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I had a 1 week break when i just logged in once a day to reset an get the x10 Bonus.
At around e206(Bonus) in DPS i first reached loc 7 without a guild.
From time to time i ran Merchant so you get enough gold to buy cards.
Ethercards
8 in 1 deck
3 in 2 deck Sword/Shark/ Cingulata
0 in 3 deck
AlcHero for more skulls is a nice boost.
i used 400crystal upgrade in both Orbartifacts and Redstar
Magic guild was 1e13
I bought the first two packages for a total of 12.98$ idk something like 10€. So i didnt reached it not total f2p
if u want more information, just ask.
So lets see.. right now im at E30 DPS guild bonus. To reach e200 i would need 170 days?
I have gotten the druid hero and upgraded is right side a bit.
The magic guild doesnt seem to get much boost. i put maybe 4 magic potions to work and then click the purple star. This gets me around 50k bonus. If i do another run it gets me 80k bonus. So not much progress here. Think im doing something wrong.
I would like to write a guide but my english kinda sucks:-D and i guess a german guide wouldnt help much
Here's my advice, Troner, on the Magic Guild. The Druid, on his left level track (not Lifetime Experience track), the 1%/s/level bonus is really neat. What's neat about it is that the bonus resets when and only when you manually activate the orb, or when you re-open the game. So if you leave the game open, and repeatedly/only use Magic Potions to run your spheres, the bonus just keeps increasing. When you use a potion, it adds 1 minute to an active sphere or activates a sphere (if its duration is more than 1 minute). With 400 free crystals buy the "sphere automatically resets once" upgrade to the artifact; with 2 gold Tungus you're up to 7.5 minutes of time on the Green Sphere, maybe more, each time you activate it. So every time you're near the computer, or between whatever else you're doing, stop in to create and drink a potion. Do that 8 times and you're at an hour of accumulated DPS time. If you have 6 levels of this, that's 3600*6% = 216x. The Druid's mechanic for the left bottom skill is slightly messed up in terms of tooltips, but its effect on the Magic Damage for mage guild purposes is larger than the 10x it says or the 2x it shows on the green sphere. Using this method twice, I can get to e7 or e8 in the Mage Guild. Which... is somewhat useless. Enables you to push each of the other guilds a little bit, but then you reset for the daily e1 bonus to Warrior's Guild and wonder "why did I spend all that time clicking that thing?"
For short runs, the Enchantress hero is better for Mage Guild; for long runs the Druid is better.