RuneScape
Charlemagne 2021년 5월 28일 오후 5시 42분
Will Runescape ever get a remake?
The game is already too old, there will be a point where it will be impossible to maintain with updates. Will they make a new mmo, a singleplayer game or just let it die? Has Jagex ever talked about another iteration of the runescape universe?
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Snowskeeper 2021년 5월 28일 오후 6시 16분 
RIP Kentaro Miura님이 먼저 게시:
The game is already too old, there will be a point where it will be impossible to maintain with updates. Will they make a new mmo, a singleplayer game or just let it die? Has Jagex ever talked about another iteration of the runescape universe?

"Ever" is a really long time. In the next, like, ten years, probably not? But who knows?
Yournewstepmom 2021년 5월 28일 오후 6시 21분 
Will Berserk ever be adapted properly* ?
Charlemagne 2021년 5월 28일 오후 6시 43분 
Alysha님이 먼저 게시:
Will Berserk ever be adapted properly* ?
The movies are great
Yournewstepmom 2021년 5월 28일 오후 7시 05분 
RIP Kentaro Miura님이 먼저 게시:
Alysha님이 먼저 게시:
Will Berserk ever be adapted properly* ?
The movies are great

Doesn't cover horse **** so it loses 10 points.
MAXE 2021년 5월 28일 오후 9시 43분 
remake ?

mann the whole game is not worth a subscription at all ..

if this game should be allowed to have subscriptions their going to need graphics and sound systems and be story driven like uhhm ? "Kena - Bridge of Spirits "

https://www.youtube.com/watch?v=Q1RySAMRaUI

If runescape get this kind of graphics, sounds and a story driven gameplay that drag us " THe players" deep into the runescape universe ? well then i sure Subscribe and support the game studio .. but till then .. Naah not worth it ! :steamfacepalm:

Kena = No Microstransactions, battlepass or subscriptions = COOL as heck .. :steamthumbsup:
MAXE 님이 마지막으로 수정; 2021년 5월 28일 오후 9시 53분
Phirestar 2021년 5월 28일 오후 10시 10분 
I would say RuneScape 3 is, in some manner of speaking, a remake. It might not have been a from-scratch rebuild of the game, but there have been numerous major overhauls throughout the years to many aspects of the game: the artstyle, soundtrack, UI, combat system.

And probably the most significant change of all has been the game's port to a new engine (or engines?), which among things like an improved lighting system has made the game far more responsive to play. Actions in RS3 are registered almost instantaneously, whereas in the old game that you're still able to see with OSRS, there's a delay of nearly a second between the player inputting a new command for the character to do, and when the game actually realizes it.

Perhaps some day the game will reach an age at which it's no longer feasible to maintain and continue updating, but I doubt that's going to happen anytime soon. There's very likely games out there running on more outdated software than RS, and still make it work today.
Snowskeeper 2021년 5월 28일 오후 11시 39분 
Phirestar님이 먼저 게시:
Actions in RS3 are registered almost instantaneously, whereas in the old game that you're still able to see with OSRS, there's a delay of nearly a second between the player inputting a new command for the character to do, and when the game actually realizes it.

Tick speed is the same in OSRS and RS3.
John Columbo 2021년 5월 29일 오전 2시 56분 
Sadly, everything that JaGEx has made that wasn't attached to the RuneScape franchise has crashed and burned. (Fun Orb, Stellar Dawn, Transformers Universe...)

RS4 may very well happen eventually, but the more advanced a game, the more time/money it takes to develop. And let's be real here, they're here to make money, not spend it. (Nevermind the long-term gains; they can only see the short-term costs.)

I'd say that once they go too far and make another mistake that a large portion of the playerbase rejects (2012/2013), they may be forced to rethink and upgrade, but for now...

"Why make great content, when acceptable will do?"
Phirestar 2021년 5월 29일 오전 7시 04분 
Snowskeeper님이 먼저 게시:
Phirestar님이 먼저 게시:
Actions in RS3 are registered almost instantaneously, whereas in the old game that you're still able to see with OSRS, there's a delay of nearly a second between the player inputting a new command for the character to do, and when the game actually realizes it.

Tick speed is the same in OSRS and RS3.
I don't think it has anything to do with the tick speed, because it's not about how long actions take to perform. What I'm saying is that the difference in time between when I issue one command - walk north to this spot - and overwrite it with another - now walk south to this spot instead - is much more brief in RS3 compared to OSRS. When that change occurs in RS3 there is perhaps a quarter-of-a-second delay before the character turns around, while in OSRS that delay is much longer.

There are other aspects of gameplay that have this same issue as well, such as moving items between the bank and your backpack. I can click on a stack of, say, potions in my bank four times, and there is a delay between when I've clicked on the stack and when the item appears in my inventory for each potion. While in RS3 I am able to remove an exact number of items perfectly, I have to pause and see how many have been taken out as a result of that delay.

