Rise of the Ronin

Rise of the Ronin

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F. Container 13 de mar. às 6:58
Combat stances like Nioh2?
Hi. Interested in buying the game once the performance issues are resolved, and I am wondering something about the combat.
For context, Nioh 2's combat is by far one of my favourite in the last decade. Big fan of the combat stances, especially. Are there stances in Rise of the Ronin? If so, how do they compare to Nioh's? thx

Edit: thx everyone!! I think now I know what to expect from Ronin's stances
Última alteração por F. Container; 13 de mar. às 20:11
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Xendra 13 de mar. às 22:13 
Originalmente postado por causality:
Originalmente postado por Xendra:
many ways to swing sword
few reasons to want to

Nioh 2 and Stranger of Paradise enemy variety gave you a reason to want to use the mechanics. Most fights in Ronin just feel the same, which turns all the mechanics into not much more than flavor
Well that is kind of obvious, you aren't fighting yokai or monsters. Yokai are like 90% of the enemies in Nioh with the remaining 10% being reskinned fodder or human bosses.

"It's obvious that the combat is bland"

yep
Looking forward to Ninja Gaiden 4
Snow 13 de mar. às 22:29 
DO NOT BUY IT FOR THE STANCES THEY ARE TERRIBLY IMPLEMENTED!!!
mccluckers 13 de mar. às 22:51 
Its pretty simple, instead of 3 different stances; low med and high, there are 3 types of styles, being "chi" "jin" and "ten", which each have a different type/class of weapon they are most effective against, and least effective against for the matter..

think about styles as movesets and style types as stances

The big differences are that some of the styles are unlockable, and not availabe from the start. you need to complete certain actions, or level up, to unlock new styles. Additionally there are sometimes multiple style variations for each weapon, for each of the 3 types of styles of chi, jin and ten. The styles vary greatly from eachother in terms of movesets, but fall into one of the 3 types. Finally each style also has a level associated with it and the more you use it, it levels up and you can unlock new moves.

There are still skills to enable attacks when you switch stances styles while attacking to extend combos, which im very very happy about :D
Última alteração por mccluckers; 13 de mar. às 22:58
causality (Banido(a)) 13 de mar. às 22:51 
Originalmente postado por Xendra:
Originalmente postado por causality:
Well that is kind of obvious, you aren't fighting yokai or monsters. Yokai are like 90% of the enemies in Nioh with the remaining 10% being reskinned fodder or human bosses.

"It's obvious that the combat is bland"

yep
Looking forward to Ninja Gaiden 4
It's only bland if you lack skill expression and do basic combos. :zazen:
Xendra 13 de mar. às 23:01 
Originalmente postado por causality:
Originalmente postado por Xendra:

"It's obvious that the combat is bland"

yep
Looking forward to Ninja Gaiden 4
It's only bland if you lack skill expression and do basic combos. :zazen:

simply having lots of options does not make a game good on its own.

Just like how slamming 500 icons on an open world map doesn't automatically make an open world great, slamming 500 different attacks into a combat system does not automatically make the combat great.

It's still better than most action games (because most action games are designed worse than things from 20 years ago), but it's not even close to what Team Ninja has shown they are capable of with previous combat systems.
Última alteração por Xendra; 14 de mar. às 0:36
Simbolic 14 de mar. às 0:01 
This 3 min video explains it perfectly.
https://www.youtube.com/watch?v=A0v7c3LXFg0
gungadin22000 14 de mar. às 0:34 
I've only just started unlocking a few new types of stances and the system seems really interesting. The naming throws me off a bit, howevever. Perhaps they shoulda been named something more westernised for the gaijin customer base?
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Postado a: 13 de mar. às 6:58
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