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nobody is forcing you to play, if you aren't having fun then do something else?
If we define max as getting a max cape with all 99's, and not buying any keys
Loads have maxed in under 2k hours, plenty claim 1k hrs but I think they must be adding gold from a main to do that
As a rough guide a new player focused purely on leveling with no experience of RS they say 3.7k hrs
As a 2nd account you could take that down to 1500/2000 hrs with out too much difficulty
My last alt max took 2.7k hrs over a 3 yr period and that was nice an casual
You get 3 dxp wks+ xmas events, summer events etc in a year , those alone would be half your xp
But who wants to focus purely on leveling ? Doing it on a alt mainly during dxp's etc over a long period of time is fine but I've never played a MMO with the intention of maxing asap
My main took 10 years+ because I just never cared about maxing, it was only when they added priff that I made the effort and got full max with relevant 120's
I don't have much faith in reddit but that's their take on it
https://www.reddit.com/r/runescape/comments/11u53it/how_many_in_game_hours_does_it_take_to_max_an_rs3/?rdt=61031
https://www.youtube.com/watch?v=fJMMFR3iLzU
Every few minutes I'll tab into the game and see how it's going and then get back onto my work. Then on my time off I take all that leveling up and go on adventures and boss runs.
I'm 110 in mining, 106 in smithing, 99 farming, 99 construction, and 100 archaeology.
Lately I've been afking necromancy combat with a revolution bar. I go to Fort Forinthry and afk the fetid zombies just north of it.
Sometimes when I'm done my work I'll watch old Unlimited Steam vods and Vinesauce while skilling. It's not so much about having no life. It's about how you go about skilling. Pretty much every skill can be done afk.
(Also, those links are from before necromancy, so kind of outdated.)
There are people whose jobs literally involves periods of time with doing absolutely nothing, but it's more likely that if you e.g. have an office job, that you're simply underestimating the impact the afking has on your work productivity.
Also, recent updates have made it easier to manage the afk timer. They raised it to 10 minutes for members. And 15 if you link to your Jagex account.
The guide to 99s doesn't include necro but everything else in it is current
As for hours per day how could anyone know that about other players, if some one maxed in a year it all depends on how good that player is, people could max playing 3 hrs a day and others might need 10 hrs a day
That's just one example though, and if you being an artist means you're doing creative work, then you probably should be creative enough to come up with something else, if that's not your jam. Pretty much anything that doesn't involve you thinking about the background while working the foreground.
How many things really let you afk more than 5 minutes though? Sure, you won't get logged out as quickly, but it doesn't really matter if you have to keep switching tabs every 5 minutes or so anyway. And I think you're still missing the overall point here: it's not about the amount of time it takes to reset your afk timer, it's the fact that you have to keep thinking about it constantly. And unless Jagex greatly extends the afk timers to, say, a bare minimum of 30 minutes, there's not much difference between 5, 10, 15 minutes etc; you won't have to switch tabs as often, but you'll be thinking about it all the same.
RuneScape - and perhaps just MMOs in general - is made to be a world that you are able inhabit and exist within, through your avatar / character. It’s a place that you will return to over and over again, over the course of many years of your real life, and it’s a journey which you slowly unravel and experience throughout that time. That’s the keyword for it: it’s a journey. An adventure. And journeys & adventures last for a lengthy period of time, anywhere from a few days or a week, to years and decades of a person’s lifetime. They’re filled with lots of smaller stories and events, things that happen on a micro scale but are still of major significance and are remembered fondly.
What makes RuneScape appealing for me and for other people is that journey. It’s the feeling of having a game which you can regularly revisit and invest more of your time into, and having the reward of watching your character grow over time, with memories associated with the places and moments you experienced that come back when you revisit them. Obviously every game has that, I’m not saying RuneScape is the only video game that can give you nostalgia. But it is one of the games that can provide the greatest amount of these sorts of moments, because it doesn’t end after a few hours or a few weeks’ worth of playtime. I’ve been playing RuneScape myself for the last seventeen years, since I was a kid, and there’s still new experiences that I’m having with it today that I’ll look back on years from now. Not many games can make that sort of claim, of continuously providing you with new memories all throughout your life.
If you want to “get” RuneScape, if you want to understand what people see in it, then you need to not look at this way. You need to not focus entirely on the destination in a way that views it as “the most important part”. I’ve pour thousands of hours into this game over the years, and I’ve never finished - nowhere close to it - and I don’t feel like I need to. I’ve enjoyed it for what it has been, and if there comes a time where I want to be somewhere in it, I’ll get there in time. I’m not concerned with beating RuneScape just like how I don’t feel like I am obligated to play it. The game only feels like a job when you choose to make it into a job: when you decide that you have to do X or Y milestone in order to “truly” experience the game, or else you can’t play the game at all.