an empty field without buildings.
when the city is built i can't save the game.
saving the game lasts 3-7 minutes.
But the worst thing is that saving the file with the rebuilt city in 70% is corrupted

The game is not optimized, so the system requirements are high

Can you report this to the developers? Sounds pretty serious to me. I will not play a game, that can't be saved and loaded.
cfehunter Feb 18, 2023 @ 10:09am 
It does run fine on weaker CPU's than listed, best guess is that they just didn't test it on weaker hardware.

The minspec did catch my eye though and lead to me decompiling the game to see how it works internally. I found extreme naivete in the implementation of walkers and other game elements, it's architected the same way you would do any character action game, not so much a strategy or city builder.

All that said, "Modern" (read: cpus from the past decade) carry it, it could be significantly optimised with a bit of work, but you should be fine.
Last edited by cfehunter; Feb 18, 2023 @ 10:10am
Briar Feb 19, 2023 @ 3:29am 
Originally posted by cfehunter:
It does run fine on weaker CPU's than listed, best guess is that they just didn't test it on weaker hardware.

The minspec did catch my eye though and lead to me decompiling the game to see how it works internally. I found extreme naivete in the implementation of walkers and other game elements, it's architected the same way you would do any character action game, not so much a strategy or city builder.

All that said, "Modern" (read: cpus from the past decade) carry it, it could be significantly optimised with a bit of work, but you should be fine.

I've read complaints about even 11th gen i5 being used at 80% mid/late game. Can you confirm a possibility of such problem? When you go further into campaign, maps and cities grow bigger, can it cause a significant use of CPU? Maybe somebody else had such problem?

I want to build huge cities, and such game must run them very easy. I don't want any surprises after 20+ hours of gameplay that will basically kill the game for me.
Bloodsucker Feb 19, 2023 @ 5:35am 
Originally posted by MetalheadRocks:
Originally posted by cfehunter:
It does run fine on weaker CPU's than listed, best guess is that they just didn't test it on weaker hardware.

The minspec did catch my eye though and lead to me decompiling the game to see how it works internally. I found extreme naivete in the implementation of walkers and other game elements, it's architected the same way you would do any character action game, not so much a strategy or city builder.

All that said, "Modern" (read: cpus from the past decade) carry it, it could be significantly optimised with a bit of work, but you should be fine.

I've read complaints about even 11th gen i5 being used at 80% mid/late game. Can you confirm a possibility of such problem? When you go further into campaign, maps and cities grow bigger, can it cause a significant use of CPU? Maybe somebody else had such problem?

I want to build huge cities, and such game must run them very easy. I don't want any surprises after 20+ hours of gameplay that will basically kill the game for me.

I have almost 10 hours of gameplay accumulated and I just finished Meidum and the FPS has dropped to +30 fps (from 60 fps with small to medium size cities). My cities are large and I have lots and lots of drones. My CPU is 12 years old (AMD Phenom II x6 1090T) which aligns with the minimum requirements. Any modern CPU should have no problem to run this game smoothly.
Nagi Feb 19, 2023 @ 6:56am 
I have G4620 Pentium (2 Cores, 3.7GHz). Game working just fine.
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Date Posted: Feb 16, 2023 @ 8:23pm
Posts: 12