We Were Here Forever

We Were Here Forever

Statistiche:
The Sea Monster Puzzle Is Abhorrent
I love this series. I have played all of the games and have had an absolute blast playing them.... up until this puzzle. I was trying to figure out what I was doing wrong the entire time I was in it. Thinking to myself that there MUST be a way to just press the walkie-talkie and have the other person hear the noises that were being made. The devs wouldn't force players to not only accurately hear sounds that all sound extremely similar but also produce those sounds for your teammate RIGHT?

If it had been distinct sounds and only a few of them that's one thing... but you expect players to be able to make 3 different whale noises or detect tiny differences in 4 different rattle noises? People have different accents and pitch, they have different levels of being able to pick up noises or differences in sounds. Why would you make a puzzle that so quickly excludes a giant group of people from being able to solve it?

If you think that I am crazy just look over the forum and look at how many people despise this entire chapter. I hope the rest of the game is good because I almost quit during that section. The pipes section was also absolutely no fun but at least you could logic your way through it.

To fix it, and you REALLY SHOULD: Just enable the players to broadcast with their walkie-talkies the sounds that the monster is making. walkie-talkies should be able to pick up, you know, sound soooo.

Please fix this.
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Was the sea monster supposed to make a noise? For my friend, he only flashed 1 symbol on his eyeball, and so I just basically brute-forced it by writing down every possible symbol.

Like I said, "The lemon symbol on his eye could be used to say Castle, Hello, King, or Why... He's only saying a single word, though, so it's probably that, and we should return his greeting!"

We did that for the 2nd and 4th as well, but looked up the solution afterwards. We completely misinterpreted the 3rd question, but still chose the correct response, by luck.

I kept telling my friend that I could pull 3 levers and tried describing the noises to him, and he insisted the monster wasn't making any noises at all. We were baffled as to what use the levers served, then, as they didn't help me nor him.
I understand what you mean, but have to disagree. it was amusing when other player was trying to mimic those sounds to other.
I understand what you are saying and I found this puzzle to be rather odd at first but at the end of the day, we had fun with it. And no, you don't need to reproduce any sound or make distinct whale sound seen as there aren't combinations of sounds using 2 variations of the same sound. (eg: You won't have 2 whale sounds on the same sentence) and sounds are distinct enough from symbol to symbol for you to at least guess half of the sentence in case you are really stuck

I'd argue that if they made so the player outside could hear the sounds, you wouldn't need the second player at all.

The way me and my partner did that was instead of trying to reproduce the sound (we are really bad at it) we described the sound instead. And if that is still not enough, you can use your own judgement to make sense of what it's being said through context clues (ofc you'd have to be following the storyline for that to work)

"Like I said, "The lemon symbol on his eye could be used to say Castle, Hello, King, or Why... He's only saying a single word, though, so it's probably that, and we should return his greeting!"

Exactly this. Context clues are important.
My friend and I had a lot of fun with it. You aren't forced to mimic the sound; you can just use additional descriptors like long/short or high/low pitch, but it's certainly more fun making bug noises to each other.

And by the end of it you're having conversations like "He says depressed whale noise, dash." "Okay so put in Tie-fighter, anal bead." "He said cat hiss, moustache." "Okay so put in lawn chair, dash."
" The UwU sound with the anal beads "
We had a lot of fun with this puzzle, and we managed to complete it twice. You can also sorta guess the sentences based on one or two words. It's a bit of fun!
it really isnt that hard. Accent or not you just describe it the best you can. its a simple concept which ive completed twice. Cant expect them to dumb it down anymore. :)
Hey, I am glad that it worked out for some of you but many people don't have great sound translation for odd / specific sounds. The issue is that it's tough to describe sounds that often sound very similar to other people.

The issue is that the sounds are very up to interpretation instead of objective. In other puzzles it's "There is a square attached to a backwards C and a line crossing the C" or "I have 5 colors here and one of the main ones is blue".

Sounds though... "It sounds like maracas that are played forward and backwards... with a whale call in the middle of it". You guys understand how these things are vastly different right? It just makes it incredibly difficult for players like myself and many others who have to describe odd sounds and things to a partner.

My main gripe is that in general the puzzles across all of their games have been set in real, objective, solid puzzles and clues. This just completely left the stadium of that concept and wasn't fun to do. We ended up just guessing answers based on the first word we managed to get which also really defeats the puzzles fun.

