Rise of the Ronin

Rise of the Ronin

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Mar 14 @ 3:46am
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Rise of the Ronin Steam® version Update Ver. 1.09.0.1 (03/14/2025)
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Showing 1-15 of 217 comments
Velimirius Mar 14 @ 3:51am 
good stuff
L2 Mar 14 @ 3:51am 
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Nothing about performance issues? Oh well.
Rusty Mar 14 @ 3:54am 
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So, uh... You thought the issue with the performance was that people set their graphics settings too high, huh? I'm sorry, but do you think your players are idiots?
Last edited by Rusty; Mar 14 @ 3:55am
Mezziaz Mar 14 @ 3:58am 
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Originally posted by Rusty:
So, uh... am I reading this right? You thought the issue with the performance was that people set their graphics settings too high? I'm sorry, but do you think your players are idiots?

Indeed, can't recall last when I've seen a patch serving only to gaslight the playerbase like this one does
Monnsteri Mar 14 @ 4:01am 
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Koei's idea of optimization is adjusting the presets and some names in the settings, good stuff guys. Keep up the great work. :steamthumbsup:
Outsider Mar 14 @ 4:08am 
Shamefur dispray.
It might be Team Ninja's greatest game yet, and Koei is murdering it.
digimaster7 Mar 14 @ 4:13am 
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performance problem solved, just call the low graphic to medium, medium to high, high to ultra, and ultra to super saiyan god
Sareth Mar 14 @ 4:18am 
I still get the dxgi_error_device_removed error, no matter what settings I use. The error occurs immediately when fast traveling or getting near crowded areas. Finally, my PC becomes extremely slow after the crash, and I have to restart every time. :steamsad:
J. Mar 14 @ 4:20am 
Less ''suggesting'' more optimizing.
There is no difference. You can't use 120fps as before, or it will turn into slow motion.
Gandora John Mar 14 @ 4:26am 
You might as well suggest that we adjust the screen resolution to 144P.
AsyxA Mar 14 @ 4:28am 
Going to check the patch out later. For me personally, everything was fine but the constant high cpu load that is clearly caused by a faulty implemention or bug, since the game conistently tasks the cpu on a high load, not spiking, but tasking the cpu on a constant high level, even if you are just in the title screen or character creation.
Now we need a Advance coop mode open world or multiplayer mode please
Psycho_Ravager Mar 14 @ 4:31am 
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Tested it out. And only slight noticeable improvement on frame rate. Needs a bigger patch to address the optimization itself. I still can't run it on even medium-to-high settings without tanking the performance... and I can run other, more demanding games (visually and immersion-wise) on ultra with buttery smooth frame rates, all of which were also recently released. Take your time. I can wait, but there's no excuse for such a bad launch. And this really needs a performance overhaul. I don't care if I have to redownload much of the whole game if it means a fixed performance that doesn't keep making the VRAM usage go up unreasonably so.
F4rewell Mar 14 @ 4:31am 
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lol, what kind of patch is that? I love the gameplay of the game, but just admit that the engine of the game is broken as ♥♥♥♥ no matter what you might patch. NO OTHER GAME in my library takes that much space, heats up my gpu and cpu to their thermal limits and is basically a stutterfest if you dont enable framegen.

Although I play on an RTX3070 laptop, with a not so modern i710750H processor, it still should be way enough to play this game at 60fps. Fullstop. No excuses about open world, and npc ai that needs that much raw power, if I can run cyberpunk at 72fps capped without issues the problem is your game.
Last edited by F4rewell; Mar 14 @ 4:33am
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