Wargroove 2

Wargroove 2

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Pilgrim  [developer] Jun 19, 2023 @ 9:58am
Wargroove 2 Steam Next Fest Demo Bugs n' Feedback Megathread!
Thank you for playing Wargroove 2! If you have any feedback for what you liked or didn’t like about the demo, or suggestions on how we could improve the final game, please feel free to share them with us! We appreciate any and all feedback as long as it’s in good faith and friendly.

In this demo, we’re giving you a look at Conquest, a single-player roguelike mode completely new to Wargroove 2, as well as access to online and local co-op Multiplayer skirmishes! If you played the PAX Wargroove 2 demo, fear not, we’re made some changes based on initial player feedback and have new commanders on the roster: Caesar, Mercia, Emeric and Dark Mercia.

🤔 What’s changed since the PAX East demo build?
  • Lucky Coins (previously Blessings) are permanent
  • Instead of one commander, you pick your commander at the beginning of the conquest. 5 commanders in total available. Selection is randomized.
  • New items
  • Rebalanced progression in conquest mode
  • Conquest is a bit longer overall (2 elite fights)
  • New events (there's a couple of new mystery events, merchant events and heal events)
  • Dedicated recruit events (with randomized capacities)
  • Lots of UI Tweaks + new UI elements
  • Improved controller support
  • Free Move mode has been added: In non-combat maps you can move around freely without turns.
  • Improved/fixed AI in Fog of War (they don't cheat quite as directly any more)

👀 What's going to be in the full game?
  • 6 Factions with 22 Commanders
  • 3 Campaigns, interwoven by an explosive conclusion
  • 5 new units, bringing the total unit types to 26
  • Conquest mode - the new roguelike game mode
  • Local and Online Multiplayer
  • Map & custom campaign creation tools
  • Original OST by Dale North
  • French, German, Spanish, Japanese, Brazilian Portuguese, Russian, and Simplified Chinese localisation

Try to be short and concise with feedback. If you see an idea you like, or a comment you agree with, give it a +1 in the comments to avoid multiple of the same post.

We won’t be able to respond to every comment, but rest assured that we’ll be reading them all and taking player feedback on board.

If you’d like to see more of what we have in the works for Wargroove 2, come join the Wargroove Discord[discord.gg] server!

Enjoy the demo!
-Chucklefish & Robotality
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Showing 1-15 of 27 comments
Amileo Jun 19, 2023 @ 10:42am 
Wargroove 2 Has aborted with an unhandled exception: Process aborting with signal #SIGEGV (11)
Chicken Jun 19, 2023 @ 12:46pm 
Hi I've been playing for a bit since the demo was just recently released and I've enjoyed it a lot! But one small problem is that there's this one fight that occasionally pops up and it's the one with the frog, merfolk, and the harpy. My problem with this is that I have no way to kill the harpy and it ends up completely destroying my entire team. I'm wondering if this is supposed to encourage the usage of mages and archers or if it could be fixed and only appear if you have units that can actually fight it. Oh also, did they remove the capturing animations or have I just been missing them? Because I went into multiplayer and played a bit and I didn't see them. I would've liked if we could've at least added an option to turn them off rather than removing them completely
Last edited by Chicken; Jun 19, 2023 @ 12:47pm
Skylair Jun 20, 2023 @ 4:09pm 
Hey, this new demo looks like more fun than the previous one with longer conquest, different commanders (and special buff at the start, i don't remember them being there in the first one).
Probably the main thing i would add is the option to see your army at various moments. Like, after beating an elite you are sent to the blessing selection and can't see your army anymore, which could be nice to decide what to pick. Same thing on the world map, knowing how much hp your units have to decide if you go to a heal or not.

Also i will pour one down for the very best doggo i ever had. X2 damage pup is no joke, dealing 70% hp on a crit on the enemy commander and one shoting most basic unit. That little guy carried my latest run hard.
redparry Jun 20, 2023 @ 5:21pm 
I have audio stuttering issues, which I also had in Wargroove 1
Malala (away) Jun 20, 2023 @ 5:51pm 
Game seems quite slow/laggy when alt tabbed/not focused this issue doesn't exist in Wargroove 1

Also Tree Heart/Sap (heal 30 hp on start of turn) does not seem to work.
Last edited by Malala (away); Jun 20, 2023 @ 8:37pm
New faction idea: Starbound-esque faction. We already have swords, spears and such in Starbound, so fitting them into the unit types wouldn't be too crazy. Would lead to lead to some interesting interactions between Nuru and the faction. Could be Avians, or Hytol considering the pirates in the game.

As far as feedback goes, I wish i could have my commander themes back. Me and my
girlfriend loved the demo though!
Last edited by Granblue Fantasy Versus; Jun 21, 2023 @ 9:43am
Chicken Jun 21, 2023 @ 9:13am 
Originally posted by Malala:
Game seems quite slow/laggy when alt tabbed/not focused this issue doesn't exist in Wargroove 1

Also Tree Heart/Sap (heal 30 hp on start of turn) does not seem to work.
I've also had the healing problem
mesamunefire Jun 22, 2023 @ 2:58am 
From what I can see, when I try and play the game, the screen just goes blank.
ARTRA Jun 22, 2023 @ 7:53am 
Nice demo right now, is really fun.

