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Ein Übersetzungsproblem melden
a) DUUUDE !!!
b) OH COME ON !!!
c) FµCKING H3LL !!!
d) ARE YOU KIDDING ME !!!
e) THIS IS SO FµCKING DµMB !!!
f) WHO DESIGNED THIS SH[T !!!
g) I HàTE YOU !!! I HàTE YOU SO MUCH !!!
This... and so many other options it would be too long to quote them all. ^^"
There are times when my throat starts to really hurt because of all the rage. And mind you, I never yell. I rage in a quiet, almost whispering tone. You have to watch me to know how furious I am. XD
I too, even being a long time souls player also, felt the same. First I though "well I probably need to get my head in the game". Then I got to the spear guy... I challenged myself to learn the ways of the game, but I still got killed a bunch of times. I managed to defeat him but I can't even measure how many years of my life a lost due to the stress of it. I do not think the combat is bad, and the problem is not something the famous "git gud" can solve. It's real problem is the unfeairness the combat presents right now.
Yep, just posted my own rant/"review" (for lack of a better term) of the little bit I played of the demo as I rage quit at the spear guy. I havent rage quit a Souls-like game on "trash mobs" in the starter type area since I think Bloodborne (which was my very first Souls game ever so yeah....) but after fightings against the Greatsword Knight and then reaching the Spear Knight and basically watching him just poke pick me to death I finally went "Nope....I'm not wasting my time. If I want a feasible challenge I'll fire up Elden Ring."
It just feels like a mess with good potential.
plus i feel like the spear-guy fight would have been more fun/less punishing in a wider arena. u constantly get your movement restricted by the tight space the fight is taking place in, even getting stuck on objects sometimes after "dodging", while the spear-guy has gapclosers. level-design generally didnt feel too good (might just be a demo-lvl tho).