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well then i guess we should look with more detail about what change is good and what change is bad.
change with new systems and new content is good. but changes to CORE MECHANICS is bad. the eoc was bad because it changed the fundamentals of the game
but it would be unintelligent to reason from that that "all change is bad"
Do you think summoning would have passed the poll if they were to announce it back at OSRS release?
no, runescape community hatred of new and different things would have been at its highest at that point. the release of steam and mobile dramatically changes the community to include new players who will vote yes more often
i liked using the summons which is why i made them a greater part of the experience in leveling it in this rework idea. making the bags themselves wasn't that fun but i do love how it raises the price of random crap
Basically no change then other than gaining no XP for making a pouch. The life rune is just replacing charms.
It seems relatively fair. But given how rare you supposedly want the materials to summon. This would just make levelling a massive task. Especially if the only way to gain XP is to use a summon. If mats are going to be rare, then XP better be high to compensate. No point grinding the mats to get a small amount of XP.
Don't see much issue in this.
Eh, sounds like a chore to heal them. Might as well just do away with healing all together and change "Soul tethered" to maybe half the damage you take to compensate.
Again, sounds like too much work. More so if you have to keep up that "Bond Level". Isn't the whole point of summoning to have a use for all the different kinds of summons.
There'd be no point in using any if it took time to get it to full performance only to have to go through that effort (And time, no doubt. I imagine it takes a fair bit of time to grind those mats to summon) again when you summon something else.
Anything you do needs to be worth the time and effort you put into it. These nerfs are going to have to be balanced otherwise you're just introducing a very tedious to use and level up skill with a pay off that likely won't be worth it at all or if it worth it, it'll be overpowered to compensate.
Like why should I spend the time getting a BoB to max capacity if all that's going to go to waste as soon as I summon a combat or skilling summon?
Why should I spend all that time grinding to get the mats to make a few pouches. How much XP do I get out of 1 pouch if I'm not getting the XP for making the pouch? It better be worth the time and effort.
Think about how noone wants to level up RC the normal way and apply that here. RC is already pretty tedious to level up. This just sounds worse the more you look into it.
No timer sounds overpowered. You can't just have a permanent thing like a summon hang around with you all the time. Even if you have to go through all that effort. Especially if we have BoB's or summons that can generate items like the spirit spider.
Then you'd have to think about balancing the game based off of those summons as they're a permanent buff. RS3 already has a bit of a problem with balancing the game around summoning, this will just be worse and again awkward because of the soul bonding.
Imaging spending all your time with a skilling summon, then realising you've got to go through the effort of bonding with a another type because at this point summoning is pretty much a requirement.
Not to mention you never touched on the biggest issue with Summoning, the summon's capabilities. You'd have to make the capabilities worth it, Which leads us to the issue of summons basically being required/balancing the game around them and to offset how awkward it is to gather materials to summon AND how long it takes to get to full soul bond. At that point you're going to end up with something that's either not worth the effort to use, or you end up with overpowered summons because people aren't happy that they're too awkward to deal with for all the effort.
Summoning just doesn't fit Runescape as a whole. It wasn't really needed back when it was introduced and we don't need it now. The game is built around everything soloable being done by a solo player and group activities being done by groups of players. When you throw in a permanent summon, you'd have to overhaul a lot of content to work with summons in mind but then that's when you start getting to the point where players HAVE to summon for certain content.
In the end, it's not just a design that fits RS because of how it the game is. Especially OSRS.
Summons work with other MMO's because the class they're involved with is built around being able to tackle problems with the summon. Generally by having the player character be a little weaker in some way to offset the summon or by increasing the difficulty of that class by throwing in some micromanagement or something that makes being effective with that class take more effort. Which isn't really possible with runescape considering it's "Classless".
well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.
I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.
Pretty much. It's an idea that sounds good (who doesn't want to summon cool beasts that offer cool abilities), but doesn't fit runescape in general.
With that statement i think you nailed the common thread with a lot of Duke's ideas. They aren't inherently bad, or lame ideas. His golem rodeo idea sounds wild and fun, the cannon drill was crazy, and they could definitely be fun in the right type of game.
These ideas just don't mesh well with runescape.
so it would buff combat in areas that are already super easy to do. if its a prayer area where you can stay protected at all times anyways....what's the problem?
ALL updates devalue older content, its the way of life. you buy a ferrari and next year....you have last year's ferrari
the soul tether might not make a big difference to most people at barrows sure, but its not supposed to because any place you can camp prayer is already......campable! the soul tether helps limit the power of summoning at all newer content like raids and gwd tho
It shouldn't have to devalue all older content. New things don't devalue all older content. A new tier of trees for WC for example wouldn't devalue all content. Same with a new tier of melee, mage and ranged equipment.
That ferrari analogy doesn't even work because of that.
A single update does not and shouldn't devalue all content unless it's for good reason. Summoning doesn't follow that.
Summoning will affect the entire game in ways that it shouldn't.
With prayer, you're not protected all the time. You're only protected as long as your PP (And Pots) last. Prayer's not a permanent buff.
Summoning should be an optional skill, like everything else is. But the way it's introduced and the way it affects the game effectively makes it a required thing for a lot of content. Especially combat and honestly, it shouldn't be a requirement at all. Take prayer for example, it offers some great buffs. But you can do content without it. It'll be harder but you can still do it. Even then, Prayer's benefits are offset by the fact it doesn't last very long and it's relatively expensive to keep up either in GP for prayer pots or effort for prayer flicking.
Summoning doesn't really have any of that. Sure you have to spend some time getting that bond up. But once you've got that bond up, there's not many drawbacks. Other than rare mats and arbitrary time-gating with the bonding mechanic.
Again, it's an idea that sounds good on paper. But when you really start thinking about it, that's when the flaws come out.
It just turns into a skill that has a bearable awkwardness to it, with an overpowered, game changing payoff.
If you really want to use summoning, RS3 has that for you.