Rise of the Ronin

Rise of the Ronin

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To help with parry timing
I noticed some people struggling with parrying, myself included. I was messing around with game settings and found that combat was more enjoyable if you set lock on marker to "only show critical hits/assassinations." It makes it easier to see the white flash before their red attack hits. The white circle made it hard for me to see it. Another thing that could help with on screen distractions (but might make boss fights harder) is turning off enemy gauges. I wish there was a setting to keep it on for boss fights only. I hope this helps
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Affichage des commentaires 46 à 60 sur 113
Shimo a écrit :
First of all, you need to understand that you have to parry perfectly. This is not like Sekiro, where you could spam the parry button and still have a high success rate. If you try that here, your ki will be depleted quickly.

I always parry the enemy about 1 or 2 frames after the spark (red attacks). For normal attacks, you should wait until the enemy's weapon is about to hit you.

However, some attacks especially from dual-sword users cannot be fully parried. These attacks come in rapid succession (around 3 or 4 in a second), making it impossible to parry them all. In these cases, you need to either block or evade.
again that is a bad faith argument because wo long exists.
Aria Athena a écrit :
󠀡󠀡 a écrit :
He parried well after the white circle flash if you look frame by frame

Same thing happen to me anyway, I always parry after the white flash because that's how it work in every other games, but in this game that's very unreliable and I often get hit anyway

Parry times are all over the place, not to mention that it is possible occasionally something to fail with the physics being tied to fps, as it happens to me. Still, his animation started while the white flash was still on screen. Add to than the input delay, between pressing the button and the animation starting, and he pressed it a tad before the white flash. Whatever the timing is every time, you need to parry after the flash, not during. You will need to cull your reaction time a little bit.
2 videos I made during the same combat:

https://streamable.com/o0snki
https://streamable.com/u8lfbc

You can slow down the video and you'll see I use parry after the flash and before he hits me

Parry is just broken
󠀡󠀡 a écrit :
Aria Athena a écrit :

Parry times are all over the place, not to mention that it is possible occasionally something to fail with the physics being tied to fps, as it happens to me. Still, his animation started while the white flash was still on screen. Add to than the input delay, between pressing the button and the animation starting, and he pressed it a tad before the white flash. Whatever the timing is every time, you need to parry after the flash, not during. You will need to cull your reaction time a little bit.
2 videos I made during the same combat:

https://streamable.com/o0snki
https://streamable.com/u8lfbc

You can slow down the video and you'll see I use parry after the flash and before he hits me

Parry is just broken

You parried both times after the white flash, but still early. I already said parry times are all over the place and you should more or less ignore that flash. The only thing it tells you, is that the attack will hit after it. At your second video for example, the red flash will always appear before he charges, but when his attack will hit depends on the distance between you.
Dernière modification de Aria Athena; 23 mars à 11h31
You do need to take into account player level, and the amount of ki you have. You don't want to try taking on enemies that are significantly higher than you as they will have more ki and health than you and will able to wear you out fast. In the Dojo I really struggled with this one guy and then several levels later with more martial arts moves I took him down instantly and got master. There were moves of his that I could not parry at all when I first dueled him. Then I come back and parry everything so easily that I could have been blindfolded and still won. I think that is the way it is supposed to be and it is nice hearing the npcs tell me they think I have improved even though I know they aren't real.
Aria Athena a écrit :
󠀡󠀡 a écrit :
2 videos I made during the same combat:

https://streamable.com/o0snki
https://streamable.com/u8lfbc

You can slow down the video and you'll see I use parry after the flash and before he hits me

Parry is just broken

You parried both times after the white flash, but still early. I already said parry times are all over the place and you should more or less ignore that flash. The only thing it tells you, is that the attack will hit after it. At your second video for example, the red flash will always appear before he charges, but when his attack will hit depends on the distance between you.
There's only 4 frames from the moment i hit parry to when I get hit on the second video

It shouldn't require a supercomputer inside my head to hit those parries, it makes the game unfun to play because it feels like RNG whenever I parry
Littlefatcat a écrit :
You do need to take into account player level, and the amount of ki you have. You don't want to try taking on enemies that are significantly higher than you as they will have more ki and health than you and will able to wear you out fast. In the Dojo I really struggled with this one guy and then several levels later with more martial arts moves I took him down instantly and got master. There were moves of his that I could not parry at all when I first dueled him. Then I come back and parry everything so easily that I could have been blindfolded and still won. I think that is the way it is supposed to be and it is nice hearing the npcs tell me they think I have improved even though I know they aren't real.
I'm level 14 and the boss is level 8
󠀡󠀡 a écrit :
I'm level 14 and the boss is level 8

Level 14 is a low level. You are nothing lol. You have much to learn. Be in less of a frantic hurry to be good and fight with the older masters in the dojos and bond with your allies and train with them too. Soon you will be the master.
Dernière modification de Littlefatcat; 23 mars à 11h55
󠀡󠀡 a écrit :
There's only 4 frames from the moment i hit parry to when I get hit on the second video

