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You have to make that big guy to throw that junk in two woden doors, one of them leads to life upgrade.
As for combat being unfair on tougher difficulties: no it isn't. The main difference in the difficulty is that on hard enemies do a lot more damage so you have to be good at using the environment, doing combos, you have to pay attention not to get cornered and be on the lookout for health increases. That's all basically, I always play on hard and combat was never super hard.
Then one day, many months later. I sat down and was determined to finish Warrior Within. Well, let's just say, this is one of my favorite games now.
Just stick it out, think things through. And pay attention to what is going on around you.
I couldn't finish it either. The only one
Too ♥♥♥♥♥♥♥ hard for me
There's a very long platform sequence with instant death jumps that I couldn't beat after a few hours of frustration. I wish I could have skipped that part because I was really enjoying all the dual blade violence with gritty visuals and Godsmack soundtrack.
What is so hard here?
Ninjas?
Anyway, as I've said, I really liked the game until that point.
not only that but there been once where the game was stuck with the screen warp effect during a boss fight .
like if I was constantly using the sand's to reverse time ... at first I din't knew the game was glitching and kept trying beating the boss for at least one hour straight , only to find out it was not supposed to be like that when I tried again the next day.