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And it's not my problem as I'm playing this with every setting on ultra and at a very high supersampling. My problem is I like good graphics.
And sadly most VR games look like ♥♥♥♥. This doesn't mean we shouldn't ask for better.
Sure but in that logic why use VR at all? Why not play flatscreen you can have just as much fun there. I love VR because it makes things more realistic and immersive, I never felt more immersed then in HL Alex, because of the realistic graphics in VR. All those games with extremely outdated or simple graphics, they don't give you that. They just scream 'you are playing a little computer game' at you the whole time.
I totally understand why VR graphics are mostly crappy, but it still sucks! :)
Im not sure if this game supports it but try openvr fsr, also raise the ingame res to about 150% minimum and disable reprojection n motion smoothing. I do this in every vr game and I am trully happy with 80% of vr games. Im fussy as hell with graphics so aslong as ya pc is upto doing what i said you shud get a gd graphic`d game
You can tell a lot of thought and hard work went into this.
I hope they make a fortune on the quest platform and they keep developing VR games for us on PCVR.
Sadly I have to agree - even if devs did try to make many surfaces shine, at the core this is a Quest game - made for the ultra-slow Adreno 650 phone gpu (part of the Quest 2 XR2 SoC).
To make this true PCVR, devs would have to get rid of all the low-poly Quest assets, and that would be like making an entirely new game. Instead we got Quest assets with many highly improved textures, and with added dynamic shadows. I'm sure the devs did put much effort into creating better surfaces, and I do appreciate that - but you cannot get rid of the Quest limitations for environments and number of opponents etc.
This does not feel like a game from 2016 - we got the new Doom game in 2016, Hellsweeper is far worse than that. I'm thinking Hellsweeper looks and plays more like a fps game from 20 years ago, sadly - but perfectly fits the limitations when making a game for a 1.2 tflops phone gpu (an RTX 3080 is 25 times faster just for the perspective).
I've just refunded - I do not think I will be back, not even at a sale.
example, fire effects...all very flat PNGs, explosion when it lands looks like a single dust gif and an embers gif...that's it...it's super underwhelming, same for the big fireball, its a bit more elaborate but the channeling effect when floating doesnt look really fire-y and the explosion is similarly lackluster...steam shows the game as on an unknown oculus engine, so i imagine this was made as a quest game first, and ported/added to PC, not made as a PC game and downgraded to oculus....
maybe this is required for crossplay? but with VRChat you can have both together with different graphics settings...
the gameplay itself is pretty fun, i think the enemy design is really nice, but alot of the..."spectacle" i guess?...feels missing for a PC title...