Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
If I put a 'Awake: pulls a unit in it's central LOS towards itself' wisp on a unit that has 'Awake: pushes adjacent units away', it's impossible to tell if that's a good idea, or if it just won't activate. Will it push all others away, and then pull a unit? Or will it pull a unit into itself and then push it away?
Glad you had some fun with Oaken too!
And to the developer, not everyone wants to join a discord channel just to provide feedback. A bunch of indie developers do this and it just clutters up the discord channel list if we were to join each one. I understand the convenience but it should not be a requirement. We have these steam discussion places for a reason.
Edit: Weird that Steam censors the name Nib*let