Old School RuneScape

Old School RuneScape

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DUKE NUKEM (已封禁) 2021 年 3 月 28 日 上午 9:36
what are some things you want from rs3 in osrs?
I know in general we dont like rs3 over here but i have fond memories of some things that haven't yet been added and i hope we get them eventually

#1 dungoneering. I love it, i want it, i need it. no it isn't "just a minigame" and that's just the more reason to add it as a skill and flesh it out even more with extra content
#2 the other new skills too, especially arecheology is very fun, i could take or leave divination
#3 better graphics; i come here for the correct runescape gameplay, the super low draw distance and the blocky floors? i could do without
#4 tower of dominion: this is a super cool minigame where you gain points to spend by killing the bosses from quests you have beaten, its the only way to refight quest bosses and the rewards are cool
#5 zombie implings. the ones that drop lots of bones when you catch them
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正在显示第 31 - 45 条,共 62 条留言
DUKE NUKEM (已封禁) 2021 年 4 月 1 日 上午 9:50 
引用自 LadstonFelisGaming
引用自 DUKE NUKEM
I know in general we dont like rs3 over here but i have fond memories of some things that haven't yet been added and i hope we get them eventually

#1 dungoneering. I love it, i want it, i need it. no it isn't "just a minigame" and that's just the more reason to add it as a skill and flesh it out even more with extra content
#2 the other new skills too, especially arecheology is very fun, i could take or leave divination
#3 better graphics; i come here for the correct runescape gameplay, the super low draw distance and the blocky floors? i could do without
#4 tower of dominion: this is a super cool minigame where you gain points to spend by killing the bosses from quests you have beaten, its the only way to refight quest bosses and the rewards are cool
#5 zombie implings. the ones that drop lots of bones when you catch them

1. No. It was a poorly made minigame disguised as a skill. Tedious to perform, even by Runescape’s standards, and the rewards for doing so were disappointing.

2. I quit RS3 before those were released, but looked into them when they were. Those skills were a desperate attempt to provide more hours for paying members in the form of another grind so they could keep renewing their memberships. Effectively empty content.

3. Eh... that’s a personal preference thing. I like the graphics as they are, but I have retro sensibilities so it clicks more with me.

4. Go to the Nightmare Zone right outside the northern entrance of Yanille and talk to Dominic Onion. It’s basically the same thing.

5. No opinion since I’ve never had a reason to hunt implings.

it was not a minigame, it dramatically changed the way we played the game and impacted hte wider world. and like i said it could be added or expanded
LilYeon 2021 年 4 月 1 日 上午 10:07 
dsf
DUKE NUKEM (已封禁) 2021 年 4 月 1 日 下午 12:58 
引用自 LilYeon
dsf

dragon soul farming?
Zoidberg 2021 年 4 月 2 日 上午 11:20 
One thing that Rs3 have is more unique bosses. And a good group system to fight them. Wish this was in OSRS aswell.

Dungeneering is EZscape. No thanks. On the last Doublexp weekend i made 95 in all combat stats on a fresh character within a few hours.
With xp rates at 3m/h and 1.5m/h without Doublexp it's waaaay to easy .
最后由 Zoidberg 编辑于; 2021 年 4 月 2 日 上午 11:22
Witch ~ 2021 年 4 月 2 日 下午 11:58 
the mining and smithing upgrade

Summoning

Uhhhhhh

Thats it tbh
Gryphone 2021 年 4 月 3 日 上午 7:40 
honestly nothing in rs3 is really worth having dungeoneering would be a cool temporary minigame but it would be dead content really quickly
Aquasword480 2021 年 4 月 3 日 上午 9:43 
引用自 LadstonFelisGaming
引用自 DUKE NUKEM
I know in general we dont like rs3 over here but i have fond memories of some things that haven't yet been added and i hope we get them eventually

#1 dungoneering. I love it, i want it, i need it. no it isn't "just a minigame" and that's just the more reason to add it as a skill and flesh it out even more with extra content
#2 the other new skills too, especially arecheology is very fun, i could take or leave divination
#3 better graphics; i come here for the correct runescape gameplay, the super low draw distance and the blocky floors? i could do without
#4 tower of dominion: this is a super cool minigame where you gain points to spend by killing the bosses from quests you have beaten, its the only way to refight quest bosses and the rewards are cool
#5 zombie implings. the ones that drop lots of bones when you catch them

2. I quit RS3 before those were released, but looked into them when they were. Those skills were a desperate attempt to provide more hours for paying members in the form of another grind so they could keep renewing their memberships. Effectively empty content.