I have no idea what exactly has been changed that causes that, but I know that it does certainly affect the flow of gameplay. RuneScape 3 is much smoother and far more responsive of your interactions with it, while Old School retains that feeling of "built-in lag" of sorts.
Phirestar 님이 마지막으로 수정; 2021년 5월 29일 오전 7시 46분
Snowskeeper 2021년 5월 29일 오전 11시 48분 
It's 0.6 seconds in both games, mate; don't know what to tell you.
Exothermically Eclectic 2021년 5월 29일 오후 1시 44분 
John Columbo님이 먼저 게시:
Sadly, everything that JaGEx has made that wasn't attached to the RuneScape franchise has crashed and burned. (Fun Orb, Stellar Dawn, Transformers Universe...)
In their defence, it's not about making things that aren't attached to the Runescape franchise. Some of the Funorb games, the card game, the mobile-style (more) idle game, all Gielinor based, all flopped and died harder than :guthix:.
Wait, that wasn't in their defence at all :winter2019happybulb:
Exothermically Eclectic 님이 마지막으로 수정; 2021년 5월 29일 오후 1시 45분
LancsKid 2021년 5월 29일 오후 1시 47분 
we are actually near the edge of rs4 as jagex are looking into unreal development wether for runescape or something else isanother matter, add to that moving to unreal would also force the fixing of the code knots and map placements that are starting to be a limit, and the need to "start over" are close.

1st came "devious MUD" which very few got to see, then came runescape or as it is refered to now runescape classic which was 2D sprites in a 3D world, that became rs2 (now oldschool runescape after a break) which was a mojority code rewrite on classic but some stayed, where we got 3D avatars in a 3D world, then came runescape high detail (still rs2/osrs), then came the evolution of combat which started rs3, after a while jagex were conviced to do OSRS which spun off to a "separate" game of its own through branching time lines, from a backup of runescape 2 from 2007, back to rs3 we got athe nis updater (new interface system) that truly separate OSRS and RS3 along with the evolution of combat which is where we are now with some code being back from 2004 if not earlier, and currently there are 2 "no touch" areas in game for updates, 1st is the clan citadels with 28 maps if not more and code that connects to a lot of key parts of the game, second "no touch" is dungeonerring where each room is a separate map segment that is there in each of the themes, with code to draw the map almost at random (computers cant do true random but can get very close) from these tiles that when combined with monster selection means you are not likely to get the exact same one ever again and so a mess of code.
saying this i think jagex will script an event like they had to for the world event "tuska comes" in which we almost had a game over had jagex not interfered (they over estimated just how much we actually will do on an event after the last covered most of f2p at the time so got massive involvement, only this one was in a small area (even though they made it easy to get to).
the problem is if jagex re did the game now it would need a new client and some were still using java in the web browser to play till jagex blocked it on the 18th of december 2019 even though the next client (called nxt) had been out since 18th april 2016 and was actually not the one after java as that was html5

tldr
we players are stubbon and take a long time to change, three years and some were still using a 2 or 3 generation old game client to play the game, and the game has code that dates back to 2004
KingJacko 2021년 5월 29일 오후 2시 22분 
"this game is already too old"
This is wrong
Phirestar 2021년 5월 29일 오후 2시 58분 
Phirestar님이 먼저 게시:
Snowskeeper님이 먼저 게시:

Tick speed is the same in OSRS and RS3.
I don't think it has anything to do with the tick speed, because it's not about how long actions take to perform. What I'm saying is that the difference in time between when I issue one command - walk north to this spot - and overwrite it with another - now walk south to this spot instead - is much more brief in RS3 compared to OSRS. When that change occurs in RS3 there is perhaps a quarter-of-a-second delay before the character turns around, while in OSRS that delay is much longer.

There are other aspects of gameplay that have this same issue as well, such as moving items between the bank and your backpack. I can click on a stack of, say, potions in my bank four times, and there is a delay between when I've clicked on the stack and when the item appears in my inventory for each potion. While in RS3 I am able to remove an exact number of items perfectly, I have to pause and see how many have been taken out as a result of that delay.

I have no idea what exactly has been changed that causes that, but I know that it does certainly affect the flow of gameplay. RuneScape 3 is much smoother and far more responsive of your interactions with it, while Old School retains that feeling of "built-in lag" of sorts.
Snowskeeper님이 먼저 게시:
It's 0.6 seconds in both games, mate; don't know what to tell you.
Well I did some testing on my own, and paid a little closer attention this time, and realized that I was interpreting this issue a bit wrong. I didn't notice as first that the inventory window built into the RS3 bank screen updates in-sync with your actions, whereas the backpack that's locked when using the bank still registers changes in the same manner as OSRS. It's not that the game responds quicker, but rather that the UI has been modified to accomodate means of make it appear as though it's updating in real-time. Regardless, it does help to smooth out the experience, and make depositing & withdrawing items from your bank.

Additionally I came across a video discussing some changes that Jagex was experimenting with for RS3, including "Movement Prediction", but I couldn't find any post that confirmed it to have ever been officially implemented into the game. So I still don't know what causes that feeling input delay (or input registration delay?) in OSRS, and why it's not present in RS3. I'm guessing now that it might actually be something related to client-server communication, but I'm not sure. I tried switching to some other US servers, but it didn't make any difference.
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