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1. left-right (file)
2. up-down (rank)
3. forward-backward (time)
4. across parallel universes
5. creating new parallel universes
2nd up down
3rd unused
4th past future
5th parallel universes
3rd is probably unused due:
1. game would be overly complex
2. it would be hard for the devs to code small 8x8x8 spaces with up to INFxINF ammount of them
3. 3d games are usally harder to code than 2d games
so yes it is technically 4d but shown as a 2d game
idk if this helps but dont really know what to say otherwise
that is the closest one could argue the final dimension to be.
- The First dimension is the lenght, so if it would be 1-D Chees you would only have points or lines.
- Second dimension adds width so you get plane spaces. If it would be 2-D Chees you would only have plane pictures of your figures.
- The Third dimension adds high, so you get objekts. With 3-D Chees you have Figures who have an optical high so you could move around them and lock at your figures from every sid.
- The Fourth dimension adds the Time, so you have futer and passt. With 4-D Chees you can travel forward and backward in Time. You could even change the passt, but wouldnt noice that you generated an parralel time and dimension.
- The Fifth dimension adds parallel dimensions and tiemlines. So if you have 5-D Chees, you have a chees with Figures who are not plain, can trafel in Time and throu parallel universes.
The first four Dimensions are all over the world confirmd to be like that, but the fifth is still a mater of discusion in physik.
1. https://en.wikipedia.org/wiki/One-dimensional_space
2. X and Y axis
3. X Y Z axis
4. time manipulation
5. parallel universe or main fundamental forces unrelated to 4th dimension spacetime
But there's not a third normal spacial dimension.
and this game is actually 3D too. Im not sure in what game engine it was created, but theres Z axis. Only chess pawns are moving in 2d space.
So, a *physical* chessboard has three physical dimensions and one time dimension on account of being *made of* three dimensional matter, but if you are in turn talking about the physical matter 5d chess exists upon, then it's actually a three d game in the end, because it's all being coded and executed upon...three dimensional matter.
If we are talking about the abstract rules of regular chess, there are two dimensions of normal movement and one time dimension that keeps track of whos turn it is. By this standard, normal Chess does not have a z axis; it has an X axis, a Y axis, and a t axis for time.
You appear to be conflating the abstracted rules with the physical substrate, and are thus combining the two together.
Yikes bro
Time as the fourth dimension locates an object’s position at a particular moment, thus moving backwards is a 5th dimension.
Consider just the rules of chess. don't consider the actual pieces.
They have an x axis, and a y axis, and then a t axis for time, but there's no z axis in the rules of chess.
Where are you getting this nonsense line
>Time as the fourth dimension locates an object’s position at a particular moment, thus moving backwards is a 5th dimension.
Like...there's two timelike dimensions in this game, but...that's not *exactly* why therés two of them. ONe of them is used to keep track of the meta order in which things on the other timelike dimension happen.
Also...have you people ever read the flatland sequels? THey go into the very concept of dimension in much more depth than your average 'point, line, square, cube" explanation ever does; your point-line-square-cube explanation is kinda...inadequate to deal with the situation we have in 5d chess, because, as I've said, it turns out there's TWO timelike dimensions in 5d chess.