Thymesia

Thymesia

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Ted Mar 22, 2023 @ 9:00am
Is it just me or is this game really difficult?
Hit the first 'boss' on what I think is only the training and really struggling already. Don't usually play this kind of game but liked the look of this, however struggling already!
Last edited by Ted; Mar 22, 2023 @ 12:54pm
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Showing 1-15 of 30 comments
Grumph Mar 22, 2023 @ 10:54am 
First boss is more difficult than the next two main boss. Game becomes more easy later. The tips are: parry at the right time or dodge
Ted Mar 22, 2023 @ 11:14am 
Thanks, I got annoyed and refunded anyway. Think I may as well just go straight to Elden Ring as it seems like the most accessible game like this
Grumph Mar 22, 2023 @ 11:41am 
Originally posted by Ted:
Thanks, I got annoyed and refunded anyway. Think I may as well just go straight to Elden Ring as it seems like the most accessible game like this

IMHO, Thymesia is easier than Elden Ring but ER has some features that make it easier: coop, ashes and NPC who help for some fights so player is not alone.
Last edited by Grumph; Mar 22, 2023 @ 11:43am
Ted Mar 22, 2023 @ 11:49am 
Hmm well I guess I will see... shame as I really wanted to like this too but that was just too frustrating for me personally
Grumph Mar 22, 2023 @ 11:52am 
Originally posted by Ted:
Hmm well I guess I will see... shame as I really wanted to like this too but that was just too frustrating for me personally

The first times i meet this boss, it seems impossible to beat. you just have to persist, watch his movements, try different plague weapons, learn to parry.
Last edited by Grumph; Mar 22, 2023 @ 11:52am
Bankai9212 Mar 24, 2023 @ 4:31am 
I think op stating that he’s never played a game like this. Indicates he may not be ready do any challenge the game throws. Granted the first boss has odd placement but once you learn the deflect times he becomes easier.
slayer Mar 25, 2023 @ 1:50pm 
Yeah it’s a bit of a challenge , souls like . I just recently got the game and loving it , stuck with odur 🙈. Just gota keep grinding
ProximateTen Mar 31, 2023 @ 2:03am 
I've played heaps of souls likes, but this one feels off. I don't know how to describe it. This one feels like it wants the fast, fluid combat of something like Nioh, but also the methodical combat of Dark Souls. Parry timings need to be far too precise, and attack animations can't be interrupted to role or parry which culminates in a very frustrating combat experience for me. I for to the 2 handed sword dude just past the first save point and I just can't beat him.
Ted Mar 31, 2023 @ 2:13am 
Originally posted by ProximateTen:
I've played heaps of souls likes, but this one feels off. I don't know how to describe it. This one feels like it wants the fast, fluid combat of something like Nioh, but also the methodical combat of Dark Souls. Parry timings need to be far too precise, and attack animations can't be interrupted to role or parry which culminates in a very frustrating combat experience for me. I for to the 2 handed sword dude just past the first save point and I just can't beat him.

I could not consistently get the timing to the point I found it frustrating too. I got stuck on the same boss - literally the first boss in what is pretty much the tutorial lol. It crossed that line to not being fun for me personally so I refunded
Bankai9212 Apr 2, 2023 @ 5:25am 
Originally posted by ProximateTen:
I've played heaps of souls likes, but this one feels off. I don't know how to describe it. This one feels like it wants the fast, fluid combat of something like Nioh, but also the methodical combat of Dark Souls. Parry timings need to be far too precise, and attack animations can't be interrupted to role or parry which culminates in a very frustrating combat experience for me. I for to the 2 handed sword dude just past the first save point and I just can't beat him.
Because this game plays more like sekiro then dark souls or nioh.
vSandro May 1, 2023 @ 8:39am 
Originally posted by Ted:
Hmm well I guess I will see... shame as I really wanted to like this too but that was just too frustrating for me personally
You want to like something you dont like.
Suspicious.
kconvey1 May 17, 2023 @ 4:58pm 
Originally posted by Ted:
Thanks, I got annoyed and refunded anyway. Think I may as well just go straight to Elden Ring as it seems like the most accessible game like this

Steel Rising or Stranger of Paradise are the games you are looking for. They have options for lower skilled players and dont demand every player meet their excessive skill mark.
Bankai9212 May 18, 2023 @ 4:37am 
Originally posted by kconvey1:
Originally posted by Ted:
Thanks, I got annoyed and refunded anyway. Think I may as well just go straight to Elden Ring as it seems like the most accessible game like this

Steel Rising or Stranger of Paradise are the games you are looking for. They have options for lower skilled players and dont demand every player meet their excessive skill mark.
Different gameplay styles to thymesia, steelrising is already easy without the need of an assist mode and strangers gives you ai partners. It’s isn’t an excessive skill mark, if you don’t want to put in the effort that’s on you.
Starless May 18, 2023 @ 1:29pm 
I'm on day 4 and only got past first faze twice lmao
Fuzzy.Bunny Jun 9, 2023 @ 4:15pm 
Originally posted by ProximateTen:
I've played heaps of souls likes, but this one feels off. I don't know how to describe it. This one feels like it wants the fast, fluid combat of something like Nioh, but also the methodical combat of Dark Souls. Parry timings need to be far too precise, and attack animations can't be interrupted to role or parry which culminates in a very frustrating combat experience for me. I for to the 2 handed sword dude just past the first save point and I just can't beat him.

I beat Sekiro on PS4 and Grime on PC, both games relying heavily on parrying. I'm not good at parrying, preferring to dodge out of the way in traditional SoulsBorne fashion, however I was able to eventually pick up what those two games showed me. Thymesia leaves a lot to be desired when it comes to enemy feedback and I think this is a bigger problem than players are picking up on.

When I look at the feather system (crit parry) looking and feeling identical to the deflect system, I'm not inclined to think that enough thought was put into the combat system. Sure, deflecting and feathers get modified in different ways through talents, no argument there, but it's still the same effective system and having the same feedback problem.

As a bonus 'are you seriously right now with this...' moment, the lack of a visible numeric modifier to the Stats screen for the +Saber damage talents is an odd problem to have. So, too, is the execution heal not working all of the time -which may be related to button queueing or positioning if it's not actually a system with some bugs in it.

These aren't problems players should have coming into the game and it's going to cause needless frustration, which if quite clearly has. For my part, I have to put the game down for awhile and come back to it later.
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