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Daily guild loyalty with warriors until magic guild then start loyalty on that and combine princess of sea hero to power magic spheres further. With enough loyalty you won't have a problem getting the multiples to carry you guildless.
Some merchant loyalty is going to be helpful too as Hero guild costs 1E404 gold to unlock.
In terms of card unlock I had it before getting any 3rd deck cards to ether. First deck was about 15 cards, second deck maybe 8 cards.