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Best way to level Magic Guild?
I have no idea how to boost it other than Green deck magic "duration" which doesn't really help it much.
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16-26 / 26 のコメントを表示
I just reached King rank (f2p) and here are my tips:

- You only need like a hundred e^14% or e^15% multiplier to reach King ( i reached it with 150*e^14). You can see that also in the Video above.
- Wizardess runs are much faster but add only like 5-10% multiplier
- Long Druid runs with the 1% Druid skill (like DanHumfeld explained) have much more potential especially if you do an overnighter ( in my last run i went from 150%e^14 to like 500%e^14 with like 80 potions)
- When you use a potion and the orb runs out, you can just use another (or more) potion/s to ADD to the previous duration of the orb. I think it only resets if you activate the orbs manually (but im not sure)

im not that far in the game with only 7 ether cards, i think it took me like 2 or 3 days to reach King rank, in the first runs i used the Wizardess, but later she isnt that useful anymore, so i switched to Druid.

I hope that helps
最近の変更はsmieri1が行いました; 2020年11月14日 4時32分
how i got magic done whos doing this.1 (get the numbers to 70-77T magic) 2 (have green card magic orb unluck to gold) 3 (level sea prinses to arund level 18-20 upgrededt power of magic spheres) 4 (have arund 30 bottels of magic) and the orbs so hige i cude (900 cristal is my next upgreded life 6.??M) start by doing this (ues the magic star next ues all blottls) it sude be done if not reapit this proses but go furder as you need. this is how i did this. i hope my englise dident brack you :winter2019joyfultearsdog: hope this HELP YOU!

deppan on your exp for blue this dosent take too long

oh forgot 1 thing staff level 3 and boost 3
最近の変更はDARKRAOVERLORDが行いました; 2020年11月17日 17時24分
Ragel の投稿を引用:
DanHumfeld の投稿を引用:
Mea Culpa on the Druid skill reset thing. It does reset if *both* spheres hit zero. This, however, is easy to manage.
Open one sphere. Wait 60 seconds. Open the other sphere.
When one sphere ends and doesn't automatically restart, drink a magic potion. This will add 1 minute to the one that is still running and will start the other for its full length. Then, since you have the artifacts boosted, the sphere will reset once guaranteed when it runs out. So you have more than 2 minutes on each sphere so if you're minding the game, you can make a new potion before the 2nd sphere runs out. When 1 sphere runs out, drink a potion.
Rinse and repeat. You can juggle the spheres (having both open most of the time) for as long as you want.
That way they never *both* run out, and the druid skill doesn't reset.
Are you sure? I've tested in the magic guild before (with the stars forcing both spheres to close together) and it never reset on me? I think they only reset if you "manually" restart them as apposed to starting them with a potion.

I have now tested this, and the druid skill bonus resets only when you (a) reload the game or (b) use clicks to manually open the sphere. So leave the game running and only use a Magic Potion to re-open the sphere. It doesn't give you a 1-minute sphere, it gives you a full length sphere or adds 1 minute if the sphere is running. With 2 gold Tungus and the first free refill artifact boost, that's 7.5 min per potion.
I am still confused by other players getting so far into Magic Guild so quickly. Since I haven't gotten to King yet, I don't have any legacy. My first MG run (enchantress) gets me to ~5e3, second to ~4e4, then maybe 2e5. A long Druid run can get me to e7, and a second one to e8-9. How do you get further?
uncle 2020年11月20日 16時44分 
this may sound weird but here's what i do. i push to the first NPC in location three and just spike damage there using the mage..rinse and repeat until i i have high damage to goto location 4 at the first guy i spike damage there until i can goto area 5.. still working on getting to area 6.. my last real magic guild push though i was able to hit 100 trillion for the multiplitier. hope it helps
I think I just figured it out and the answer might be: "stop being stupid."
I just did a run where I drank 40 magic potions and popper the star, and went up quite a lot, even though I didn't get any luck on the refills. Previously I had never used more than 5 or 6.
DanHumfeld の投稿を引用:
I think I just figured it out and the answer might be: "stop being stupid."
I just did a run where I drank 40 magic potions and popper the star, and went up quite a lot, even though I didn't get any luck on the refills. Previously I had never used more than 5 or 6.

So basically what I suggested in the first response in this post?
Thanatos の投稿を引用:
So basically what I suggested in the first response in this post?
Yep! Doesn't work as well as I would have liked, but maybe I'm not as patient as I ought to be.
The difference might not be as significant as you may think. I haven't noticed a huge difference between a quick (8/10 potion) run vs a longer (30/40 potion) run. I have noticed a bigger difference with hero usage though, Druid being much better than enchantress for Magic Guild boosts.

I did see a post somewhere where someone suggested Druid using a 1 to 1 leveling approach for the power and damage attributes on the left side. Not really sure if it is truly optimal and haven't had time to test it vs a 2 to 1 or even a 3 to 1 approach yet.
What I noticed today: the Druid is not as good as Sorc for increasing the Magic Guild percent. The Druids's green sphere multiplier % skill doesn't impact the Magic Damage used for calculating Magic Guild bonus. The Druid's other skill says it does 10x sphere damage and that's true, but the value on the sphere only increase by a factor of 2x.
The King rank, however, is based on total damage multiplier, which oddly isn't programmed to the same thing - it's the actual multiplier in the DPS tooltip, which = the product of the orbs for Sorc but is greater than that for the Druid. So for getting to King, Druid might work well. I don't really know, I just broke 1e12% guild multiplier, and I don't have any idea how to get further, except maybe to get lucky on the refills.
Thanatos 2020年11月25日 21時15分 
Here is a quick shot of a few points into Druid (from DPS tooltip) using only 1 point in the 2% increase:

0 points into 10x power = 195
1 point into 10x power = 1.95e4 (100x increase)
2 points into 10x power = 7.80e4 ( 4x increase)
3 points into 10x power = 1.75e5 (2.3x increase)

The sphere itself does only show the 2x increase as you noticed, but the actual multiplier for damage (as shown via dps tooltip) doesn't reflect that. It also appears that the multiplier shown on the sphere doesn't change the multiplier shown in the tooltip as it isn't increasing from what I can see.


Sorc levels:

0 points into x magic = 195
1 point into x magic = 780
2 points into x magic = 4.88e3
3 points into x magic = 1.95e4
4 points into x magic = 5.64e4
5 points into x magic = 1.32e5
6 points into x magic = 2.67e5
7 points into x magic = 4.88e5

Now, it is quicker to get Sorc to those levels as at this point you should have enough gold cards in the deck to make leveling easier, but even at the quickened pace, I think druid does quickly outpace her.

I did do a little test a bit back and while I don't have the numbers on hand, I do recall the druid offering better returns vs the Sorc in a 30 min run. The test could have been flawed, but what I did was save the game and run once with Sorc for 30 mins, then load the game and do that same run, but with Druid. The druid came out way ahead in that instance, but once again there might have been some flaws with that testing that I didn't really think about.
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