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I'm 700m + total xp atm, with 2.5k hours, maxed already from 2k hours. It's not that big of a deal.
I grinded runescape hard (and LoL at the same time), but I also went to my job and to the gym, and my social life was pretty fine, in times it got out of hand for sure, but I managed to set boundaries on what i want to achieve, nobody in their right minds will start RS with a gold of getting 200m xp in each skill (which will take grinding 7 years to do so btw) so don't worry.
After getting maxed which shouldn't take THAT long, you can chill and do whatever. Stop making the game seem problematic when in reality you are.
I enjoyed all the grind, and have some good memories playing till 6am in the morning daily lol.
It was fun, I wouldn't do it all over again, but I'm glad I managed to achieve what I wanted after working hard for it.
It's worth it comparable with other mmos, your hard work doesn't get removed/resets or something in new patch or next expansions lol. What you achieved, stays forever.
Ah yes, every single MMO that was ever made
Show us on the doll where RS3 touched you.
As always another ignorant person who doesn't understand how these graphs work. This graph is good for trends and deltas but that's about it. It doesn't show you when people are logged off, it doesn't show you how many people play the game over time, it just shows you how many are currently playing at the moment.
When you understand the graph you see some interesting data such as how RS3's peaks are proportionally higher and OSRS valleys are proportionally lower. This is talking from the baseline not the explosions where things suddenly dip or spike severely. The data of the baselines shows us that RS3 is in a fairly steady and consistent uptick in players after the original exodus to OSRS. Meanwhile OSRS seems to be much more unstable with how quickly it seems to lose its new players, looking at the graph you can spot the point mobile is released and how in short time it returned to almost pre-mobile numbers. Mind you it's still in a consistent uptick even if it has much more severe drops.
The overall showing is that RS as a property and a whole has only overall improved in its player numbers over the years which is thriving at roughly a total consistent population of 120,000. This also lines up with how jagex has increased its profit flow.
sounds like the perfect game for Millennials impulsive and depressive disorders, THE EARTH IS GOING TO DIE IN 5 YEARS -Millennial QUOTE
It's an MMO. I'm not playing to 'win' or 'beat the game'. I'm playing to have fun. Don't make Runescape out to be some malicious, exploitive experience. Any MMO, tons of modern multiplayer games, and most mobile games for that matter, follows the same grindy, repetitive play style.