Pharaoh: A New Era

Pharaoh: A New Era

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der_Oger Feb 16, 2023 @ 1:06am
Move building entry end exit points?
Hello,
I have played the old Pharao and wonder. In the new era you see where are the entry points for buildings like the bazar. In the old version I hasn't seen or needed to care about those. So in the new era you need to care about that the bazar connects to the correct road when you have it connected to two roads? If so, how do you move those entry points?
Regards
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Showing 1-10 of 10 comments
Jimi Feb 16, 2023 @ 1:13am 
you can rotate buildings with the R key
Borgessa Feb 16, 2023 @ 1:14am 
double up on the road blocks,, if its connecting to two roads.. till it spawns on the road you want. sometimes one roadblock isn't enough.
der_Oger Feb 16, 2023 @ 1:15am 
Originally posted by Jimi:
you can rotate buildings with the R key
It doesn't move the entry/exit point, just the sprite ...
Jimi Feb 16, 2023 @ 1:20am 
Originally posted by der_Oger:
Originally posted by Jimi:
you can rotate buildings with the R key
It doesn't move the entry/exit point, just the sprite ...


Ah sorry, my bad
Helmann Feb 16, 2023 @ 1:52am 
Not being able to change the spawn points was the way the old game did it. You learnt very quickly to use lots of roadblocks near intersection. Being able to see the spawn points is now a delight. :)
Vak Feb 16, 2023 @ 1:59am 
Originally posted by der_Oger:
I have played the old Pharao and wonder. [...] I hasn't seen or needed to care about those.
Regards

You did not play enough, the mechanic was the same. It could spawn walkers on adjacent roads (and you needed to prevent it with roadblocks) and there was the whole forced walkers mechanic.
Last edited by Vak; Feb 16, 2023 @ 2:05am
Jessidhia Feb 16, 2023 @ 3:22am 
As Vak mentions, the entry/exit points were still there, they just were never marked; you'd come to notice how walkers behaved if you watched a single building long enough, for example delivery carts always preferred the top right corner of buildings, even if it would be shorter to deliver to a different corner.

The green/red indicators themselves are just a quality-of-life feature.
XYoukaiX1 Feb 16, 2023 @ 8:18am 
Even if its the same as in the original why would it be a bad thing to improve it ?
Sometimes I really don't get you people ....

of course they shouldn't change to much but thats like nothing important at all especially when you could change it with some "trickery" already anyways.
Last edited by XYoukaiX1; Feb 16, 2023 @ 8:19am
Telariust Feb 25, 2023 @ 4:05am 
google "Pharaoh Forced Walkers"
phillip_lynx Feb 25, 2023 @ 5:18am 
Originally posted by XYoukaiX1:
Even if its the same as in the original why would it be a bad thing to improve it ?
Sometimes I really don't get you people ....

of course they shouldn't change to much but thats like nothing important at all especially when you could change it with some "trickery" already anyways.
For me OK, BUT there are so many threads which complaints over changes to the original (as global workforce for example) that this change would be a major nuicance for other people. Also because of this was an integral part of the game mechanics in the OG.
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Date Posted: Feb 16, 2023 @ 1:06am
Posts: 10