Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
The most I could find was a walkthrough mention how it was meant to be "more difficult to hear" so I would like to know as well if it was an intended feature that was not working correctly, or unintended.
Was one, if not the most anoying puzzle in the game and i did not have fun solving it. Making sounds is more fun playing sharade with friends, not translating a giant octopy)
Struggling to describe a map/pictures/shapes/words etc is one thing, but in all those instances it always felt like it was mine or my partners fault for not being able to communicate better. Where as with this puzzle it felt unnecessarily unfair, and difficult, due to each "grouped" sound having three possible variants.