Archaeology is arguably the most successful skill release in the history of runescape. It has more content to variety to it than pretty much any one skill in the game, and this is a skill which has only existed for one year.

It's primary method of training mixes gathering skills and artisan skills. You gather like you would woodcutting, fishing, or mining with a little extra sprinkled in so there is a way to more actively do it (and be rewarded) vs it just being purely afk. Through this you gain artifacts and materials to repair them and repairing works like any artisan skill where you need x-amount of items and combine them with the broken artifact to restore it to full.

There are TONS of artifacts and the uses are quite varied. Some act as upgrades to your character allowing you deeper access into the dig site. Others are keys to solving puzzles around the dig sites. Every artifact has multiple people in the world, Collectors, who will pay you for them in a unique currency used in the skill called chronotes. If you help collectors complete their collections they reward you with large amounts of currency and additional rewards from various nice items to things called relics.

Relics are special items that can be offered to the mysterious monolith and unlock passive buffs for your character you can equip, though there are limits to how many and which you can equip together. They are all super useful in their own ways from infinite run energy and noting bone drops, to sillier ones like using the power of evil bob from scaperune to fish for cooked fish. Some relics must first be combined with existing item which helped revitalize old content like the Barrows and items that only existed for quests.

Moving back to what I alluded to earlier this skill has built into it puzzles and exploration. Each dig site is crawling with hidden puzzles to uncover and solve which reward you deeper access and more lore. Sometimes the puzzles are as simple as finding the right artifact and using it, but other times they involve helping multiple NPCs, solving riddles, translating ancient language with ciphers, and doing actual proper quest-like puzzles such as tile sliding or block pushing puzzles.

It's in this very Indiana Jones way you gain more insight into each dig site and uncover the hidden rooms filled with lost treasures (read VERY powerful weapons) and knowledge lost that lay beneath (or in some cases above) the surface. Knowledge is pretty much the key reward of the skill in a lot of ways because often what you're trying to find while you dig for artifacts are lore pages, and there are a LOT of lore books here to fill. Each one helps flesh out the story of dig site and by carefully analyzing the pages you can uncover clues to help you solve the various puzzles.

Furthermore every dig site has a colorful cast of characters and a self-contained plot complete with multiple cutscenes. The skill basically is in it of itself 6 massive quests each with its own unique form of reward. Be it discovering the long lost blueprints of inventors that perished in the god wars that adds a host of new items to the invention skill. Uncovering and freeing a demon who makes a pact with you which lets you use summoning to bind demons to your will. Releasing a long missing Mahjarrat from a self-inflicted imprisonment. Etc....

Beyond all this there are three other components to the skill.

Similar to slayer there is a rank up system. But rather than there being archaeologist masters there is a guild master who awards you a higher rank after completing certain tasks, with the highest being you become the guild master. The ranking system requires you really engage in every single aspect of the skill and rewards you with a lot of tools and direct upgrades to your character's archeology capabilities. This system basically ensures that you can't just simply power level your character, you have to engage in virtually all aspects of the skill a LOT. Uncovering, Repair, Collectors, Mysteries, Research Teams, the whole shebang.

Research teams are the second component and this is more of an idle mechanic. As you explore the dig site you will uncover areas that would need a team of people to dedicate time studying to in order to solve. After you rank up enough you are put in charge of building and managing research teams you can send out to to these areas. They return with new lore, knowledge that is often the key to solve puzzles, and broken artifacts that are usually a clue to the puzzles. You can also send them out on general research missions for a bunch of exp and materials. The researchers are rewarded to you as you rank up but many require you do additional tasks for them first, and the site leaders also are willing to become part of your team if you solve their site's mystery.

