5D Chess With Multiverse Time Travel

5D Chess With Multiverse Time Travel

Sym0S Aug 16, 2020 @ 2:24pm
Strategy that brakes the Game.
So i wanted to try that strat someone beat me with and i managed to pull it off vs the strong (3rd) AI. The AI was confused because of a Logic loop i guess and didnt stop to look for possible moves. I made some Screeshots and waited a bit. Nothing.

https://steamcommunity.com/sharedfiles/filedetails/?id=2199978436

The strategy works like this:
You try to set up a point in time where you can jump to and checkmate. To Achieve that, you split fearly early in the game and set up your trap regardless of your looses in the present and reganrdless that you are one jump down.
Your Enemy will feel comfortable, because he is one Jump up.
You execute a Jump to the Past that is only winnable for the opponent when they jump to a point even earlier. Because of that its important to have your trap set up early.
The opponent will feel comfortable, because he thinks (at least the AI) that you have just lost a turn and a piece and not jump straight away to solve that one.
Now you just have to jump every king into the past to force the opponent to jump and therefor loose or to play for draw with the option to loose but not win.

https://steamcommunity.com/sharedfiles/filedetails/?id=2199834189

The AI decided to play a game it can not win and i trolled a bit and brought nearly all my pieces on one board to finish him there. At the point where it was forced to jump it couldnt handle the feedback loop. "I can't make a move here, so i have to jump, but i can't jump because then im checkmate, so i should make a move here, but there is no possible one, so i jump, but i cant,..."

https://steamcommunity.com/sharedfiles/filedetails/?id=2199978481

You get the picture^^ The Question is: What happens if someone uses this strat in online match and has to check every move himself to come to the conclusion that there is none. Ok you can give up, but you will always think that there was something you had overlooked.

Whould be nice if that is possible to fix :) I want to try this strat vs real people :)
Last edited by Sym0S; Aug 16, 2020 @ 6:47pm
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Showing 1-5 of 5 comments
Rayalot72 Aug 16, 2020 @ 10:14pm 
A stalemate on your turn is a loss (and a win on your opponent's turn) fyi.

Seems to be an oversight with checkmates involving inactive timelines. The AI in general doesn't seem to know how to use turns it's not required to play.
Sigmund Froid Aug 17, 2020 @ 10:46am 
I actually used a similar strategy once, where I first created an inactive timeline with three queens that threatened multiple Kings, and then removed all my kings from active timelines into inactive timelines. At the end it ended in a draw, because i had no figures left in an active timeline. So this is one way this strat can "fail".
Sym0S Aug 17, 2020 @ 11:02am 
sure its not bulletproof ;)

Originally posted by Sigmund Froid:
I actually used a similar strategy once, where I first created an inactive timeline with three queens that threatened multiple Kings, and then removed all my kings from active timelines into inactive timelines. At the end it ended in a draw, because i had no figures left in an active timeline. So this is one way this strat can "fail".
jeroid1996 Aug 22, 2020 @ 4:04pm 
Originally posted by Sigmund Froid:
I actually used a similar strategy once, where I first created an inactive timeline with three queens that threatened multiple Kings, and then removed all my kings from active timelines into inactive timelines. At the end it ended in a draw, because i had no figures left in an active timeline. So this is one way this strat can "fail".
Well on the other hand, with all your kings in inactive timelines, you basically cant lose. So I guess getting all your kings into inactive timelines is also a viable strategy...
Sigmund Froid Aug 23, 2020 @ 7:00am 
Well, I didn't lose, but I didn't win either. Although, now that I tried the tactic several more times, it's very easy to set it up so you WILL win.

Basically somewhat like an Italian game, then castling, then play my second Knight or something along those lines to gain an extra turn so that my queen can travel back as early as possible at H5 in the second turn. From there I time-clone my queen to get a situation my opponent can't win, and creating inactive timelines. Then I send my king back to the field in the castle that was not occupied by the original king, creating another inactive timeline. should my opponent have created alternate timelines before I got all setup, I usually keep my king on better secured timelines in the present, until my opponent attacks. This results in timelines with no king being weaker for my opponent, meaning I can attack there.
It's terrible, really, but apparently it's works.

Note: I'm not sure, when exactly I castle, so if something isn't right, it's probably when I castle.
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Date Posted: Aug 16, 2020 @ 2:24pm
Posts: 5