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So did MHW and that is one size fits all, but there is one small catch. Both From and MH Capcom think other players are the balance, cant do it, get a carry, its not a great balancer, but it works.
I believe its better for a player to do something at 75% difficulty, than just get a carry, but hey it works for them. I think a friend check is a poor balancing metric, but it probably sells games because people who are unsure might have a friend say "hey if you get stuck Ill just get you through it" and that sells more copies.
My point is From games and MH games arent truly one size fits all, just mostly that. The only exception is Sekiro and that game really is just for the best of the best of the best players.
My issue is Thymesia and Lies of P , think its fine to just cut out that major balancing feature and just go.
So basically you just agreed with me, then tell me im wrong, boggle
Its not the balancing factor but it is the easy mode? Seriously... wtf? Its the same thing.
Why and how would your experience be ruined by an easy mode? Does Coop ruin your ER or MH experience?
IM not sure what you are getting at.
He already only has three different attacks he can do in neutral (first phase): Two of those use essentially the same parry timing and the only move with different timing has a very distinct visual tell. The card fan at long distance into the "perilous attack" is arguably the most dangerous but he never gets to do that if you stay close to him like you should. The fact he parries you and does a delayed counterattack afterwards is tricky but it should teach you to not just unga bunga mash and stay aware, both follow-ups from that are perfectly reactable. In the second phase he gives you free hits whenever you teleports in front of you passively, then teleports again to do the long attack string. Said string is scary but if you parry it correctly it absolutely wrecks his stamina in one go.
Basically, he has a limited but effective moveset and for the first boss he doesn't use any of the typical stuff that makes bosses in these kinds of games difficult like randomized attack variations, ambiguous animations requiring different responses and unnaturally delayed attacks. Hell, he only has one unblockable attack that should never even happen if you're playing well.
Yeah but its impossible to know if a game is for you, unless it really explicitly states "No scrubs allowed"
And no game actually does that, they say things like many options to deal with problems, etc. They play down the difficulty to essentially trick people into buying it.
And what if you get 3/4 through a game but a single boss prevents you from finishing? Then what, use a cheat, invite someone over to clear it?