From what i see in Conquest mode:
-Is it even posible to buy expensive gear? I mean, 750 gold on a piece of gear or 6 soldiers and 1 dog, its far better those amount of units. You just reach an early shop and the cheapest item is 500 gold while you are broke.
-Mercia is very strong.
-I would rather pick the Commander i want with random starting units instead of pick one of those commanders you may not like.
-Also i think after every boss a mini heal for the army would be needed.
Last edited by ARTRA; Jun 22, 2023 @ 8:23am
ARTRA Jun 22, 2023 @ 8:12am 
Translation error into Spanish.
They translated "Boar"(Jabalí/Cerdo) as "Bear" (Oso).
Now we have "War Bears"(Oso de guerra) with Nadia.:SBpanda:
Last edited by ARTRA; Jun 22, 2023 @ 8:13am
Pilgrim  [developer] Jun 22, 2023 @ 9:52am 
Thank you for your feedback so far everyone! Please keep it coming, we're reading it all and working on fixes and tweaks. Appreciate your help making Wargroove 2 the best it can be 💪
Malala (away) Jun 23, 2023 @ 1:30am 
Sometimes when alt tabbing during a selection screen (clicking OK or selecting between 3 power ups after defeating a mini-boss) you can't select with your mouse only with the enter key.
Corydonn Jun 23, 2023 @ 10:08am 
I've beaten Conquest now with every commander and some a few times and here's my feedback.

1. Random Event Feedback

-The events that force you to lose a unit or gold or get attacked by a knight turn 1 should give a little more of a bonus for clearing the enemy rather than the standard +25 gold an enemy kill since in most cases whatever cost you avoid in 250 g or a unit is still going to be a 100g+ cost as that knight comes and one shots a unit before you can act. Not sure if a minor lucky coin/blessing would be going too far but it'd be nice.

-I've split my commander every time I was given the option at the duplication event so I'm 4/4 in not seeing the bad result but I am curious if that's instant game over or not lol.

-I'm not sure if you want compared to or taking design philosophy from other games but rest sites being guaranteed right before mini bosses/bosses like Slay the Spire and other Roguelikes usually make the game feel more fair, Add in a third option for those armies with max health like the ability to "upgrade" or "train" a unit to a new tier of promotion. Make one Swordsman a Pikeman, Turn a Dog into a Frog. Etc

2. Miniboss feedback

- Bulrush is brutal to get on the first node compared to the Mage and need totally different builds. The mage is a lot easier to deal with since you can just one turn him with a lot of units and not take much retaliation damage but it does bring up the interesting choice of keeping him alive so you can farm the rest of his units for gold. I think all my runs that ended were to Bulrush being so tanky and always coming with another knight or 2 which are hard units to deal with unless you brought pikeman/have a healthy commander or lucked out in getting the archer x2 damage + an archer to use it.

3. Unit/Commander Balance

-Mage units almost never feel good to use since a 200g heal/100g heal is extremely expensive and choosing one of the starting teams with a mage on it means you are starting with less than 200 gold and not able to capitolize on the advantage you are supposed to have.

- Mercia/Dark Mercia are nearly autowins because of their grooves while I do enjoy the fact that Emeric's Gems carry from battle to battle and don't lose HP per turn I feel like the other commanders not getting a small amount of healing tied to groove usage feels pretty bad but understand the design decision. If there was any change I'd make to bump up Emeric/Caeser is that I'd make their grooves have an additional effect of conquest mode where Emeric alchemizes/generates some gold when using his groove and Caeser gets good boy pats/donations of gold from every unit around him if he doesn't inspire some 20% health into them before the extra move

4. Item Balance

-Not much to say here except the "Felheim Arm" (sp) has been my win condition for Emeric/Caeser runs. Nadia/Mercia's I can usually get by on their grooves but being able to have a portal stronghold spamming out 50g infantry every turn is pretty darn busted/fun.

5. Fight Balance

Some of the early fights can be rough when you have ranged Kappa units early on and then getting a Golem! enemy in one of the later fights was pretty intense when not using a commander with a self heal groove.
Last edited by Corydonn; Jun 23, 2023 @ 10:09am
Malala (away) Jun 24, 2023 @ 3:10am 
One time with Caesar Emeric's Cherrystone was spawned. No idea what caused it but it showed #MISSING# when right clicking it (same happens when I spawn two Cherrystones as Emeric to the original one which happened to be t2.

I also only receive the ranged unit buff on one of my archers instead of both.
That Painting Jun 25, 2023 @ 12:39am 
Found a bug with Nuru's groove where it let me create a Marksman (750 gold) when the codex description says it can only create units up to 600 gold. Was in a local and online match on Brightfall Plains.
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