Old School RuneScape

Old School RuneScape

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DUKE NUKEM (Bloqueado) 29 ABR 2021 a las 5:49
my summoning rework
want summoning back in the game. actually i want any new skill to train pretty badly but i was thinking about how summoning could work

* the life rune will be required to creates summoning pouches. it will be a very rare rune and many will be required for higher level summons along with other items. NO XP is gained for making a pouch
* XP is gained from training with the summon. when it deals damage, or does its skilling task if it is not a combat summon
* summons can aid in combat anywhere but they are "soul tethered" to you, if you take damage they take the same damage
* pets can be healed with soul food; all regular food can be turned into soul food by a process
* pets have a "bond level" that goes up the more they are used. This determines their ability to use special and passive abilities. it resets to zero if they die or you summon something else
* There is NO TIMER on how long a summon can stay with you (maybe exceptions)

in response to some complaints that the "soul tether" damage pets take would be ineffective in areas where you just pray all the time like barrows I wanted to make a few points
* we could have some areas where you just can't use summons, maybe we say the corrupted aura of the barrows prevents all familiars from functioning. easy fix
* or we could just let it happen. there are few places like that and it wouldn't be a big change to them compared to how you do it now besides a slight increase to efficiency
Última edición por DUKE NUKEM; 28 MAY 2021 a las 13:36
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Mostrando 61-75 de 112 comentarios
kingjames488 20 MAY 2021 a las 11:25 
I remember when hunter was the new skill...
Witch ~ 20 MAY 2021 a las 13:59 
Publicado originalmente por kingjames488:
I remember when hunter was the new skill...
Esily one of the worst skills to this day
kingjames488 20 MAY 2021 a las 14:14 
Publicado originalmente por Witch ~:
Publicado originalmente por kingjames488:
I remember when hunter was the new skill...
Esily one of the worst skills to this day
they still need to finish it lol... idk why they added anything else before doing that.
DUKE NUKEM (Bloqueado) 20 MAY 2021 a las 19:15 
Publicado originalmente por Zoidberg:
Publicado originalmente por DUKE NUKEM:

yea reddit is a ♥♥♥♥♥♥ up place. devs pay too much attention to it.

i think if we removed the beasts of burden and implemented some of my changes here we wouldn't see a negative impact on combat.

some change is good
That's what they said about RS3 too. See what became of that at the release. More than half of the playerbase quit


well then i guess we should look with more detail about what change is good and what change is bad.

change with new systems and new content is good. but changes to CORE MECHANICS is bad. the eoc was bad because it changed the fundamentals of the game

but it would be unintelligent to reason from that that "all change is bad"
Zoidberg 21 MAY 2021 a las 3:50 
Publicado originalmente por DUKE NUKEM:
Publicado originalmente por Zoidberg:
That's what they said about RS3 too. See what became of that at the release. More than half of the playerbase quit


well then i guess we should look with more detail about what change is good and what change is bad.

change with new systems and new content is good. but changes to CORE MECHANICS is bad. the eoc was bad because it changed the fundamentals of the game

but it would be unintelligent to reason from that that "all change is bad"

Do you think summoning would have passed the poll if they were to announce it back at OSRS release?
DUKE NUKEM (Bloqueado) 21 MAY 2021 a las 4:55 
Publicado originalmente por Zoidberg:
Publicado originalmente por DUKE NUKEM:


well then i guess we should look with more detail about what change is good and what change is bad.

change with new systems and new content is good. but changes to CORE MECHANICS is bad. the eoc was bad because it changed the fundamentals of the game

but it would be unintelligent to reason from that that "all change is bad"

Do you think summoning would have passed the poll if they were to announce it back at OSRS release?

no, runescape community hatred of new and different things would have been at its highest at that point. the release of steam and mobile dramatically changes the community to include new players who will vote yes more often
Amogus 22 MAY 2021 a las 20:02 
I actually liked training summoning
DUKE NUKEM (Bloqueado) 23 MAY 2021 a las 8:25 
Publicado originalmente por Amogus:
I actually liked training summoning

i liked using the summons which is why i made them a greater part of the experience in leveling it in this rework idea. making the bags themselves wasn't that fun but i do love how it raises the price of random crap
Linyos Torvoltos 25 MAY 2021 a las 16:36 
I don't really want summoning back. It's a sort of "Sounds good on paper" idea that doesn't really work out in reality. But I'll bite, because I've got nothing better to do RN.

Publicado originalmente por DUKE NUKEM:
want summoning back in the game. actually i want any new skill to train pretty badly but i was thinking about how summoning could work

* the life rune will be required to creates summoning pouches. it will be a very rare rune and many will be required for higher level summons along with other items. NO XP is gained for making a pouch

Basically no change then other than gaining no XP for making a pouch. The life rune is just replacing charms.

