Freedom Fighters

Freedom Fighters

Shock ZX Sep 22, 2020 @ 9:25pm
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Freedom Fighters Controller Configurations
I've noticed that some people are disappointed that this game doesn't have native controller support. I get it, a lot of you are probably like me and played this game on a 6th generation console back when it originally came out and want to play it again that way. In that interest, I've taken some time and set up some controller configurations for those people who can't get used to the mouse and keyboard controls.

If you're using an Xbox One, Xbox 360 or Xinput controller, you can use the Freedom Fighters Xinput v4 configuration. This also works for people who use a DualShock 4, but don't want to bother with motion aiming.

steam://controllerconfig/1347780/2238235828

If you are using a DualShock 4 and want to use motion aiming, you can use the Freedom Fighters DualShock 4 v3 configuration.

steam://controllerconfig/1347780/2238242975

Simply follow one of the links above and click "Apply Configuration" at the bottom. If that doesn't work, go into your Library, right click Freedom Fighters with your chosen controller plugged in and/or paired, go into Manage and click Controller Configuration. Click Browse Configs at the bottom, click on the Community tab at the right and select one of the controller configurations you see. Click on Apply Configuration at the bottom, click Done and then launch the game.

Controls:

L2/Left Trigger = Aim. (If you're using the DualShock 4 configuration, a full pull of this trigger will let you modify your aim with the DualShock 4's motion sensors.)
R2/Right Trigger = Shoot/Melee Attack when holding the wrench.
L1/Left Bumper = Weapon Wheel. (You can select your weapons with either the Left Stick or the Right Stick)
R1/Right Bumpber = Jump/Climb.

D-Pad = Navigate Menus.
D-Pad Up and Down = Change Weapons, Zoom Sniper Rifle Scope In and Out.

Cross/A = Press to Confirm (Enter/Return). Hold to Use (E).
Square/X = Press to order a single recruit to Follow. Hold to order all recruits to Follow.
Triangle/Y = Press to order a single recruit to Scout and/or Attack. Hold to order all recruits to Scout and/or Attack.
Circle/B = Press to order a single recruit to Defend. Hold to order all recruits to Defend.

Options and Right Touchpad/Menu (Start) = Pause/Menu.
Share and Left Touchpad/Change View (Select) = Map.
Swipe Up and Down on the Touchpad = Change Weapons, Zoom Sniper Rifle Scope In and Out. (Only applicable to the DualShock 4 configuration, obviously.)

Left Stick = Navigate Menus, Walk/Run.
Press Left Stick = Crouch
Right Stick = Look
Press Right Stick = Melee Attack

These controls were designed under the assumption that the default in-game KB/M controls are unchanged, and the in-game Mouse Sensitivity is set to 10. You can try modifying that setting if you want to change the aiming speed without learning to configure your own controls in Steam's UI. Otherwise, please do not change any of the in-game keyboard and mouse bindings from their defaults unless you know how to modify Steam's controller configurations yourself.

I hope this helps some of you out.

UPDATE: No, you're not going crazy. This post was different a little while ago. I've updated the controller configurations one last time.

Freedom Fighters Xinput v3 is the exact same as v2, but now the buttons for commanding your recruits should be swapped to better reflect the layout of the PS2 and Xbox versions.

If you've already gotten used to the button mappings as they were in the earlier versions, you have no reason to change to v3.

Freedom Fighters DualShock 4 v2 also swaps the recruit command face buttons to reflect the PS2/Xbox face button layout. The L2 trigger has also been made more sensitive, so that it's now easier to maintain a soft pull of the trigger and aim without triggering the motion controls.

As for me, it's been a fun little project but I think I've squeezed all the blood I can out of this stone. It's lucky that this game officially hit Steam when I had already set up a Steam configuration for myself. Most of the guess work was already done and the only thing left were tweaks. All the better for you all, right?

I think I'm going to finish up my review of this game and find something else to obsess over. I think I'm blown up enough gas stations at this point to last me a lifetime.

