Rise of the Ronin

Rise of the Ronin

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Combat is so much better than Ghost of Tsushima
After a while the combat just starts to flow. Early on in the game you can barely move or do any special moves but later on I realized my character was just jumping and whipping by people and chopping their heads off left and right and then I went and tried ghost of tsushima on a late game save and well that combat can't hold a candle to this game. If Rise of the Ronin had come out first you all would be hating on ghost of tsushima. Also the sword sheathing is such a nice touch. Especially when your allies clean and sheathe their swords too. Sometimes it's nice to play solo though.

Btw I am not saying Ghost of Tsushima has bad combat. It is just really minimalist in comparison to all the stuff you can do here. AC shadows combat looks underwhelming to me.
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Showing 61-75 of 85 comments
Hanzo Mar 21 @ 7:11am 
Originally posted by Aria Athena:
Originally posted by Hanzo:
I may be wrong, but Ki levels here don't allow you to block much. Another problem when you deflect in WL you'll recover morale, meaning that you don't worry about successful parries. Here you don't recover Ki in parry if you not in advantage stance. Meaning that even if you parry enemy could break your Ki.

Parrying doesn't cost ki, assuming it's successful, and it recovers ki whenever you parry the last attack in a combo. If you parry well during a boss fight, and change weapons carefully, you can bully it for quite a while before running out of stamina.

As for block, I don't even know if I've bounded to a key. I don't see much of a point, it kinda wastes your time. You will rarely break your opponent's stance, which should be the goal.
It recover after last combo hit because causes enemy to panic. You should try to parry with neutral or disadvantage stance

Originally posted by kcnue:
Originally posted by Hanzo:
I may be wrong, but Ki levels here don't allow you to block much. Another problem when you deflect in WL you'll recover morale, meaning that you don't worry about successful parries. Here you don't recover Ki in parry if you not in advantage stance. Meaning that even if you parry enemy could break your Ki.
from what i've seen, i can block the entire string of attacks of any boss so far, without getting tired. when u parry u always recover ki if it's an unblockable. and if it's a normal attack the ki stays the same. i don't think the stance has anything to do with that. i never noticed. the stance only breaks more ki of the opponent, if it's appropriate.

at least that's what i saw.
Well maybe I'm playing to offensive, or Ki damage depends on your weapon but for me enemy string easily breaks more than half of my ki
Last edited by Hanzo; Mar 21 @ 7:12am
Originally posted by Hanzo:
Originally posted by Aria Athena:

Parrying doesn't cost ki, assuming it's successful, and it recovers ki whenever you parry the last attack in a combo. If you parry well during a boss fight, and change weapons carefully, you can bully it for quite a while before running out of stamina.
It recover because enemy goes in panic. You should try to parry with neutral or disadvantage stance

Right, but it does recover. I never change stance, so I usually parry with neutral or disadvantage stance. Parrying still doesn't cost ki, unless you fail it.
Hanzo Mar 21 @ 7:39am 
Originally posted by Aria Athena:
Originally posted by Hanzo:
It recover because enemy goes in panic. You should try to parry with neutral or disadvantage stance

Right, but it does recover. I never change stance, so I usually parry with neutral or disadvantage stance. Parrying still doesn't cost ki, unless you fail it.
You can do several checks and if enemy not in state of panic after parries you won't have this recovery. Maybe it depends on weapon, so we can have different results
Last edited by Hanzo; Mar 21 @ 7:40am
kcnue Mar 21 @ 7:42am 
Originally posted by Hanzo:
Originally posted by Aria Athena:

Parrying doesn't cost ki, assuming it's successful, and it recovers ki whenever you parry the last attack in a combo. If you parry well during a boss fight, and change weapons carefully, you can bully it for quite a while before running out of stamina.

