Old School RuneScape

Old School RuneScape

データを表示:
2021年11月4日 5時06分
Old School Economy - Future Plans
We've been investigating ways we can keep it healthy for many years to come.

イベントの詳細情報をこちらで確認:
https://steamcommunity.com/ogg/1343370/announcements/detail/3106914980443833233
< >
46-60 / 103 のコメントを表示
SnaggingWater65 の投稿を引用:
i like the tax idea and gold sinks, but not the item removal as merchers are going to horde, i think.

Further on gold sinks, Maybe a new skill like sailing, wink wink.......... could also help with the money sink.
Like literally (as an example) have a 1000, 100k, 1m, 100m, 1b gp, 10m tokens, 100m tokens, 1b tokens ships with each ship given more free-fast travel locations. Then a late tier quest/item/boss that can only be achieved by getting the last ship, or of your chosen price.

Just an idea, love your work and the game.


i like the money sink idea, but not it as a skill


but i don't think people would spend a couple of millions just to unlock a fast travel location to bosses as most bosses are relatively fast to access and not worth spending a couple of millions just to unlock a fast travel (unless if it's around the 1-5m range then sure)

quests tho.... i don't think so personally, spend 2m for a quest that u can do once or in rare cases twice? maybe if it's cheap for 100-500k sure but i dont think people would pay more than that
While the premise makes logical sense this is going to piss off way more people than its going to actually help. Hope you kept a copy of that build from 2007. You'll need it soon.
All of these ideas are good ideas and id vote for them if the ones they're polling, polled right now. 2% seems high, so i'm going to read a few more peoples views on this, but it's deffo workable :) the LITERAL gold sink is a fantastic idea xD
i am excited for the bank enlargement for gold, always had my bank full mostly junk lol but i like it.

as for tax, i hate taxes in general
No tax.. do not tax the economy. Do not buy elder mauls off people just to delete them, let the economy be what it will be...
These ideas are not okay.
None of this sounds like a great idea. The higher end items from raids and such should have just been Bind on Pickup, just like the fire/inferno cape. Too late for that now though.
Voluntary money sinks sound good, but the concept of a tax free market is an essential feature of OSRS. Implementing a tax would kill a main identity of the game.
as a former economic researcher, I absolutely love that you straight up are trying to solve inflation by the equivalent of melting the coins into furniture
As a new player, I like the sounds of the beeg bank space & gold sink, but I don't think taxing sales on the GE just to buy & delete "x amount" of certain items from the market is a great idea... I don't claim to know much about economics but semi-fixing the price/quantity of certain items just seems kind of silly. Doing something else with the tax collected would probably be better, but I'm not sure what else you could do with it considering, as I said, I'm still new to OSRS.
could the problem be more fundamental that you are thinking about?
are game economics not decided by way more than classic game design?
these ideas are good, but do they really stabilize the problem? or are they just a bandage?

For example:
I have a feeling so many people are stuck on high level content, grinding so much on the "optimal" content, and this just creates a cycle of devaluation. giving the game more replayability or in general more time spent at lower levels has so much potential

a more concrete solution: why not create more challenge modes? ironman is cool, but what about a "game class" system? optional, completely, but things that would limit the game in other ways upon account creation. You could choose to start as a vampire (take damage while outside), as a robot (eat metal instead of food), as a cursed soul (you take more damage, leveling is slower), as a wavering believer (no protection prayers allowed)...

maybe this is not useful at all... I guess in the end this is a reminder to keep widening your brainstorming scope.
最近の変更はchill.pabloが行いました; 2021年11月5日 14時21分
Diaz 2021年11月5日 16時39分 
Love the Update But the Tax does nothing good towards any players.
Kaje 2021年11月5日 17時54分 
Nightstorm の投稿を引用:
How about instead of regulating the economy, you let players regulate the economy. You literally put in trade limits to stop players from hoarding items and now its like your doing a 180 and saying your going to be doing that.

Why would you put the twisted bow in as a item sink? Do you realize I always wanted one of those and can't never afford it because its price tag? And now your going to make it even more expensive by buying it and then deleting it.

This game is a waste of people's time. I am so glad I quit.

lol, stay mad.

"How about instead of regulating the economy, you let players regulate the economy"
>implying real players regulate the economy and not bots lol
Gawie の投稿を引用:
I love OSRS, been playing RS since 2003 and I can tell you the economy got to where it is now -because- of the Grand Exchange. The economy was mostly barter before that and people really had to work for their sales, so the GE allowing people to inject 10s of thousands of something into the market and selling it immediately didn't make anything better; it pushed one of the best things about RuneScape into obscurity; interaction and all of the items' values with it. Very clearly this isn't a solution if the "fix" is to have moderators and devs deleting items out of the game and create a very artificial economy that honestly will just push people to stand around the GE to sell to one another rather than on the Exchange in many instances anyway. The GE has also soaked up a lot of the hustle and bustle around the entire map; at the very least:

scale down the amounts of something you can sell on the exchange; if you want to sell more, you talk to other people or post in the forums

divvy up the exchange into smaller hubs throughout the map, promoting people to utilize very dead portions of it and revitalizing it

there are more effective, tangible things that can be done rather than implementing a very stupid tax, of which is something I see as a perk in a game; not having to worry about damn taxes. i'm not here to adult, boys. i'm here to 99.

As someone who also played back in 2003 pre-GrandBot Exchange I can also confirm that the only thing that tanked the economy was in fact the Grand Exchange. The only thing GE managed to do was create a centralized hub for ♥♥♥♥♥♥♥ bots to dump their bot farm items into and crash the prices of everything due to it.

I remember the good old days when mining coal, iron, mithril. Chopping trees, fishing swordies and lobbies, crafting lower level runes, etc. were all feasible money makers because you didn't have a literal centralized structure where you can just buy all the bot farmed ♥♥♥♥♥♥♥♥ you wanted at a moment's notice.
Furthermore, if they are going to introduce a tax, at least make it substantial enough to actually matter. To make GE less of the main source of trade, and more of a place you go when you are willing to pay extra to get something quickly. 2% will do absolutely nothing to combat item price deflation.
Kill the GE and stop with these trash modern drop tables, easy fix
< >
46-60 / 103 のコメントを表示
ページ毎: 1530 50