Publicado originalmente por DUKE NUKEM:
* XP is gained from training with the summon. when it deals damage, or does its skilling task if it is not a combat summon

It seems relatively fair. But given how rare you supposedly want the materials to summon. This would just make levelling a massive task. Especially if the only way to gain XP is to use a summon. If mats are going to be rare, then XP better be high to compensate. No point grinding the mats to get a small amount of XP.

Publicado originalmente por DUKE NUKEM:
* summons can aid in combat anywhere but they are "soul tethered" to you, if you take damage they take the same damage

Don't see much issue in this.

Publicado originalmente por DUKE NUKEM:
* pets can be healed with soul food; all regular food can be turned into soul food by a process

Eh, sounds like a chore to heal them. Might as well just do away with healing all together and change "Soul tethered" to maybe half the damage you take to compensate.

Publicado originalmente por DUKE NUKEM:
* pets have a "bond level" that goes up the more they are used. This determines their ability to use special and passive abilities. it resets to zero if they die or you summon something else

Again, sounds like too much work. More so if you have to keep up that "Bond Level". Isn't the whole point of summoning to have a use for all the different kinds of summons.

There'd be no point in using any if it took time to get it to full performance only to have to go through that effort (And time, no doubt. I imagine it takes a fair bit of time to grind those mats to summon) again when you summon something else.

Anything you do needs to be worth the time and effort you put into it. These nerfs are going to have to be balanced otherwise you're just introducing a very tedious to use and level up skill with a pay off that likely won't be worth it at all or if it worth it, it'll be overpowered to compensate.

Like why should I spend the time getting a BoB to max capacity if all that's going to go to waste as soon as I summon a combat or skilling summon?

Why should I spend all that time grinding to get the mats to make a few pouches. How much XP do I get out of 1 pouch if I'm not getting the XP for making the pouch? It better be worth the time and effort.

Think about how noone wants to level up RC the normal way and apply that here. RC is already pretty tedious to level up. This just sounds worse the more you look into it.

Publicado originalmente por DUKE NUKEM:
* There is NO TIMER on how long a summon can stay with you (maybe exceptions)

No timer sounds overpowered. You can't just have a permanent thing like a summon hang around with you all the time. Even if you have to go through all that effort. Especially if we have BoB's or summons that can generate items like the spirit spider.

Then you'd have to think about balancing the game based off of those summons as they're a permanent buff. RS3 already has a bit of a problem with balancing the game around summoning, this will just be worse and again awkward because of the soul bonding.

Imaging spending all your time with a skilling summon, then realising you've got to go through the effort of bonding with a another type because at this point summoning is pretty much a requirement.

Not to mention you never touched on the biggest issue with Summoning, the summon's capabilities. You'd have to make the capabilities worth it, Which leads us to the issue of summons basically being required/balancing the game around them and to offset how awkward it is to gather materials to summon AND how long it takes to get to full soul bond. At that point you're going to end up with something that's either not worth the effort to use, or you end up with overpowered summons because people aren't happy that they're too awkward to deal with for all the effort.


Summoning just doesn't fit Runescape as a whole. It wasn't really needed back when it was introduced and we don't need it now. The game is built around everything soloable being done by a solo player and group activities being done by groups of players. When you throw in a permanent summon, you'd have to overhaul a lot of content to work with summons in mind but then that's when you start getting to the point where players HAVE to summon for certain content.

In the end, it's not just a design that fits RS because of how it the game is. Especially OSRS.

Summons work with other MMO's because the class they're involved with is built around being able to tackle problems with the summon. Generally by having the player character be a little weaker in some way to offset the summon or by increasing the difficulty of that class by throwing in some micromanagement or something that makes being effective with that class take more effort. Which isn't really possible with runescape considering it's "Classless".
Última edición por Linyos Torvoltos; 25 MAY 2021 a las 16:41
RebelMouth 25 MAY 2021 a las 19:28 
Publicado originalmente por Death Grips Stan:
Publicado originalmente por DUKE NUKEM:
* summons can aid in combat anywhere but they are "soul tethered" to you, if you take damage they take the same damage

Don't see much issue in this.

Publicado originalmente por DUKE NUKEM:
* pets can be healed with soul food; all regular food can be turned into soul food by a process

Eh, sounds like a chore to heal them. Might as well just do away with healing all together and change "Soul tethered" to maybe half the damage you take to compensate.

well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.

I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.
Linyos Torvoltos 25 MAY 2021 a las 19:54 
Publicado originalmente por RebelMouth:
Publicado originalmente por Death Grips Stan:


Don't see much issue in this.



