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https://runescape.wiki/w/Bonecrusher
The false bonecrusher is a worn effect so if you remove the aura it won't happen, however that also means giving up; The free revive, Arrows returning to you, and on later auras; The backhand override and being able to create a 2nd personal gatestone.
The stuff that applies no matter what are; Secondary Role and it's effectiveness, The 3 bind slots (2 normal, 1 potion), Smuggler Runes and Smuggler Discount
At level 4 you can activate you aura for 1 hour every 4 hours and each buried/bonecrushed bone restores 20 prayer points.
So unless you're ranged then all you miss is the free death. You might be able to get away with using a 2nd gatestone by equipping and unequipping the aura but I wouldn't know and can't test it.
I found someone asking the same question on Reddit and someone replied saying it's impossible to alter it, and suggested they forward it to the Runescape team for fixing. So maybe one day?
So I pretty much ignored that bonus for the aura since I was already getting auto-bury from the Bonecrusher and my goal was to get through floors as quickly as possible.
Good luck to you in the game.
So I was more than happy when I finally got 120 Dung. I still need to do it occasionally because I have just a couple of more upgrades left to the Ring of Kingship but once that's done, I don't ever plan to set foot in another dungeon ever again.
On a side note, I've always cross trained all of my skills as much as possible so I never looked on Dung as a means of training anything other than Dung. I'd always try to complete floors as quickly as possible so I could reset the ring (prestige).
Back when the skill was first introduced however, there were loads of issues with it and glitches were present in the training which allowed quite a few people to get massive xp from various skills. They had to patch it quickly but yeah, a lot of people got 99s in days, some even in hours, while doing Dung back then.
But all that aside, you never get the really high level ones on the essential path, so you can just ignore them (and if you're speedrunning, you should).
Are you Ironman? Because if not, you'd be better off with Sinkholes and EDs. Or just getting token boxes.
No BuzzardBee is correct, dungeoneering doesnt get updated with the rest of the game so herblore in dungeoneering is the same as it was in 2010 before, so in dungeoneering 99 herb would be the cap, thus you need to boost to open a 101 herb door even if you have 105 herb in the rest of the game, Theres a lot of different example of this in dungeoneering