Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In RS, the tough mobs are kinda spread all over the place. You can actually choose to just play a skiller pacifist and you should be generally safe.
As for leveling at your own pace and content, if you want to do quests, even for the new update, you are required to do a lot of stuff, and quests as well. But super fast for all skills, such as for easy godmode? There is no god mode in RS3, unlike OSRS, and it will become more difficult to fight higher-end stuff if not a shiz ton of time or money is spent on the game.
Again, it's easy to level skills in RS3 and there's a ton of lore to do without much time spent learning skills.
If you're wondering about a new Necro skill, then 32 Slayer is required, among other skill levels needed for completing its story lines.
Sure if you're a maxed account and doing beginner quests you'll feel overpowered. But there's also a lot of the more recent content which is geared to max level players drinks a potion that gives them +21 to their combat stats. So for older content you can easily choose to not drink that potion.
There is also like others have said, different gear you can equip, so you can always use lower level gear. If you wanted to you could choose not to use prayers/curses when fighting some enemies.
A lot of what makes the character powerful is about what they obtained, not what level they are.
Jagex did not properly scale old content to "Evolution of Combat" so until you get into New quests you'll feel really really really op.
They addressed this to a degree with the recent release of Necromancy. Lower level monsters have much more HP now.
I think most here don't understand your question when you ask "I'm hoping to avoid places where my characters are all going to end up being completely overleveled and in godmode. If you're looking for a challenge in Runescape you could try a mode called Ironman or Hardcore Ironman which blocks you from most player interaction and forces you to get items on your own by drops.
But to expand on what I think you mean:
Levels are linked to Quests which are linked to rewards. Ultimately endgame content requires you to do a certain amount of leveling but there's nothing forcing you from, say, Firemaking. There's some quests that have a gate-keep requirement and Firemaking does have HP regenerative bonuses but it's not necessary.
When you say level your characters this game doesn't use the same system most others do. It will be a brand new character with a brand new password. Not so much an account with 'many characters' you can create.
Runescape is very vague in how it treats it's players assuming they have some knowledge of what to do and when. The wiki is updated frequently because of this unlike a wiki on the lines of ffxiv. On that note I'd also try ffxiv.
Hope you find what you're looking for.