The final component are the tetra compasses which are a neat little side activity. As you dig you can find components of tetra compasses. When you can find and assemble all the pieces of one it creates compass clues you follow clue scroll style to a hidden treasure to dig up. The treasure rewards materials, artifact, arch exp tomes, and unique high level archeology tools.

tldr; it was essentially...

-Effectively 6 new quests with all that entails (plots, puzzles, cutscenes, character casts)
-6 world expansions and 1 existing area rework (which came with 20 new songs)
-3 skill expansions (Ancient Invention, Summoning, Herblore)
-1 new gathering skill that basically doubled as 1 new artisan skill
-1 new player owned management activity
-1 new clue-scroll like activity
-2 new BiS Weapons
-An entire new upgrade/equipment system for your player character with around 29 passive effects to unlock and play with, with something for every single player type.
-23 new lore books to assemble

The ONLY thing this skill lacked is new enemies or a boss, because you know it's not a combat skill. Even then strictly speaking that's not entirely true as the story of the Orthen Dig Site is mostly the story 4 new dinosaur bosses. You don't need or use archaeology to access these bosses (technically 3 aren't released yet due to log in issues delaying their release but they are in the spirit of RS's anniversary spiritual successors to the DK's) but virtually all their lore is found in the skill itself. They are also deeply connected to the archaeology skill's central item the Mysterious Monolith.

And you call this empty content?



最后由 Aquasword480 编辑于; 2021 年 4 月 3 日 上午 9:45
DUKE NUKEM (已封禁) 2021 年 4 月 3 日 下午 12:01 
引用自 Goblin
Some way to drop items quickly similar to RS3's action bar, ability to rest, toggle teleporting/alching magic experience on/off(not in RS3), toggle pvp experience on/off.

we have the ability to drop items quickly. shift and click on the item in your inventory drops it. you must turn this on in options
DUKE NUKEM (已封禁) 2021 年 4 月 3 日 下午 12:02 
引用自 Gryphon
honestly nothing in rs3 is really worth having dungeoneering would be a cool temporary minigame but it would be dead content really quickly

dungoneering is not a minigame. it is a full skill that alters the way the game is played, and we could expand on it further with new content like buffs while in regular dungeons
Matt & the Cat 2021 年 4 月 3 日 下午 12:18 
Rare drop table lootbeam. A little thing that wouldnt make or break the game or change up formulas. Just a nice addition. I would also like the beam to be multiple colors based on ge price or rarity. Not sure how it is now on rs3 but i remember being a little salty that the beam didnt have multiple colors.
Ecgtheow 2021 年 4 月 3 日 下午 1:20 
引用自 Tommy Wiseau
OSRS will probably never get RS3 skills, it would have to pass community poll and that wont happen, i would be ok with summoning all skills after summoning were garbage imo, only thing i would really want from RS3 is the rest feature.

The latest skill, archaeology, is really fun. It's slow and chill, and basically includes many mini-quests in the form of mysteries to solve as you level.
HA4e 2021 年 4 月 3 日 下午 1:54 
Rest option for regenerating run energy
Witch ~ 2021 年 4 月 3 日 下午 1:55 
引用自 DUKE NUKEM
引用自 Gryphon
honestly nothing in rs3 is really worth having dungeoneering would be a cool temporary minigame but it would be dead content really quickly

dungoneering is not a minigame. it is a full skill that alters the way the game is played, and we could expand on it further with new content like buffs while in regular dungeons
wait really? I tho it was abandoned since release. Whats so game altering?
Aquasword480 2021 年 4 月 3 日 下午 4:57 
引用自 Witch ~
引用自 DUKE NUKEM

dungoneering is not a minigame. it is a full skill that alters the way the game is played, and we could expand on it further with new content like buffs while in regular dungeons
wait really? I tho it was abandoned since release. Whats so game altering?
It's not abandoned but largely it's the rewards and resource dungeons.

