Hellsweeper VR

Hellsweeper VR

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DaveKap Oct 2, 2023 @ 12:24am
General feedback from an hour of play.
Few quick things.

1: The menu doesn't seem to pop up where I am, so if I start the game with my headset on one side of a room then pause while on the other side of a room, the menu comes up where the game started and is basically unreachable from where I am.

2: On the SteamVR knuckle controllers, I would really like it if hitting my right stick backwards made me to the "short hop" in a backwards direction. Dodging in this game is nearly impossible and I'm even having trouble in Friendly mode. I think a backward hop to deal with the deluge of projectiles coming at me would be extremely helpful.

3: You need to allow 15 degree increments for snap rotations. 45 degrees is way too much and having it as the minimum snap distance is crazy. It's impossible for me to play this game with smooth turning as it instantly makes me sick but but 45 degree snapping only makes it slightly less impossible to play.

4: There really is something wrong with how this game is balanced, how many projectiles can be thrown at the player at a time, how fast they move, how they blend in with the environment, and the profiles of the models of the enemies that throw them. There's an intense amount of design improvement needed here because it feels overwhelming and frustrating trying to understand what's going on around you in this game. Some humanoids can throw things at you, some statues shoot projectiles, some random glowy spots on the wall can fireball you... it's all way too much and breaks down the ability to have fun down completely.

5: To top off #5, timer-based game modes in VR are 100% not fun. You have to give VR players a wide berth in terms of pace and telling a player they have 50 seconds to understand the play field, dodge everything coming at them, attack anything that needs killing, and solve a puzzle all at the same time.... it's insane. I'll say it, you developers must have gotten way too good at your own game because you've vastly over-tuned it!

6: The guns and player-thrown projectiles need some aim-forgiveness. Throwing in VR is hard enough without it and the hecticness of the matches makes aiming down gun sights an invitation for death. At the very least you could give the guns laser sights.

There's a phenomenally fun game here but it's a really rough rock that needs polishing into the diamond it can be.
Last edited by DaveKap; Oct 2, 2023 @ 12:45am
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Sky Yuki Oct 2, 2023 @ 10:14am 
4.I don't think they know how to balance a game but I wish they prove me wrong, to this day After The Fall still haven't received an update that make mutation possible to clear. (not all mutation is impossible but majority of them are)

6.Gun have laser sight perk you can upgrade for.
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