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2) I wouldn't say its inconsistent, you can tell when he's winding up to start and attack, its just that depending on your saber combos you can't start a deflect (A combo upgrade will especially F you), you can also dodge away quickly regardless of combo.
3) Not sure if you have, the claw Plague will stagger him, you can always change your level around to fit your build, normal claw i think would be really hard.
4) Use the feather when he's far away or when you feel he'll recover, feather is a good way to keep the health from recovering.
But yeah he's a huge spike, but he does take a lotta damage, i was 1 pip away from defeating him last night, real hard but i'm finding it fun, it does feel like you're fighting Vergil, hope the other bosses are as interesting.
The best way to deal with him in phase 1 is relentless aggression. Attack him with saber attacks without letting up for even a moment, until he deflects you himself and stops your combo. When this happens, he will do one of two counters: either a leap back, pause, followed by two rapid slashes with his cane, or he'll stay close and do a sudden kick. Once you learn the deflect timings for both attacks, you can punish him mercilessly, and utterly control the flow of combat for the first phase. Just sneak in a single Claw attack after each successful deflection combo, and you'll be able to whittle him down in short order.
In phase 2 things get a bit more complicated, but the basic strategy holds. Close the gap as quick as you can and attack him. However, in phase 2 he will start to disappear and come at you with an aggressive combo. The best method I found was to just face him head on, and wait for the deflect. It takes a little practice, but his combo is always the same, so once you've mastered it, you can lock down that attack. The one exception to the aggression rule is that in phase 2, he has an ultimate attack, and the only way to consistently dodge it is to run away as fast as you can when you see it. It helps to hover just a slight distance away from him initially to give yourself the maximum window of time to run.
And like the person above me said, throwing feathers is a great way to stop him from regenerating. Just throw one every so often if he's at a distance, though I recommend closing in, obviously.
Best of luck!
You can also grind a bit to get some more levels to unlock more traits if you're underleveled. I think I was around 12. At that level it doesn't take long to get enough XP.
^^This.
Just beat him, Aggression was the answer for me as well, even for the second phase, if you're fast and aggressive enough he won't even have the time to do his cool ult. I feel like if your parry is true and you got those bigger parry damage perks he'd be even easier, but that 3 combo was too harsh for me, especially the starter, so i dodged the first one and parry the next two.
The second phase flourish he does is super easy to parry tho', that absolutely depleted his health, first phase is way harder due to that.
Phase 2: Same idea but he does 2 ashina crosses or 2 kicks instead. Dodge both and claw. The double kick is sometimes unsafe to claw but I found I could still trade every so often. You can't lock him in a damage cycle like phase 1 so you have to be more careful and reactive hence the phase 1 reave will help. When he jumps far away, throw feathers periodically to interrupt and close the distance. You don't want to deal with any cards.
I've not done any deflecting yet cos my mouse doesn't have enough buttons.
Hyperarmor isn't random but is frankly dumb : mobs are staggered when hit, but during stagger they can start their combos which give them infinite hyperarmor just like that, so keep swinging until they don't react to your hits. Attacking them enough will eventually also allow them to deflect your attack and follow up with, in the case of Odur, a delayed kick.
As far as plague weapons go, I can only recommand the dagger if you have the secondary effect upgrade, it deletes wound damage and is really easy to use.