It shouldn't require a supercomputer inside my head to hit those parries, it makes the game unfun to play because it feels like RNG whenever I parry

I think parry frames are affected by difficulty. On Twilight it feels around 4-6. Also some have said that the frames' timings are different for different weapons and stances.
At the end of the day it all boils down to practice. If you have only played the game for 2 days then you are likely going to suck in comparison to someone who has played for a month. No different than getting good at drawing or playing a piano.
󠀡󠀡 a écrit :
Aria Athena a écrit :

You parried both times after the white flash, but still early. I already said parry times are all over the place and you should more or less ignore that flash. The only thing it tells you, is that the attack will hit after it. At your second video for example, the red flash will always appear before he charges, but when his attack will hit depends on the distance between you.
There's only 4 frames from the moment i hit parry to when I get hit on the second video

It shouldn't require a supercomputer inside my head to hit those parries, it makes the game unfun to play because it feels like RNG whenever I parry

My goodness, stop with the overdramatization lol. You don't need a "super computer" in your brain to make those parries, nor is parrying "RNG".

As with any game you need to develop your muscle memory and get the timing down, your very clearly parrying to early. Remember IGNORE the counterspark animations that each weapon/style has, just know that the parry frames are ALWAYS at the start of the move (as you press the button).

I'm not master of this games systems but outside of new bosses and enemies I ahve not fought yet, I have gotten to the point where I can pickup on parrying timing very fast and it does have to do with the white flash.

You DON'T hit the button AS its flashing, you hit the button maybe a half a second AFTER the flash. If you start doing this every red attack can be easily parried from reactions alone. Now if you suck at reacting, you will just have to develop muscle memory and then it would get much easier.
Dernière modification de Mike; 23 mars à 12h14
Littlefatcat a écrit :
At the end of the day it all boils down to practice. If you have only played the game for 2 days then you are likely going to suck in comparison to someone who has played for a month. No different than getting good at drawing or playing a piano.

Pretty much this. Not many games come out now a days that have difficult mechanics and systems to master, so players who are not use to it try to blame the game, when its just a matter of practice, reactions, and muscle memory.
󠀡󠀡 a écrit :
Aria Athena a écrit :

Parry times are all over the place, not to mention that it is possible occasionally something to fail with the physics being tied to fps, as it happens to me. Still, his animation started while the white flash was still on screen. Add to than the input delay, between pressing the button and the animation starting, and he pressed it a tad before the white flash. Whatever the timing is every time, you need to parry after the flash, not during. You will need to cull your reaction time a little bit.
2 videos I made during the same combat:

https://streamable.com/o0snki
https://streamable.com/u8lfbc

You can slow down the video and you'll see I use parry after the flash and before he hits me

Parry is just broken

Also I think I muddled the waters a bit. Not all attacks have to be parried after the flash, white or red. Some red attacks barely give you enough time to see the flash before they strike.
Dernière modification de Aria Athena; 23 mars à 12h25
Parry mechanic is trash in this game. It is specifically made to be frustrating. Every single attack is delayed and even consecutive hits have different timings and If you miss a parry it is almost guaranteed you'll miss the next one and the one after that. It is extremely unforgiving.
Lahoo Eckbert a écrit :
Parry mechanic is trash in this game. It is specifically made to be frustrating. Every single attack is delayed and even consecutive hits have different timings and If you miss a parry it is almost guaranteed you'll miss the next one and the one after that. It is extremely unforgiving.

Sekiro ruined parries in games because it conditioned people to think that they should be brain dead easy to pull off with not consequence if miss timed. In this game if you miss a parry, your better off NOT continuing to mash parry but block instead.

The parry mechanic is not "trash" its just tighter then people are use to and the average gamer is not wiling to learn or adjust to new systems/mechanics anymore.

I love this game for the same reason you think its trash. I like the fact that I have not mastered the combat system after 70+hrs and I'm still learning new tech to gain an advantage over the enemy.

Honestly if this was any other open world game with shallow combat, I would have clocked out about 30-40hrs ago because I could no be bother wasting my time doing the same mundane tasks without any thought being put into them.
Mike a écrit :
Lahoo Eckbert a écrit :
Parry mechanic is trash in this game. It is specifically made to be frustrating. Every single attack is delayed and even consecutive hits have different timings and If you miss a parry it is almost guaranteed you'll miss the next one and the one after that. It is extremely unforgiving.

Sekiro ruined parries in games because it conditioned people to think that they should be brain dead easy to pull off with not consequence if miss timed. In this game if you miss a parry, your better off NOT continuing to mash parry but block instead.

The parry mechanic is not "trash" its just tighter then people are use to and the average gamer is not wiling to learn or adjust to new systems/mechanics anymore.

I love this game for the same reason you think its trash. I like the fact that I have not mastered the combat system after 70+hrs and I'm still learning new tech to gain an advantage over the enemy.

Honestly if this was any other open world game with shallow combat, I would have clocked out about 30-40hrs ago because I could no be bother wasting my time doing the same mundane tasks without any thought being put into them.
just so you know wo long has easier parrys too like sekiro.
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