Pharaoh: A New Era

Pharaoh: A New Era

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DirewolfTH Feb 15, 2023 @ 11:49pm
Remove road and the game thinks path to Kingdom is blocked
So if you delete even a tile of the default road, the game starts spamming you KACHANG KACHANG KACHAN with this notification that the Pharaoh needed to tear down my building.

This is a new empty map. Nothing was even built yet.

https://i.imgur.com/f7PDdcS.jpeg

Please fix this. Removing roads is pretty much the first step I do in every map since the original.
Last edited by DirewolfTH; Feb 15, 2023 @ 11:51pm
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Showing 1-9 of 9 comments
Borgessa Feb 16, 2023 @ 12:02am 
Same thing happened to me, the one with the first Mustaba monument
HopelessAndLost Feb 16, 2023 @ 12:06am 
it specifically tells you in the first mission this road is required- just use road blocks (an annoying change from the original, but perfectly manageable)
GuyMonkey Feb 16, 2023 @ 12:56am 
The game needs a street between the two points on the map edges. You can move the kingdom road, but a connection has to exist.
It's not a bug or such, it's just like the original and it's part of the lore.

Cities are connected with the kingdom road and destroying the road is against the rules set by the Pharaoh.
Last edited by GuyMonkey; Feb 16, 2023 @ 12:57am
Borgessa Feb 16, 2023 @ 1:00am 
Originally posted by GuyMonkey:
The game needs a street between the two points on the map edges. You can move the kingdom road, but a connection has to exist.
It's not a bug or such, it's just like the original and it's part of the lore.

Cities are connected with the kingdom road and destroying the road is against the rules set by the Pharaoh.
No the original it didn't have to be connected at all. you could break it.
Jimi Feb 16, 2023 @ 1:12am 
Isn't this because traders needs to get in and out? (at a later point)
Jessidhia Feb 16, 2023 @ 3:49am 
Traders and migrants completely ignore roads. They may care about water crossing infrastructure but that's it, they just take shortest path from map entrance, to destination, to map exit. Those kinds of walkers should be able to cross any empty, rubble, marsh or garden tile.

In the original, a blockage could only happen if there was no possible pathfinding *even for* a road-ignoring walker (traders, migrants, woodcutters, reed collectors, active firefighters and police, military and so on).

The way "blockages" are detected now are 100% a bug, especially with the text message shown which corresponds directly to how the mechanic worked in the original game. In the (hopefully unlikely) case this really is an intentional change, the message also needs to change, as demolition is intended to create passable rubble tiles, which this road-based rule wouldn't consider valid.
Last edited by Jessidhia; Feb 16, 2023 @ 3:54am
Ginja Feb 16, 2023 @ 4:08am 
This is from the original game, you have to maintain an unbroken line from where the road comes in the map to where it leaves.
Jessidhia Feb 16, 2023 @ 4:32am 
Originally posted by Ginja:
This is from the original game, you have to maintain an unbroken line from where the road comes in the map to where it leaves.

There must be a route that is passable by migrants/traders, but it does not have to be a line of *road tiles*. You can easily delete all but the few out-of-range initial road tiles and nothing should come to pass.

If that really is how the mechanic is supposed to work, the notification (which is copy&pasted from the original game) should say that you need to build the road, not that it's helping you by *deleting more things*.
DirewolfTH Feb 17, 2023 @ 1:42am 
Originally posted by GuyMonkey:
it's just like the original

Wrong.

The original only gives you this warning if your buildings actually prevent travellers from reaching the exit point from the entry point. The road doesn't even need to exist. And that 20-year-old game was even smart enough to tear down the correct building to clear the way. Caravans, traders and migrators can make their way through without roads as long as the path is clear.

Placing down road block is besides the point because many of us don't build our housing blocks following the existing road. They get in the way.
Last edited by DirewolfTH; Feb 17, 2023 @ 1:49am
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Date Posted: Feb 15, 2023 @ 11:49pm
Posts: 9