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If you stand still, it crouches. If you hold the button while moving you will maybe run slightly, but will crouch right away, or if you hold the button while running, you will slide to crouch.
Though you might get annoyed for having worse time crouching, but it's so much better to run around, and doesn't interfere with dodging and you can use the same button to run and slide.
Also your right hand is free to use the camera while you run.
You made post about the alternate run option here.
https://steamcommunity.com/app/1340990/discussions/0/604153951183505762/
Aka make sure you don't use any third party controller apps.
You can check in steam settings - controller, above what controller steam can detect.
The point is to see what controllers it can see, even if you don't use steam input. So you can find out if any duplicate controllers the game could be detecting, if steam can detect it, the game can also.
And I don't use steam input, I use Dualsense natively.
I have only 1 controller connected, and steam detects only 1 controller, and windows only shows 1 controller.
anyways i bought a new controller (i recommend gamesir they are incredible) and i have had 0 issues since.
it's weird that both you and your friend have it tho, possibly also a issue with the steam controller settings, go into steam hud ingame, click on the controller symbol and turn off steam controls that might fix it.
The game just prioritizes making you dodge if you're inputting a direction when you press and hold Circle when recovering from most attacks. If you want to reliably start running in combat after an attack, you either need to press and hold Circle much earlier in your attack animation, or press and hold Circle the moment after your character can start moving freely after an attack.
That's the weird thing: it only happens during or after a fight. Otherwise, it never happens. If it was a double input issue, it would also happen when I'm not fighting, but it's never the case.
I've tried both the native controller support and Steam Input, but they had the same issue.
It's not a buffer issue because it can also happen a few seconds after I stop fighting completely.