Like charming imp which gathers dropped charms or converts them into exp. Bone crusher
(which OSRS copied but weakened significantly) that converts bones to exp and can be further enhanced in other ways. Demon horn necklace which restores prayer every time you get prayer exp which coupled with the bone crusher can give you effectively infinite prayer on a lot of slayer tasks. The gold accumulator that auto picks up any dropped gold but consumes a small percentage of it.

There is bunch of passive permanent upgrades you can get like a 10% chance to get seeds back on a harvest. A 2% chance every time you make a metal bar you will be refunded the ore. 1/8 chance a potion will be mixed twice as fast and a 1/10 chance you will save an ingredient. Etc... They are all small permanent buffs but they absolutely add up over a long period of time especially if you have other effects to stack them with

Then there are chaotic gate stone which is combined with a special archaeology relic to create the abyssal gate stone. Which unlocks a relic that when equipped allows you to teleport straight into the center of the abyss drastically speeding up abyssal runecrafting.

On top of this you have the potion recipes you can find while dungeoneering which unlock a bunch of potent potions such as the perfect plus potion which has the effect of every single perfect juju potion or overload salve which is overload + prayer renewal + super antifire + antifire + super antipoison.

Can't forget the resource dungeons either. Little pocket dungeons all over the world you can only enter with the appropriate dungeoneering level. They contain everything from monsters mobs to resources. Monsters that are normally farmed in high amounts so it can be difficult to get a spot like hell hounds. Monsters you could normally only find in the wilderness providing safer alternatives to them. Monsters that are normally locked to Daemonehim such as Frost Dragons and Eddimu which give blood shards for the blood fury (which OSRS copied but OSRS's is waaaay under powered compared to RS3's).

Dungeoneering is basically an immense source of both large and small QoL features, equipments, upgrades, etc.. you name it.
最后由 Aquasword480 编辑于; 2021 年 4 月 3 日 下午 5:01
DUKE NUKEM (已封禁) 2021 年 4 月 3 日 下午 6:09 
引用自 Aquasword480
引用自 Witch ~
wait really? I tho it was abandoned since release. Whats so game altering?
It's not abandoned but largely it's the rewards and resource dungeons.

Like charming imp which gathers dropped charms or converts them into exp. Bone crusher
(which OSRS copied but weakened significantly) that converts bones to exp and can be further enhanced in other ways. Demon horn necklace which restores prayer every time you get prayer exp which coupled with the bone crusher can give you effectively infinite prayer on a lot of slayer tasks. The gold accumulator that auto picks up any dropped gold but consumes a small percentage of it.

There is bunch of passive permanent upgrades you can get like a 10% chance to get seeds back on a harvest. A 2% chance every time you make a metal bar you will be refunded the ore. 1/8 chance a potion will be mixed twice as fast and a 1/10 chance you will save an ingredient. Etc... They are all small permanent buffs but they absolutely add up over a long period of time especially if you have other effects to stack them with

Then there are chaotic gate stone which is combined with a special archaeology relic to create the abyssal gate stone. Which unlocks a relic that when equipped allows you to teleport straight into the center of the abyss drastically speeding up abyssal runecrafting.

On top of this you have the potion recipes you can find while dungeoneering which unlock a bunch of potent potions such as the perfect plus potion which has the effect of every single perfect juju potion or overload salve which is overload + prayer renewal + super antifire + antifire + super antipoison.

Can't forget the resource dungeons either. Little pocket dungeons all over the world you can only enter with the appropriate dungeoneering level. They contain everything from monsters mobs to resources. Monsters that are normally farmed in high amounts so it can be difficult to get a spot like hell hounds. Monsters you could normally only find in the wilderness providing safer alternatives to them. Monsters that are normally locked to Daemonehim such as Frost Dragons and Eddimu which give blood shards for the blood fury (which OSRS copied but OSRS's is waaaay under powered compared to RS3's).

Dungeoneering is basically an immense source of both large and small QoL features, equipments, upgrades, etc.. you name it.

yes all that's true but im sure we can add new skilling aspects to the actual dungoneering itself if we want to expand it. the rewards are nice but i like the dungoneering itself
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发帖日期: 2021 年 3 月 28 日 上午 9:36
回复数: 62