As for block, I don't even know if I've bounded to a key. I don't see much of a point, it kinda wastes your time. You will rarely break your opponent's stance, which should be the goal.
It recover after last combo hit because causes enemy to panic. You should try to parry with neutral or disadvantage stance

Originally posted by kcnue:
from what i've seen, i can block the entire string of attacks of any boss so far, without getting tired. when u parry u always recover ki if it's an unblockable. and if it's a normal attack the ki stays the same. i don't think the stance has anything to do with that. i never noticed. the stance only breaks more ki of the opponent, if it's appropriate.

at least that's what i saw.
Well maybe I'm playing to offensive, or Ki damage depends on your weapon but for me enemy string easily breaks more than half of my ki
of course it breaks more than half your ki, but no chance it breaks all your ki
kcnue Mar 21 @ 7:44am 
Originally posted by Hanzo:
Originally posted by Aria Athena:

Right, but it does recover. I never change stance, so I usually parry with neutral or disadvantage stance. Parrying still doesn't cost ki, unless you fail it.
You can do several checks and if enemy not in state of panic after parries you won't have this recovery. Maybe it depends on weapon, so we can have different results
it doesn't depend on weapon. i use basic wooden katana, lvl 27 or so. i don;t even think it has any stat modifiers or anything
Originally posted by Hanzo:
Originally posted by Aria Athena:

Right, but it does recover. I never change stance, so I usually parry with neutral or disadvantage stance. Parrying still doesn't cost ki, unless you fail it.
You can do several checks and if enemy not in state of panic after parries you won't have this recovery. Maybe it depends on weapon, so we can have different results

We are not disagreeing on this. I am just saying that successful parries do not cost ki, so your stance will not get broken by parrying regardless.
Hanzo Mar 21 @ 8:09am 
Originally posted by Aria Athena:
We are not disagreeing on this. I am just saying that successful parries do not cost ki, so your stance will not get broken by parrying regardless.
From what I see my Ki decreases in long combos. Could be timing issue (like you spend more Ki if your parry less ideal), but even with deflecting all attacks I see that my Ki is less than before I've started deflecting.
EDIT: Added recording for that
https://cdn.steamusercontent.com/ugc/38949527834961788/496BC2E1E6F26549861DFBA78FC539345950AD1F/

Originally posted by kcnue:
of course it breaks more than half your ki, but no chance it breaks all your ki
I'm not sure how you're attack enemies if you always have more than half of your Ki. Probably you better at deflections that I am and focus on deflection more.
Last edited by Hanzo; Mar 21 @ 8:26am
kcnue Mar 21 @ 8:22am 
Originally posted by Hanzo:
Originally posted by Aria Athena:

We are not disagreeing on this. I am just saying that successful parries do not cost ki, so your stance will not get broken by parrying regardless.
From what I see my Ki decreases in long combos. Could be timing issue (like you spend more Ki if your parry less ideal), but even with deflecting all attacks I see that my Ki is less than before I've started deflecting.


Originally posted by kcnue:
of course it breaks more than half your ki, but no chance it breaks all your ki
I'm not sure how you're attack enemies if you always have more than half of your Ki. Probably you better at deflections that I am and focus on deflection more.
when you parry an unblockable or the last attack in a string, you have a window of opportunity to get some damage in while lowering their ki range at the same time. and when u break their ki you do the critical hit that does massive health damage.

it's not about damagind their health, it's about damaging their ki. you;re gonna have a hard time trying to kill them by damaging health.

how am i telling u this? u got 10 more hrs than me
Last edited by kcnue; Mar 21 @ 8:24am
Hanzo Mar 21 @ 8:32am 
Originally posted by kcnue:
when you parry an unblockable or the last attack in a string, you have a window of opportunity to get some damage in while lowering their ki range at the same time. and when u break their ki you do the critical hit that does massive health damage.

it's not about damagind their health, it's about damaging their ki. you;re gonna have a hard time trying to kill them by damaging health.

how am i telling u this? u got 10 more hrs than me
Because waiting for enemies attacks is boring and I suck at/hate those delayed attacks?
kcnue Mar 21 @ 8:44am 
Originally posted by Hanzo:
Originally posted by kcnue:
when you parry an unblockable or the last attack in a string, you have a window of opportunity to get some damage in while lowering their ki range at the same time. and when u break their ki you do the critical hit that does massive health damage.

it's not about damagind their health, it's about damaging their ki. you;re gonna have a hard time trying to kill them by damaging health.

how am i telling u this? u got 10 more hrs than me
Because waiting for enemies attacks is boring and I suck at/hate those delayed attacks?
well, that's what this combat system is about. wadda ya want me to tell ya, ha?