Again, I am glad that it worked out for some people but this puzzle is just not well designed IMO and a brief overview of the forums seems to indicate that I am not the only one that feels that way about this puzzle and this chapter at large.

Anyway, I really enjoy this series and that's why this was so upsetting. Have a great day!
Messaggio originale di sonoket:
The issue is that the sounds are very up to interpretation instead of objective. In other puzzles it's "There is a square attached to a backwards C and a line crossing the C" or "I have 5 colors here and one of the main ones is blue".

Most puzzles in this series that involve describing some are up to interpretation. What I can agree with is that describing sounds are harder than describing images. I'd assume everyone would agree that describing a sound isn't easy but a lot of puzzles in this game aren't easy and people will struggle in different areas for instance.

I saw someone else having the hardest time with the potion one because it was time based even though all that puzzle takes is organization.

All and all, I think people understand your frustration, we just don't agree that it's unfair or unfun (which is a subjective concept).

Hope you find your way of beating it! <3
The whole thing is frustrating and un-fun. Unlike better coop games like It Takes Two etc I can't see what my partner sees so in the nautilus thing the map room does me no good because I don't understand 1) where they are or 2) what they're seeing and 3) I'm not given any context for anything so I'm flipping pipes at random with no idea what they do or where they go.

The game is just a "hit things at random until something happens." There's little to no hints (the in game hints are worthless) and there's zero things like visual/audio clues for example in the nautilus room so I can't tell what pipes go where without the guide. My partner? I sent her the pictures on discord and she still doesn't undersatnd where she's going or what she's doing, because the images don't correspond with anything she's seeing.

Given how poorly designed the entire game is, I can only imagine what it'll be like when we get to the sound part. I wish she'd just give up on it tbh, its not any fun like at all.
Messaggio originale di Sarnen:
My partner? I sent her the pictures on discord and she still doesn't undersatnd where she's going or what she's doing, because the images don't correspond with anything she's seeing.

Are you seriously trying to play this game without any kind of verbal communication?

Messaggio originale di Sarnen:
I wish she'd just give up on it tbh, its not any fun like at all.

Oh, I see it now. Ol' misery guts doesn't even want to play so he's being as disagreeable and unhelpful as possible so his 'friend' will throw in the towel.
Messaggio originale di Woudo:
Messaggio originale di Sarnen:
My partner? I sent her the pictures on discord and she still doesn't undersatnd where she's going or what she's doing, because the images don't correspond with anything she's seeing.

Are you seriously trying to play this game without any kind of verbal communication?

Messaggio originale di Sarnen:
I wish she'd just give up on it tbh, its not any fun like at all.

Oh, I see it now. Ol' misery guts doesn't even want to play so he's being as disagreeable and unhelpful as possible so his 'friend' will throw in the towel.
are you a paid shill or do you just do it for free?
Messaggio originale di Sarnen:
The whole thing is frustrating and un-fun. Unlike better coop games like It Takes Two etc I can't see what my partner sees so in the nautilus thing the map room does me no good because I don't understand 1) where they are or 2) what they're seeing and 3) I'm not given any context for anything so I'm flipping pipes at random with no idea what they do or where they go.

The game is just a "hit things at random until something happens." There's little to no hints (the in game hints are worthless) and there's zero things like visual/audio clues for example in the nautilus room so I can't tell what pipes go where without the guide. My partner? I sent her the pictures on discord and she still doesn't undersatnd where she's going or what she's doing, because the images don't correspond with anything she's seeing.

Given how poorly designed the entire game is, I can only imagine what it'll be like when we get to the sound part. I wish she'd just give up on it tbh, its not any fun like at all.

You are supposed to, you know, communicate. That lets you know where they are and what they are seeing. That is pretty much the whole point of the game in fact, and something you've been doing for a while at that point.

For the Nautilus section in particular, while the maps in that section are utterly unhelpful (unless there is some secret to them we never figured out), there are animal statues that help determine where the in the maze you are, and each floor isn't very big and has arrows pointing the right way so it's not hard to navigate. Also helpful is that between each attempt you can take the helmet from the other player to see what they were seeing, which can help with context; we swapped a couple times until we both understood what was happening. The pipes in the maze are labelled with bright red symbols, the same symbols as in your pipe room, that is how you determine where to send the air.
Ultima modifica da Nibbie; 13 giu 2022, ore 9:10
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