Thymesia

Thymesia

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kconvey1 26 AGO 2022 a las 8:32 p. m.
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What are the chances of an easy mode?
Or a boss bypass, because right now without a DS like summons, if you absolutely cant win, you can never pass the first boss, and from what everyone is saying the hardest.
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Mostrando 76-90 de 176 comentarios
kconvey1 28 AGO 2022 a las 12:49 p. m. 
Publicado originalmente por Grim Reaper:
Publicado originalmente por kconvey1:

I dont see you making fun of people asking for a hard mode saying its a you problem. Is it just that making fun of people who have slow reflexes, are older or arent as quick to pick up patterns is easier, or is it because it makes you feel big to make others feel small?

One size fits all does not work, and to the people saying it does, then the game doesnt need hard or NG+ either I would assume, but of course you will never admit that.

One size fits all does as much injustice and disservice to those who want harder as to those who want easier.
NG+ is a great addition, it makes the games organically more difficult once you've already beaten them and understood the combat, which is why it's been a thing since I believe... Demon's Souls? if not then since Dark Souls.

Elden Ring is also one size fits all and it sold 18 million copies.

So did MHW and that is one size fits all, but there is one small catch. Both From and MH Capcom think other players are the balance, cant do it, get a carry, its not a great balancer, but it works.

I believe its better for a player to do something at 75% difficulty, than just get a carry, but hey it works for them. I think a friend check is a poor balancing metric, but it probably sells games because people who are unsure might have a friend say "hey if you get stuck Ill just get you through it" and that sells more copies.

My point is From games and MH games arent truly one size fits all, just mostly that. The only exception is Sekiro and that game really is just for the best of the best of the best players.

My issue is Thymesia and Lies of P , think its fine to just cut out that major balancing feature and just go.
Última edición por kconvey1; 28 AGO 2022 a las 12:51 p. m.
Grim Reaper 28 AGO 2022 a las 12:58 p. m. 
Publicado originalmente por kconvey1:
Publicado originalmente por Grim Reaper:
NG+ is a great addition, it makes the games organically more difficult once you've already beaten them and understood the combat, which is why it's been a thing since I believe... Demon's Souls? if not then since Dark Souls.

Elden Ring is also one size fits all and it sold 18 million copies.

So did MHW and that is one size fits all, but there is one small catch. Both From and MH Capcom think other players are the balance, cant do it, get a carry, its not a great balancer, but it works.

I believe its better for a player to do something at 75% difficulty, than just get a carry, but hey it works for them. I think a friend check is a poor balancing metric, but it probably sells games because people who are unsure might have a friend say "hey if you get stuck Ill just get you through it" and that sells more copies.

My point is From games and MH games arent truly one size fits all, just mostly that. The only exception is Sekiro and that game really is just for the best of the best of the best players.

My issue is Thymesia and Lies of P , think its fine to just cut out that major balancing feature and just go.
It's not a balancing feature in Fromsoft titles, it's simply there to help you out it literally is the easy mode for those games and that's fine. Thymesia doesn't have it but it's not like this game is balls to the wall difficult, just like other games it can be learned and if you don't want to learn then really don't play it and just move on, nobody else wants their experienced ruined just because for whatever reason you feel like you can't do something even tho you probably could even if you aren't great at these games. All it would take is a bit of practice and a bit of patience, that's it, that's the easy mode.
kconvey1 28 AGO 2022 a las 1:07 p. m. 
Publicado originalmente por Grim Reaper:
Publicado originalmente por kconvey1:

So did MHW and that is one size fits all, but there is one small catch. Both From and MH Capcom think other players are the balance, cant do it, get a carry, its not a great balancer, but it works.

I believe its better for a player to do something at 75% difficulty, than just get a carry, but hey it works for them. I think a friend check is a poor balancing metric, but it probably sells games because people who are unsure might have a friend say "hey if you get stuck Ill just get you through it" and that sells more copies.

My point is From games and MH games arent truly one size fits all, just mostly that. The only exception is Sekiro and that game really is just for the best of the best of the best players.

My issue is Thymesia and Lies of P , think its fine to just cut out that major balancing feature and just go.
It's not a balancing feature in Fromsoft titles, it's simply there to help you out it literally is the easy mode for those games and that's fine. Thymesia doesn't have it but it's not like this game is balls to the wall difficult, just like other games it can be learned and if you don't want to learn then really don't play it and just move on, nobody else wants their experienced ruined just because for whatever reason you feel like you can't do something even tho you probably could even if you aren't great at these games. All it would take is a bit of practice and a bit of patience, that's it, that's the easy mode.

So basically you just agreed with me, then tell me im wrong, boggle

Its not the balancing factor but it is the easy mode? Seriously... wtf? Its the same thing.

