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It's not a bug or such, it's just like the original and it's part of the lore.
Cities are connected with the kingdom road and destroying the road is against the rules set by the Pharaoh.
In the original, a blockage could only happen if there was no possible pathfinding *even for* a road-ignoring walker (traders, migrants, woodcutters, reed collectors, active firefighters and police, military and so on).
The way "blockages" are detected now are 100% a bug, especially with the text message shown which corresponds directly to how the mechanic worked in the original game. In the (hopefully unlikely) case this really is an intentional change, the message also needs to change, as demolition is intended to create passable rubble tiles, which this road-based rule wouldn't consider valid.
There must be a route that is passable by migrants/traders, but it does not have to be a line of *road tiles*. You can easily delete all but the few out-of-range initial road tiles and nothing should come to pass.
If that really is how the mechanic is supposed to work, the notification (which is copy&pasted from the original game) should say that you need to build the road, not that it's helping you by *deleting more things*.
Wrong.
The original only gives you this warning if your buildings actually prevent travellers from reaching the exit point from the entry point. The road doesn't even need to exist. And that 20-year-old game was even smart enough to tear down the correct building to clear the way. Caravans, traders and migrators can make their way through without roads as long as the path is clear.
Placing down road block is besides the point because many of us don't build our housing blocks following the existing road. They get in the way.