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"It's obvious that the combat is bland"
yep
Looking forward to Ninja Gaiden 4
think about styles as movesets and style types as stances
The big differences are that some of the styles are unlockable, and not availabe from the start. you need to complete certain actions, or level up, to unlock new styles. Additionally there are sometimes multiple style variations for each weapon, for each of the 3 types of styles of chi, jin and ten. The styles vary greatly from eachother in terms of movesets, but fall into one of the 3 types. Finally each style also has a level associated with it and the more you use it, it levels up and you can unlock new moves.
There are still skills to enable attacks when you switch stances styles while attacking to extend combos, which im very very happy about :D
simply having lots of options does not make a game good on its own.
Just like how slamming 500 icons on an open world map doesn't automatically make an open world great, slamming 500 different attacks into a combat system does not automatically make the combat great.
It's still better than most action games (because most action games are designed worse than things from 20 years ago), but it's not even close to what Team Ninja has shown they are capable of with previous combat systems.
https://www.youtube.com/watch?v=A0v7c3LXFg0