u can unsuck by closely paying attention to the sounds of the swords, the "melody" of a specific string. and pressing the buttons in that sequence when u recognize the pattern. in this way u can even parry everything no matter how fast it is. i don;t do this often but sometimes i try to do it, and it is glorious when it clicks. and the more u do it, the better u become at it.
Hanzo Mar 21 @ 9:00am 
Originally posted by kcnue:
Originally posted by Hanzo:
Because waiting for enemies attacks is boring and I suck at/hate those delayed attacks?
well, that's what this combat system is about. wadda ya want me to tell ya, ha?

u can unsuck by closely paying attention to the sounds of the swords, the "melody" of a specific string. and pressing the buttons in that sequence when u recognize the pattern. in this way u can even parry everything no matter how fast it is. i don;t do this often but sometimes i try to do it, and it is glorious when it clicks. and the more u do it, the better u become at it.
Thanks for advice, but game has too many visual and audio garbage for me. Maybe it will work with 1vs1 fights, but I cannot imagine being hearing things when you usually fight with several bosses at once. Visually this game has too much noise as well. Not sure what the point of those red flashes, would be better if they made moment of deflection more visible
AILAD Mar 21 @ 9:06am 
Yeah, you have a bunch of weapons to press the two buttons with. It's Wo Long all over again. Ronin's combat is wide as an ocean, deep as a puddle.

Tsushima's combat was terrible from a mechanical standpoint but it served its purpose.
Last edited by AILAD; Mar 21 @ 9:07am
kcnue Mar 21 @ 9:15am 
Originally posted by Hanzo:
Originally posted by kcnue:
well, that's what this combat system is about. wadda ya want me to tell ya, ha?

u can unsuck by closely paying attention to the sounds of the swords, the "melody" of a specific string. and pressing the buttons in that sequence when u recognize the pattern. in this way u can even parry everything no matter how fast it is. i don;t do this often but sometimes i try to do it, and it is glorious when it clicks. and the more u do it, the better u become at it.
Thanks for advice, but game has too many visual and audio garbage for me. Maybe it will work with 1vs1 fights, but I cannot imagine being hearing things when you usually fight with several bosses at once. Visually this game has too much noise as well. Not sure what the point of those red flashes, would be better if they made moment of deflection more visible
oh i only do 1v1 fights. when there's multiple bosses i get the allies involved cuz that sh*t is wack.

the enemy blade flashes red when he commits to the attack. that's your queue to anticipate the parry.
Last edited by kcnue; Mar 21 @ 9:15am
kcnue Mar 21 @ 9:16am 
Originally posted by AILAD:
Yeah, you have a bunch of weapons to press the two buttons with. It's Wo Long all over again. Ronin's combat is wide as an ocean, deep as a puddle.

Tsushima's combat was terrible from a mechanical standpoint but it served its purpose.
it's exaclty like wolong yeah. what is deep combat to u?
Mike Mar 21 @ 10:20am 
Originally posted by AILAD:
Yeah, you have a bunch of weapons to press the two buttons with. It's Wo Long all over again. Ronin's combat is wide as an ocean, deep as a puddle.

Tsushima's combat was terrible from a mechanical standpoint but it served its purpose.

LOL by mid to late game in Wo Long the player was juggling 2 weapons, each weapon had 6 Martial arts (12 total), then they had 8 spell usuable at any time, then they had some of the DLC weapons with deeper movesets,...etc. This involved quick swaping to sets of MAs, mid combat, comboing MAs into one another, ...etc.

Was Wo Long as complex as Nioh? Of course not, but Wo Long is still has deeper combat then 99% of the action RPGs out there lol.

Ronin is even deeper then Wo Long, and both involve much more then mashing one or 2 buttons like you keep saying. In Ronin you have the normal attack, counterspark, block, Style cancel, quick gun shot, then you have button combinations like Martial Arts. This along is 5-6 buttons being used for the BASICS of this combat system, add in more advance techniques and I;m about 99% sure your little head would not handle it lol.

I find it funny you keep trolling these forum about shallow combat yet you shill for Shadows which literally has the most basic combat of them all lol.
Last edited by Mike; Mar 21 @ 10:31am
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