YET AGAIN, AN UPDATE: Freedom Fighters Xinput v4 and Freedom Fighters DualShock 4 v3 adjust the look speed of the right stick to bring them more in line* with the console versions. This will be especially noticeable when looking up and down. Also the outer dead zone has been pushed out, which will hopefully allow a greater degree of control.

* Assuming that the in-game Mouse Sensitivity is set to 10.

Quick Summary:

Xinput: The original.
Xinput v2: Clearer labeling of functions, reduced time to hold A button to activate E key.
Xinput v3: Swapped recruit command buttons to match console version.,
Xinput v4: Adjusted right sticks to be more like console versions, expanded outer ring dead zone.

DualShock 4: Clearer labeling, reduced Cross button hold time, full press L2 for motion aiming, swipe touchpad to use weapon switch.
DualShock 4 v2: Swapped recruit command buttons, more sensitive L2 trigger to make soft pulls easier.
DualShock 4 v3: Adjusted right sticks to be more like console versions, expanded outer ring dead zone.

Okay, NOW I'm done. I have no more ideas to implement. Well, no more GOOD ideas. Nobody here really wants to shoot with the right bumper like on PS2 or aim by pressing in the left stick like on PS2 and Xbox, or jump using B like on the Game Cube, even if they say they do.
Last edited by Shock ZX; Jul 31, 2024 @ 10:26pm
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Showing 1-15 of 20 comments
Brofessor_Oak Sep 22, 2020 @ 9:43pm 
nice
Metal-Slug Sep 23, 2020 @ 5:54am 
Thanks.

Works perfect on my Xbox One controller :lunar2019grinningpig:
Richard Dunn Sep 23, 2020 @ 8:00am 
You are my hero
Scary Barry Sep 23, 2020 @ 10:20am 
Is it as smooth as on PS2, or do you notice that the game doesn't naturally support controller input?
Shock ZX Sep 23, 2020 @ 6:12pm 
Originally posted by Scary Barry:
Is it as smooth as on PS2, or do you notice that the game doesn't naturally support controller input?

I never played the game on the PS2. Still this question prompted me to take a look at my old Xbox disc of the game (It still works!) on the 360 and on Dolphin. I hadn't thought to do that before now, since I only ever made the control config for myself, when I was playing Freedom Fighters as an added Non-Steam game.

While I can say that the PC game is beatable with my configuration (And I have. Twice.), the console version does have concessions made for the gamepad that the PC version does not. There's an auto camera leveling option for one. Secondly, when aiming, the camera is slower and takes much longer to catch up with where the crosshairs are pointing. Lastly and most importantly, the player is given a very generous amount of auto-aim when firing from the hip. As long as the player is close enough and facing in an enemy's general direction, they are guaranteed to hit the enemy. In exchange, there is no crosshair on screen when you're not looking down the sights.

Also, there's the matter of the Enter/Return and E keys. While the console versions naturally put these functions together on the same button, they are separate on PC. I could mostly get away with mapping them together for the gamepad controls, but that caused a problem when you were trying to interact with the map at the rebel base. Pressing A would cause you to enter the overview map (E) and then automatically select an individual map (Enter). You also couldn't get out of the map selection screen; pressing A to exit woulds send you out (Enter) and then immediately put you back in (E). I solved that by separating Enter and E by how long you pressed the A button.

(For anybody wondering, that's the only difference between the original Xinput configuration and the Xinput v2 configuration, besides clearer labeling of functions. The second version shortens the time it takes to register a press of the E key. I tried to clarify that but found out that the controller config descriptions had a word limit, the hard way.)

Luckily, it makes sense with the other face buttons, because they also differentiate in function depending on how long you hold them.

....Now that I'm comparing my configuration against the original gamepad layouts side by side, I can see that there are other major differences too. My motivation was to make a controller setup for the game that would make sense with modern expectations of shooter controls. While I'd want to say that I may have made different decisions had I done this before hand, the truth is that the controls vary so much between GameCube and PS2 and Xbox and there's no way that I would've been able to put out a single configuration that would've satisfied everybody.