Why and how would your experience be ruined by an easy mode? Does Coop ruin your ER or MH experience?

IM not sure what you are getting at.
Xanthez 28 AGO 2022 a las 2:29 p. m. 
For everyone who thinks Odur is too hard, specifically what would you want to see changed about him? I personally can't see much you could adjust about him that wouldn't make him trivially easy instead.

He already only has three different attacks he can do in neutral (first phase): Two of those use essentially the same parry timing and the only move with different timing has a very distinct visual tell. The card fan at long distance into the "perilous attack" is arguably the most dangerous but he never gets to do that if you stay close to him like you should. The fact he parries you and does a delayed counterattack afterwards is tricky but it should teach you to not just unga bunga mash and stay aware, both follow-ups from that are perfectly reactable. In the second phase he gives you free hits whenever you teleports in front of you passively, then teleports again to do the long attack string. Said string is scary but if you parry it correctly it absolutely wrecks his stamina in one go.

Basically, he has a limited but effective moveset and for the first boss he doesn't use any of the typical stuff that makes bosses in these kinds of games difficult like randomized attack variations, ambiguous animations requiring different responses and unnaturally delayed attacks. Hell, he only has one unblockable attack that should never even happen if you're playing well.
Alenka Bratušek 28 AGO 2022 a las 2:53 p. m. 
git gud
Hiphoptimus Rhyme 28 AGO 2022 a las 3:29 p. m. 
Publicado originalmente por kconvey1:
Publicado originalmente por Grim Reaper:
It's not a balancing feature in Fromsoft titles, it's simply there to help you out it literally is the easy mode for those games and that's fine. Thymesia doesn't have it but it's not like this game is balls to the wall difficult, just like other games it can be learned and if you don't want to learn then really don't play it and just move on, nobody else wants their experienced ruined just because for whatever reason you feel like you can't do something even tho you probably could even if you aren't great at these games. All it would take is a bit of practice and a bit of patience, that's it, that's the easy mode.

So basically you just agreed with me, then tell me im wrong, boggle

Its not the balancing factor but it is the easy mode? Seriously... wtf? Its the same thing.

Why and how would your experience be ruined by an easy mode? Does Coop ruin your ER or MH experience?

IM not sure what you are getting at.
You have no concept of what "balancing" means within the context of game design. Absolutely silly.
Call Sign: Raven 28 AGO 2022 a las 4:57 p. m. 
At OP, have you ever heard of a game called "I Wanna be the Boshi?"
Logan Oak Worm 28 AGO 2022 a las 5:05 p. m. 
use cheats if you must
Shizofrend98HR† 29 AGO 2022 a las 10:43 a. m. 
Publicado originalmente por Hiphoptimus Rhyme:
Publicado originalmente por Godsped! Dark Emperor:

he said he didn't like sekiro but liked bloodborne. thymesia doesn't have posture system like sekiro and delfect utility is on par with dodge utility unless u suck at either or both.

it's definetly more like bloodborne even if I havne't played it I spent near thousand hours in sekiro on my alt and can safely say that you can play Thymesia with entirely dodge or entirely deflect or mix of both.

If it's closer to anything it's to bloodborne. In sekiro you simply mustn't dodge 95% of time. plus, if you compare how much you mash block in sekiro and dodge in bloodborne it's still vastly large difference. it's mcuh easier than sekiro, doesn't have to be played anything like sekiro, closer to bloodborne and can be play like bloodborne.

not having easy mode, yeah, well, that's another thing, not the thing OP asked nor that u or I commented on before this. But question is why is OP looking at playing from soft and souls like games at all. no one them have asy mode and all are supposed to be hard
This game is no less like Sekiro than bloodborne, and if you're trying to say it doesn't take any of its posture/ finishing blow system influence from Sekiro, you either haven't played this game or you're lying. In this case, you haven't played the game. All dodging does is move you out of the way- the deflect system does tangible damage. They're not equally viable even slightly.

"I've never played Bloodborne, but I'm going to compare this game to it anyway." Congratulations, you just played yourself. "On my alt" sounds like "I didn't actually but here's a scapegoat." Reply to this discussion with this "alt."

So you're saying that because you have a dodge button in this game, it's closer to the game you know nothing about. Interesting. Well, Mr. 1000 Hours of Sekiro, you can dodge in that game too. You need to, in fact. There are a couple of bosses where it's even more beneficial than blocking- but I'm sure you knew that. This game follows a similar paradigm. But since you've decided you're an expert on something you've never played, you're not qualified to judge it regardless.

