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I'm not sure about your thoughts about the pawn operations.
The pawn gets to move one square in one dimension "forward" (either forward horizontally on the board or into a universe further towards the universes created by your opponent). Other dimensions are excluded (horizontal movement on the board and time travel). When attacking, pawns can only assault by combining one move "forward" with one move in a corresponding perpendicular dimension.
In-game, this means the pawn can either move diagonally forward to attack or into the next universe one turn prior. The horizontal and vertical axis on the board are taken to be a pairing with universes and time being interpreted as another pairing.
A change I could see is interpreting any pairing of forward and sideways movement as valid, which would allow pawns to attack by: moving forward and back in time; into the next universe and horizontally.
Theoretically, all other dimensions are perpendicular to forward movement, so pawns could also be allowed to move: into the next universe and vertically; forward and into the next or previous universe.
These would definitely be quite scary pawns, but I also think it would be neat to try out (and have pawn lines between universes).
Time travelling pieces ought to be able to move more than one square 5D in order for time travel to be effective, otherwise the loops become too tight.
In that vein, a pawn in its opening could be allowed to move a square up and a square back in time: that would be interesting as well. John Connor would not save Sarah, instead a board full of duplicate Reese's would. Or to finesse the analogy, Edward Furlong- John Connor's zit-faced friend would go back in time a bunch of times and save the world just by filling it with duplicates of himself. It would be hard to kill the Queen if she and the King hid behind two full ranks of time-travelling pawns.
"Time travelling pieces ought to be able to move more than one square 5D in order for time travel to be effective, otherwise the loops become too tight."
if you can create a stalemate with time travel, then your attack wasn't perfect. It's not really an issue of the game, it's just a rookie mistake
You cannot stalemate by making infinite timelines. If one player makes too many timelines, the other player is no longer obligated to play those boards until they make their own timelines, so you can effectively checkmate in one timeline, and then survive (while preventing ways of taking your checkmating piece across universes) until your opponent has opened too many timelines to be able to escape (forcing them to play the checkmated board).
Allowing the pawn or king to move multiple squares in different dimensions would break the rules of chess in general. Neither can move more than one square in any dimension to begin with (excluding pawn first move and castling, of course).