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翻訳の問題を報告
i like the money sink idea, but not it as a skill
but i don't think people would spend a couple of millions just to unlock a fast travel location to bosses as most bosses are relatively fast to access and not worth spending a couple of millions just to unlock a fast travel (unless if it's around the 1-5m range then sure)
quests tho.... i don't think so personally, spend 2m for a quest that u can do once or in rare cases twice? maybe if it's cheap for 100-500k sure but i dont think people would pay more than that
as for tax, i hate taxes in general
These ideas are not okay.
are game economics not decided by way more than classic game design?
these ideas are good, but do they really stabilize the problem? or are they just a bandage?
For example:
I have a feeling so many people are stuck on high level content, grinding so much on the "optimal" content, and this just creates a cycle of devaluation. giving the game more replayability or in general more time spent at lower levels has so much potential
a more concrete solution: why not create more challenge modes? ironman is cool, but what about a "game class" system? optional, completely, but things that would limit the game in other ways upon account creation. You could choose to start as a vampire (take damage while outside), as a robot (eat metal instead of food), as a cursed soul (you take more damage, leveling is slower), as a wavering believer (no protection prayers allowed)...
maybe this is not useful at all... I guess in the end this is a reminder to keep widening your brainstorming scope.
lol, stay mad.
"How about instead of regulating the economy, you let players regulate the economy"
>implying real players regulate the economy and not bots lol
As someone who also played back in 2003 pre-GrandBot Exchange I can also confirm that the only thing that tanked the economy was in fact the Grand Exchange. The only thing GE managed to do was create a centralized hub for ♥♥♥♥♥♥♥ bots to dump their bot farm items into and crash the prices of everything due to it.
I remember the good old days when mining coal, iron, mithril. Chopping trees, fishing swordies and lobbies, crafting lower level runes, etc. were all feasible money makers because you didn't have a literal centralized structure where you can just buy all the bot farmed ♥♥♥♥♥♥♥♥ you wanted at a moment's notice.