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some people have better fine motor skills than others and thats genetic. there is no magic pill where you can improve that with practice.
I don't have perfect timing either, nor did I say I did lol. I simply said that when a person understands how the parry system and its timing works they will realize that 99% of their missed parries are because THEY missed them not because the game mechanics are bad as you claim.
I really don't get frustrated as I did at the beginning because now I KNOW what I'm sucking at rather then blindly blaming the game for my lack of knowledge and patience.
The real reason why people are having such issues with parries has nothing to do with the parries themselves, it has more to do with the freak ton of variety between attacks, bosses, timings...etc. The player will not be able to pop into a brand new boss they have never fought and perfect parry everything, they would have to feel things out and see the patterns first and some people lack the patience for that it seems.
hell if i didnt half of my regular attacks would probably never come out from pressing the button too late.
This is true, and while you may not think your agreeing with me, you finally admitted that the game is designed the way it is and you (among others) just don't like how punishing it is in regard to parries.
Its not that the system is "bad" it simply hard to get down the flow of combat and some people don't want to invest time into learning the depth of a games combat system. For me that is why I enjoy TN games so much because there is a lot to learn and master compared to other action RPGs
Hey at least you got your money worth in terms of money dollars per hour.
for me its 2 choices wich leads to getting hit when theres a tight parry window. either pressing the button too late or trying to compensate by button mashing wich also doesnt work.
some people can do it like its 2nd nature like parrying all of chun lis hits from her super in street fighter.
its actually called the daigo challenge and the overwhelming majority of people can not do it.
I 100% understand what your saying. Every person has that point where complexity is too much in a game or even in other hobbies, but that does not make said thing objectively bad because the individual has hit their personal limit or a wall.
I can dig up post after post from souls vets who trashed Nioh due to its complex systems and it was because they were taking their souls-like mentality of dodge rolling everything into a game that plays nothing like that. You can still find posts of people who genuinely gave up playing Sekiro because of how they could not get through some of the final bosses.
Heck you can even go back further to infamously challenging games like DMC3 or Ninja Gaiden Black where they were so hard for many people that they just could not beat them (I could never beat DMC3 lol). Yet those games are considered some of the best in the character action genre of games.
I believe its you who is not understanding that not every game is meant to for every players skill level and there are a few ways an individual can deal with games like that.
- They can play them until they reach their limit and they are not having fun (like you said you were moving on to something else).
- They can pushing themselves and overcome a challenge that they once thought they could never meet and really dive deep into the games system/mechanics (I'm in this camp).
- They can realize that challenging mechanically deep combat driven games are not for them and just steer clear of them entirely.
I'm simply arguing against your point that the games parry is bad because its hard for some people, because by that logic some of the best action games would also be "bad" knowing most of the people who played them did not even beat them lol.
i avoid frame perfect parry timing mechanics like the plague.
You missed the point entirely. I was making the point that other games that have very steep learning curves through different systems/mechanics are not considered "bad" just because an individual is capped in terms of skill or plain old reactions.
If your last statement is true then you have wasted nearly 80hrs of your life playing a game with a CORE mechanic you already knew was going to be in the game lol.
So once again this is an individual problem and not a game problem.
You can play souls games without dodging too, but good luck claiming it's not a core mechanic.
Mh... not without the proper gear you aren't. Higher enemies will break your ki easily. I presume you mean people utiziling the "Hit me and I'll counter" move? Personally, if you don't want to counterspark in this game, you're just hurting your own experience. It is a core mechanic because it is part of your base kit and something designed to keep the combat back and forth. I would love to see someone beat Tesshu without countersparking though. Man is a monster on midnight.
people were already talking about going through midnight difficulty just fine without counter sparking on reddit.
Talking and showing are two different things. I'm on midnight, blocking destroys me ki from specific attacks. Dodging is hit or miss, countersparking is definitely the design choice. GRANTED you can get like 50% guard reduction for ki if you build for it (Once more, gear dependent.) but countersparking is free.
Also, the reason I specifically said Tesshu, is the man doesn't stop. He has low cost ki moves and keeps on boppin until you lower his ki with counter sparks.
for aggressive enemies just take those pills and tank the hits while spamming powerful knock down moves.
greatsword has a move that was doing 10K damage for me and im not even maxed out yet.
basicly it goes something like this. pills, ki blaze then spam the crap out of nukes while getting hit.