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Why would you need 30+fps for this animation style? It's not meant to be a smooth animation, that's the style they went with. 30 or 120 fps, it would still look choppy as that is the style they were going for.
I hated it at first but it really grows on you and you start to appreciate all the effort they put in to make it look the way it does.
same! cursor is horrible as of 30fps
EDIT: Just a tip for fps locks, globally force vsync on through Nvidia and turn vsync off in game, this is required for the best VRR experience but it also works better than in game vsync most of the time.
I tried this and it didn't work...any other way around? The only thing that really bugs me is the 30 fps cursor
What are you talking about? There is no vsync option in game. Your comment makes me think you haven´t even played it.
NVIDIA Control Panel -> 3D Settings -> Manage 3D settings -> Program Settings:
Dusk (dusk.exe)
Anisotropic filtering = 16x
Antialiasing - FXAA = On
Antialiasing - Mode = Override any application setting
Antialiasing - Setting = 8x
Antialiasing - Transparency = 8x (supersample)
Low Latency Mode = On (optional, but I think it helped a little on my end)
Max Frame Rate = <whatever you want; I pick 72 FPS for non-competitive games because 72 is fine, and it's half of my max, 144, on a 144Hz monitor>
Preferred refresh rate (monitor_name) = Highest Available
Texture filtering - Negative LOD bias = Clamp (should've been set automatically after enabling anisotropic filtering above)
Vertical sync = Off
If anyone comes across this post, tries these settings, and they work for them on As Dusk Falls, I'd be grateful if you can confirm in a reply. Thank you.