Eh, sounds like a chore to heal them. Might as well just do away with healing all together and change "Soul tethered" to maybe half the damage you take to compensate.

well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.

I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.

Pretty much. It's an idea that sounds good (who doesn't want to summon cool beasts that offer cool abilities), but doesn't fit runescape in general.
RebelMouth 25 MAY 2021 a las 20:43 
Publicado originalmente por Death Grips Stan:
Publicado originalmente por RebelMouth:

well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.

I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.

Pretty much. It's an idea that sounds good (who doesn't want to summon cool beasts that offer cool abilities), but doesn't fit runescape in general.

With that statement i think you nailed the common thread with a lot of Duke's ideas. They aren't inherently bad, or lame ideas. His golem rodeo idea sounds wild and fun, the cannon drill was crazy, and they could definitely be fun in the right type of game.

These ideas just don't mesh well with runescape.
PuppyGirl (She/Her) 26 MAY 2021 a las 6:09 
hey, sorry I saw your profile and I just thought you looked cute in your picture, I really wanted to tell you that)) It's really rare to see girls playing video games haha! I don't know why its a guy thing honestly im like really against misogyny and like ill be the one in the kitchen making sandwiches. We should really play KF2 sometime its a really cool zombie game with a lot of scary moments, but don't worry ill be there to protect you ;) sorry that wasnt flirting I swear Im just trying to be friendly I really like your profile picture sorry was that too far? Really sorry i'm really shy I don't go out much haha add me on skype we should talk more you look really nice and fun xxx
DUKE NUKEM (Bloqueado) 26 MAY 2021 a las 9:35 
Publicado originalmente por RebelMouth:
Publicado originalmente por Death Grips Stan:


Don't see much issue in this.



Eh, sounds like a chore to heal them. Might as well just do away with healing all together and change "Soul tethered" to maybe half the damage you take to compensate.

well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.

I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.

so it would buff combat in areas that are already super easy to do. if its a prayer area where you can stay protected at all times anyways....what's the problem?

ALL updates devalue older content, its the way of life. you buy a ferrari and next year....you have last year's ferrari

the soul tether might not make a big difference to most people at barrows sure, but its not supposed to because any place you can camp prayer is already......campable! the soul tether helps limit the power of summoning at all newer content like raids and gwd tho
Linyos Torvoltos 26 MAY 2021 a las 10:03 
Publicado originalmente por DUKE NUKEM:
Publicado originalmente por RebelMouth:

well articulated post, this would be the one thing i disagree with. I honestly don't see how a soul tethered pet is anything but a flat combat buff which can be done in a number of different ways, particularly with the way prayer works for a lot of pvm content.

I just don't think it would add anything meaningful to combat, while simultaneously deflating the value of pvm content.

so it would buff combat in areas that are already super easy to do. if its a prayer area where you can stay protected at all times anyways....what's the problem?

ALL updates devalue older content, its the way of life. you buy a ferrari and next year....you have last year's ferrari

the soul tether might not make a big difference to most people at barrows sure, but its not supposed to because any place you can camp prayer is already......campable! the soul tether helps limit the power of summoning at all newer content like raids and gwd tho

It shouldn't have to devalue all older content. New things don't devalue all older content. A new tier of trees for WC for example wouldn't devalue all content. Same with a new tier of melee, mage and ranged equipment.

That ferrari analogy doesn't even work because of that.

A single update does not and shouldn't devalue all content unless it's for good reason. Summoning doesn't follow that.

Summoning will affect the entire game in ways that it shouldn't.

With prayer, you're not protected all the time. You're only protected as long as your PP (And Pots) last. Prayer's not a permanent buff.

Summoning should be an optional skill, like everything else is. But the way it's introduced and the way it affects the game effectively makes it a required thing for a lot of content. Especially combat and honestly, it shouldn't be a requirement at all. Take prayer for example, it offers some great buffs. But you can do content without it. It'll be harder but you can still do it. Even then, Prayer's benefits are offset by the fact it doesn't last very long and it's relatively expensive to keep up either in GP for prayer pots or effort for prayer flicking.

Summoning doesn't really have any of that. Sure you have to spend some time getting that bond up. But once you've got that bond up, there's not many drawbacks. Other than rare mats and arbitrary time-gating with the bonding mechanic.

Again, it's an idea that sounds good on paper. But when you really start thinking about it, that's when the flaws come out.

It just turns into a skill that has a bearable awkwardness to it, with an overpowered, game changing payoff.

If you really want to use summoning, RS3 has that for you.
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Publicado el: 29 ABR 2021 a las 5:49
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