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if you slowly update it to be RS3 you might as well just play RS3...
noone ever asked specifically for 2007, its just what they had
For population RS3 is literally in the top 10 MMO's and it's not far behind OSRS either in placing.
https://mmo-population.com/top/2021
OSRS also has had big exploits, they are fixed just like PAFT was so ancient history, stuff gets through the devs sometimes. RS3 is not completely pay to win, the video your citing is years old given sequel of fortune was removed oh let's see...7 years ago now? This might be a novel concept to you but things can in fact change and get better, and they have.
Which is why OSRS's streamers like A Friend and Sick Nerd have swapped back to RS3, and not just them but a number of others, in fact there has been a notable exodus of players from OSRS moving to RS3 due to OSRS becoming stale and also the streamers helped deconstructing a lot of bad/old info and lies salty/misinformed OSRS players liked to spread.
Also please don't act like people don't pay to win in OSRS. There is a reason it is dealing with an absolutely horrible bot and gold farming epidemic right now. There is a reason VERY recently Jagex's OSRS team needed to restate the rules on people buying services to do things like level their account for them, because it's becoming a serious issue. OSRS's base is full of P2W people they just do it by breaking the rules.
i agree with the message of this at least. osrs will stagnate and die eventually if we don't add new skills or higher levels than 99 or other similar things eventually. i hate the combat and microtransactions, and easy leveling and overly convenient gameplay of rs3, not the content and new skills
thar be trolls
The teleporters to each of the cities was a godsend and also no recharge timer for the Lumbridge teleport!
Well of course not in the wildy :p
Im saying in general when running around :)
some of that is way too far. i would be enraged if they added unlimited teleports or the ability to click a lodestone and teleport there. a good MMO should not be convenient. level up your magic, do it right
I don't like QoL or convenience updates which undermine an existing aspect of gameplay. In the case of the lodestones and the run energy change, they took away a key aspect of what made Magic and Agility feel rewarding. By having the capacity to extend your run energy and unlock the ability to teleport to various parts of the world, it gave a major incentive to training those skills. It was a tangible example of how character progression came through leveling your skills, and the results for doing so were game-changing, particularly in the case of teleports.
RuneScape 3 has eroded or entirely destroyed these elements, and I am not a fan of that. Run energy was one of the biggest traits of Agility, along with shortcuts, and the update to it rendered that worthless, because now you can restore your full energy meter in about one minute. And as for Magic, the lodestones remove a lot of the purpose for there being teleport spells in the first place. Now you aren't unlocking spells to be able to access all of the world quickly, but merely to speed up the teleport animation. There's no real reason to use the spells outside of when you're training other skills, to get faster exp/hr.
What would make those additions feel more balanced would be for them to have kept the 30-minute cooldown on the home teleport spell, and made it so that run energy still restores at the same rate relative to OSRS' version of the mechanic, and restricted the resting mechanic to the musicians scattered around the world. This would allow getting to a major location in the world easier, but still incentivize training those skills in order to reach areas multiple times and explore remote locations.
well i could see a way to add the rest mechanic, unlock it at lv 50 and gain 20 pts max rest potential at each 10 levels. so at 60 agility you could rest to a max of 40 energy