This last point is probably the first moment of clarity you've had. The OP wants to have the game played for him like the previous souls games he's tried, and since he can't, he wants an easy mode slider.
You're a silly little goose
Hiphoptimus Rhyme 29 AGO 2022 a las 11:23 a. m. 
Publicado originalmente por Godsped! Dark Emperor:
Publicado originalmente por Hiphoptimus Rhyme:
This game is no less like Sekiro than bloodborne, and if you're trying to say it doesn't take any of its posture/ finishing blow system influence from Sekiro, you either haven't played this game or you're lying. In this case, you haven't played the game. All dodging does is move you out of the way- the deflect system does tangible damage. They're not equally viable even slightly.

"I've never played Bloodborne, but I'm going to compare this game to it anyway." Congratulations, you just played yourself. "On my alt" sounds like "I didn't actually but here's a scapegoat." Reply to this discussion with this "alt."

So you're saying that because you have a dodge button in this game, it's closer to the game you know nothing about. Interesting. Well, Mr. 1000 Hours of Sekiro, you can dodge in that game too. You need to, in fact. There are a couple of bosses where it's even more beneficial than blocking- but I'm sure you knew that. This game follows a similar paradigm. But since you've decided you're an expert on something you've never played, you're not qualified to judge it regardless.

This last point is probably the first moment of clarity you've had. The OP wants to have the game played for him like the previous souls games he's tried, and since he can't, he wants an easy mode slider.
You're a silly little goose
I like how you are both incapable of responding to my points, and coming up with your own comeback. Mimicry is the ultimate form of flattery, my son.
SKINLESSHEAD 29 AGO 2022 a las 6:05 p. m. 
Really good thread. Not every game is made for you.
Arkveveen 29 AGO 2022 a las 6:25 p. m. 
The first boss is way too hard, and that's coming from a veteran who has beaten all Dark Souls games, and got fairly far in Elden Ring. I still need to beat Elden Ring. I wish Thymesia gave more options because after dying 10 times, I'm sick of Odur already and just want to skip him somehow. I've had my fill of him, even if he's so cool and badass. It feels like I have no options but to grind for what appears to be maybe a hour or two for only a tiny stat increase which won't help against him. I never beat Sekiro and I basically quit after Lady Butterfly or whatever her name is. I can't pay attention to more than one mechanic at a time and I'm not good at timing. It's why I'm using defensive mode instead of regular deflects... and you take way too much damage to make it worth it, while I tried to do a cool build where I heal up using short claw combos. But it literally only heals 8 HP while blocks will still have me take 12 damage, plus Odur doing his insane combos. I feel like he is hard enough and doesn't need a second phase. Really, how are people beating this in 8 hours? To be fair, I really enjoy the game it is awesome but damn it's hard!
Última edición por Arkveveen; 29 AGO 2022 a las 6:25 p. m.
kconvey1 29 AGO 2022 a las 6:51 p. m. 
Publicado originalmente por scaredofthemonster:
Really good thread. Not every game is made for you.

Yeah but its impossible to know if a game is for you, unless it really explicitly states "No scrubs allowed"

And no game actually does that, they say things like many options to deal with problems, etc. They play down the difficulty to essentially trick people into buying it.
kconvey1 29 AGO 2022 a las 6:52 p. m. 
Publicado originalmente por kconvey1:
Publicado originalmente por scaredofthemonster:
Really good thread. Not every game is made for you.

Yeah but its impossible to know if a game is for you, unless it really explicitly states "No scrubs allowed"

And no game actually does that, they say things like many options to deal with problems, etc. They play down the difficulty to essentially trick people into buying it.

And what if you get 3/4 through a game but a single boss prevents you from finishing? Then what, use a cheat, invite someone over to clear it?
Hiphoptimus Rhyme 29 AGO 2022 a las 7:44 p. m. 
Publicado originalmente por Arkveveen:
The first boss is way too hard, and that's coming from a veteran who has beaten all Dark Souls games, and got fairly far in Elden Ring. I still need to beat Elden Ring. I wish Thymesia gave more options because after dying 10 times, I'm sick of Odur already and just want to skip him somehow. I've had my fill of him, even if he's so cool and badass. It feels like I have no options but to grind for what appears to be maybe a hour or two for only a tiny stat increase which won't help against him. I never beat Sekiro and I basically quit after Lady Butterfly or whatever her name is. I can't pay attention to more than one mechanic at a time and I'm not good at timing. It's why I'm using defensive mode instead of regular deflects... and you take way too much damage to make it worth it, while I tried to do a cool build where I heal up using short claw combos. But it literally only heals 8 HP while blocks will still have me take 12 damage, plus Odur doing his insane combos. I feel like he is hard enough and doesn't need a second phase. Really, how are people beating this in 8 hours? To be fair, I really enjoy the game it is awesome but damn it's hard!
The first boss is fine and sadly the most appropriately tuned, and that's coming from a veteran who has beaten all Dark Souls games several times, Elden Ring several times, Bloodbourne several times, Sekiro several times, and several other souls-likes.
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