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The quests and lore are just so good and now we have archeology which is a lore base skilled, which is to say it's basically like a quest just really long fleshed out quest. Each dig site having its own characters, narrative, mysteries, and puzzles. There has also just been a bigger push to include quest elements like narratives, lore books, etc.. in other updates than just raw quests.
No matter what changes RS3 has brought the one place it has always shone is its lore and quests. The old ones that haven't been reworked are still rough but pretty much everything 2010 onward ranges from okay to truly fantastic. If you want a few good quests to experience right off the bat that have no stat requirements....
- Broken Home which is a classic survival horror genre quest.
- One Piercing Note which is a somber mystery quest that introduces voice acted quests.
- The Needle Skips which is a really cool mystery quest that follows in the vein of One Piercing Note.
Those 3 are entirely self contained narratives, The Needle Skips does tie into a much later part of the main story but by itself The Needle Skips is self contained so you won't be missing anything if you jump straight in.
One thing to warn you about is if a quest has a list of "suggested" quests to do before you do it, you shouldn't probably listen. A big event happened in the game that moved us from 5th age to 6th put them in a rock in a hard place. In order to not lock every new update since that event behind like 90% of the game's hundreds of quests they had to be lax on quest requirements. So you can do some 6th age quests before you do 5th age quests which can lead to a confusing narrative. That's what the "suggested" quest order is for, it's telling you the quests whose stories you need to experience to properly understand the quest you're playing.