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2: will there be more resources and building in the game?
3: there will be the possibility of mods in the game?
Hey there! We just added your questions to the FAQ :)
1: Yes, the game will run in 1440P.
2: Yes, we're planning to add more buildings in Pharaoh: A New Era.
3: Right now, we have no plan to add mods support.
Are you sure that the remake you are making will honor it in the best way?
Anyway, I must ask, will you be implementing the Cleopatra buildings from the campaign into sandbox? You know, like the monuments, the lamps, zoo etc, I don't remember them being included in sandbox before-
I wish I could just throw my money into purchasing this right now, I loved lethis, but pharoah? Its so bloody good.
Also, Speos Artemidos (the large rock hewn tomb/temple at Menat Khufu [Beni Hasan]) was never added to the map in the original Pharaoh (instead a mudbrick pyramid placeholder was put in) due to the limitations of the game at the time (only the later Cleopatra expansion allowed tombs to be dug and added sheer rock walls). Is there any chance that could be tossed in?
Also looking at the original Pharaoh mechanics for house evolution, requiring papyrus (scribal schools) before the citizens needed Linen, I thought was always odd. You'd be worried about being clothed before you'd worried about writing.
Maybe the order should be: Water--->Food--->Linen--->Religion--->Beer--->Magistrate--->Papyrus? What do you think? :3
On second thought, isn't the Temple at Luxor (Waset/Thebes)? I know Impressions was going to add it to the game but dropped it along with Alabaster Quarries and Yellow Limestone Quarries (you can still see it in the game code however) but you need a Hex Editor to mess with it.
http://caesar3.heavengames.com/cgi-bin/caeforumscgi/display.cgi?action=ct&f=26,5259,,all
Will there be any chance that Luxury Items like Olive Oil, Ivory, Ebony Perfume and Leopard Skins be added to the storage yards as separate items (not joint)? The game code still has graphics for the items (see the link above).
The way it was finalized in the original game was sort of confusing because you could never make Jewelry and export it PLUS import other luxury items at the same time (because they were all bunched together into one item called "Luxury Goods"). Given more time, I'm sure Impressions would have finished that bit of code allowing the houses to request those items separately. I think they ran out of space on the user windows to be honest.
"To the marsh I march for the reeds we need!"
I really love the voice acting as well, although I could never understand why the Bast Priestesses were always bored no matter how much entertainment you had.
"What's a priestess to do? There is so little diversions here!"
can you chose labour priority between trade and industry?
In the old game this was just one category, which killed me more than once. Working storages are much more important than a single industry.
Another question.
Are the controls of the game modernised? Espacially I'd like to right click to move around the map.