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번역 관련 문제 보고
"Ever" is a really long time. In the next, like, ten years, probably not? But who knows?
Doesn't cover horse **** so it loses 10 points.
mann the whole game is not worth a subscription at all ..
if this game should be allowed to have subscriptions their going to need graphics and sound systems and be story driven like uhhm ? "Kena - Bridge of Spirits "
https://www.youtube.com/watch?v=Q1RySAMRaUI
If runescape get this kind of graphics, sounds and a story driven gameplay that drag us " THe players" deep into the runescape universe ? well then i sure Subscribe and support the game studio .. but till then .. Naah not worth it !
Kena = No Microstransactions, battlepass or subscriptions = COOL as heck ..
And probably the most significant change of all has been the game's port to a new engine (or engines?), which among things like an improved lighting system has made the game far more responsive to play. Actions in RS3 are registered almost instantaneously, whereas in the old game that you're still able to see with OSRS, there's a delay of nearly a second between the player inputting a new command for the character to do, and when the game actually realizes it.
Perhaps some day the game will reach an age at which it's no longer feasible to maintain and continue updating, but I doubt that's going to happen anytime soon. There's very likely games out there running on more outdated software than RS, and still make it work today.
Tick speed is the same in OSRS and RS3.
RS4 may very well happen eventually, but the more advanced a game, the more time/money it takes to develop. And let's be real here, they're here to make money, not spend it. (Nevermind the long-term gains; they can only see the short-term costs.)
I'd say that once they go too far and make another mistake that a large portion of the playerbase rejects (2012/2013), they may be forced to rethink and upgrade, but for now...
"Why make great content, when acceptable will do?"
There are other aspects of gameplay that have this same issue as well, such as moving items between the bank and your backpack. I can click on a stack of, say, potions in my bank four times, and there is a delay between when I've clicked on the stack and when the item appears in my inventory for each potion. While in RS3 I am able to remove an exact number of items perfectly, I have to pause and see how many have been taken out as a result of that delay.
I have no idea what exactly has been changed that causes that, but I know that it does certainly affect the flow of gameplay. RuneScape 3 is much smoother and far more responsive of your interactions with it, while Old School retains that feeling of "built-in lag" of sorts.
Wait, that wasn't in their defence at all
1st came "devious MUD" which very few got to see, then came runescape or as it is refered to now runescape classic which was 2D sprites in a 3D world, that became rs2 (now oldschool runescape after a break) which was a mojority code rewrite on classic but some stayed, where we got 3D avatars in a 3D world, then came runescape high detail (still rs2/osrs), then came the evolution of combat which started rs3, after a while jagex were conviced to do OSRS which spun off to a "separate" game of its own through branching time lines, from a backup of runescape 2 from 2007, back to rs3 we got athe nis updater (new interface system) that truly separate OSRS and RS3 along with the evolution of combat which is where we are now with some code being back from 2004 if not earlier, and currently there are 2 "no touch" areas in game for updates, 1st is the clan citadels with 28 maps if not more and code that connects to a lot of key parts of the game, second "no touch" is dungeonerring where each room is a separate map segment that is there in each of the themes, with code to draw the map almost at random (computers cant do true random but can get very close) from these tiles that when combined with monster selection means you are not likely to get the exact same one ever again and so a mess of code.
saying this i think jagex will script an event like they had to for the world event "tuska comes" in which we almost had a game over had jagex not interfered (they over estimated just how much we actually will do on an event after the last covered most of f2p at the time so got massive involvement, only this one was in a small area (even though they made it easy to get to).
the problem is if jagex re did the game now it would need a new client and some were still using java in the web browser to play till jagex blocked it on the 18th of december 2019 even though the next client (called nxt) had been out since 18th april 2016 and was actually not the one after java as that was html5
tldr
we players are stubbon and take a long time to change, three years and some were still using a 2 or 3 generation old game client to play the game, and the game has code that dates back to 2004
This is wrong
Additionally I came across a video discussing some changes that Jagex was experimenting with for RS3, including "Movement Prediction", but I couldn't find any post that confirmed it to have ever been officially implemented into the game. So I still don't know what causes that feeling input delay (or input registration delay?) in OSRS, and why it's not present in RS3. I'm guessing now that it might actually be something related to client-server communication, but I'm not sure. I tried switching to some other US servers, but it didn't make any difference.