That said, I probably would've set the command buttons after the Xbox and PS2 mappings had I thought to look them up beforehand. X/Square = Follow. Y/Triangle = Scout/Attack. B/Circle = Defend. I guess in my personal gaming bias, I thought that X/Square and B/Cricle worked better as natural Attack and Follow buttons.

(EDIT: Aaaaand that solves that. See the update to the post at the top....)

Oh well, live and learn. Thanks to everyone enjoying my configurations. Watching those played hours and votes tick upward is a real treat. :)
Last edited by Shock ZX; Sep 23, 2020 @ 11:00pm
paulo Nov 2, 2020 @ 12:26pm 
This is ridiculous! What IO Interactive was thinking when they released this game without a controller config? I hate to be foprced to use that stupid Big Picture mode just to use your configs.
d0x360 Nov 3, 2020 @ 12:16pm 
bookmark, this should be pinned btw
d0x360 Nov 3, 2020 @ 1:45pm 
Originally posted by paulo:
This is ridiculous! What IO Interactive was thinking when they released this game without a controller config? I hate to be foprced to use that stupid Big Picture mode just to use your configs.
try pinnacle
Joker27 Dec 11, 2020 @ 7:57pm 
Wondering if anyone else is having this problem. I'm using an xbox one wireless controller and whenever I start the game with the controller on, the left and right triggers open the inventory radial menu. Can't get them to not do that. The only way I found that works is turning on the controller after the game has started. It's more of a nuisance now, but anyone know why that might be?
HolySmokes Jan 4, 2021 @ 8:03pm 
I'm having a weird issue where I can't stop crouching and can't jump. Tried v3 and v4. Unplayable for me at the moment
Scary Barry Jan 5, 2021 @ 2:55am 
Originally posted by HolySmokes:
I'm having a weird issue where I can't stop crouching and can't jump. Tried v3 and v4. Unplayable for me at the moment
Which controller are you using?
HolySmokes Jan 5, 2021 @ 12:44pm 
Originally posted by Scary Barry:
Originally posted by HolySmokes:
I'm having a weird issue where I can't stop crouching and can't jump. Tried v3 and v4. Unplayable for me at the moment
Which controller are you using?
Xbox one
HolySmokes Jan 7, 2021 @ 3:44am 
Originally posted by HolySmokes:
Originally posted by Scary Barry:
Which controller are you using?
Xbox one
I figured out what the issue was. I had downloaded this game on GOG first but since it was on sale and found I could easily use a controller after reading this I bought it on steam. It must have saved a configuration file from my last game I set the bindings to default and works perfectly. I guess I should have known I've basically just been manning through a mouse and keyboard for older games until recently.
Gat Jan 24, 2021 @ 9:34pm 
Originally posted by Shock ZX:
I
Hey I just wanna say well done, thank you for taking the time to share this; as someone with an arm injury that has left me unable to play k&m like I used to this is a godsend.
Last edited by Gat; Jan 24, 2021 @ 9:35pm
Jack_Spade Jan 30, 2021 @ 12:25am 
Originally posted by HolySmokes:
I figured out what the issue was. I had downloaded this game on GOG first but since it was on sale and found I could easily use a controller after reading this I bought it on steam. It must have saved a configuration file from my last game I set the bindings to default and works perfectly. I guess I should have known I've basically just been manning through a mouse and keyboard for older games until recently.
You can add non-Steam games to your Steam library and use Steam's controller mapping for them as well-- you don't have to buy them again. Steam is basically free controller mapping software, albeit not as advanced as something you'd pay for. But close, and usually good enough.

Originally posted by Shock ZX:
...Nobody here really wants to shoot with the right bumper like on PS2 or aim by pressing in the left stick like on PS2...
I remember that! I actually thought it was a clever touch, making it difficult to aim and walk at the same time. That said, you're right; I really don't miss it. A clever design decision, but ultimately a dead end.

And now I feel old for remembering when shooters didn't have standardized controls. :(
Last edited by Jack_Spade; Jan 30, 2021 @ 12:28am
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