Ragnarock

Ragnarock

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Kippenpause Apr 24, 2022 @ 6:00am
Standard Rune Speed
Hey guys an devs,
I'm currently trying to tweak a map I created with Edda and now I'm looking for some insight into the orogonal songs. For example, the default rune speed in Edda is set to 15. I want my song to be difficulty 4 or maybe 6 and I mapped the buttons on the beat of the song so it fits the rythm.
When playing the song the runes that were close to each other were way to fast to handle. So my question is: Is the default rune speed set by Edda really the correct rune speed for difficulty 4? Or do I need to delete some runes? Maybe they are just placed way to close to each other.

Thanks in advance :)
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watsu Apr 27, 2022 @ 6:46am 
Hi Kippenpause, I invite you to join the Ragnacustoms discord where you will be able to find lots of help from our awesome mappers. https://discord.gg/9AMZ9mjbAs

But I already can tell you that there is no standardisation into mapping in Ragnarock. 15 is a very low note jump speed (NJS) and notes can be indeed way too close. You should rise your NJS. 20 is a minimum if you want a fluid map. Personnaly, the default value I'm using is 25.

Tip : you can adjust directly in game the NJS you are using, Wanadev gave us an option to do that. So you can try several NJS pretty quickly to see which one is the best for your map.

Have fun, and I hope to see you join our community on Ragnacustoms :p
Last edited by watsu; Apr 27, 2022 @ 6:48am
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