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Well maybe I'm playing to offensive, or Ki damage depends on your weapon but for me enemy string easily breaks more than half of my ki
Right, but it does recover. I never change stance, so I usually parry with neutral or disadvantage stance. Parrying still doesn't cost ki, unless you fail it.
We are not disagreeing on this. I am just saying that successful parries do not cost ki, so your stance will not get broken by parrying regardless.
EDIT: Added recording for that
https://cdn.steamusercontent.com/ugc/38949527834961788/496BC2E1E6F26549861DFBA78FC539345950AD1F/
I'm not sure how you're attack enemies if you always have more than half of your Ki. Probably you better at deflections that I am and focus on deflection more.
it's not about damagind their health, it's about damaging their ki. you;re gonna have a hard time trying to kill them by damaging health.
how am i telling u this? u got 10 more hrs than me
u can unsuck by closely paying attention to the sounds of the swords, the "melody" of a specific string. and pressing the buttons in that sequence when u recognize the pattern. in this way u can even parry everything no matter how fast it is. i don;t do this often but sometimes i try to do it, and it is glorious when it clicks. and the more u do it, the better u become at it.
Tsushima's combat was terrible from a mechanical standpoint but it served its purpose.
the enemy blade flashes red when he commits to the attack. that's your queue to anticipate the parry.
LOL by mid to late game in Wo Long the player was juggling 2 weapons, each weapon had 6 Martial arts (12 total), then they had 8 spell usuable at any time, then they had some of the DLC weapons with deeper movesets,...etc. This involved quick swaping to sets of MAs, mid combat, comboing MAs into one another, ...etc.
Was Wo Long as complex as Nioh? Of course not, but Wo Long is still has deeper combat then 99% of the action RPGs out there lol.
Ronin is even deeper then Wo Long, and both involve much more then mashing one or 2 buttons like you keep saying. In Ronin you have the normal attack, counterspark, block, Style cancel, quick gun shot, then you have button combinations like Martial Arts. This along is 5-6 buttons being used for the BASICS of this combat system, add in more advance techniques and I;m about 99% sure your little head would not handle it lol.
I find it funny you keep trolling these forum about shallow combat yet you shill for Shadows which literally has the most basic combat of them all lol.