Rise of the Ronin

Rise of the Ronin

View Stats:
Input issue: character sometimes dodging when I want to run
Holding circle (B on Xbox) makes your character run by default, but I’ve noticed that during or after a fight, my character often dodges instead of running when I'm holding the button. It’s really annoying, and it happens to both me and my friend.

Is this a common issue for anyone else, or is it just us?
Last edited by Six; May 5 @ 4:15am
< >
Showing 1-6 of 6 comments
You can use the feature to put the crouch and run to L3 also it says "hold button to run", which actually is you push once to run, aka it's toggle instead of what the title says.
If you stand still, it crouches. If you hold the button while moving you will maybe run slightly, but will crouch right away, or if you hold the button while running, you will slide to crouch.

Though you might get annoyed for having worse time crouching, but it's so much better to run around, and doesn't interfere with dodging and you can use the same button to run and slide.
Also your right hand is free to use the camera while you run.

You made post about the alternate run option here.
https://steamcommunity.com/app/1340990/discussions/0/604153951183505762/
Last edited by IchigoMait; May 5 @ 6:18am
Six May 5 @ 7:25am 
I've tried this before, and my character would sometimes not start running before I pressed L3 a second time. My friend is using this method instead of circle right now, and he's encountering this issue too (always during a fight or right after a fight). Does that ever happen to you too?
Originally posted by Six:
I've tried this before, and my character would sometimes not start running before I pressed L3 a second time. My friend is using this method instead of circle right now, and he's encountering this issue too (always during a fight or right after a fight). Does that ever happen to you too?
Never, you're prolly having double input.

Aka make sure you don't use any third party controller apps.

You can check in steam settings - controller, above what controller steam can detect.
The point is to see what controllers it can see, even if you don't use steam input. So you can find out if any duplicate controllers the game could be detecting, if steam can detect it, the game can also.
And I don't use steam input, I use Dualsense natively.

I have only 1 controller connected, and steam detects only 1 controller, and windows only shows 1 controller.
Last edited by IchigoMait; May 5 @ 7:33am
Bryan May 5 @ 8:05am 
that honestly sounds more like a controller issue than a problem with the game, my old controller had a similar issue, when i pressed LT it would also count as RT (yes both at the same time) it made many games like rise of ronin unplayable since i couldn't use the pistol or the pistol execution, it would always just launch a grappling hook lol.

anyways i bought a new controller (i recommend gamesir they are incredible) and i have had 0 issues since.

it's weird that both you and your friend have it tho, possibly also a issue with the steam controller settings, go into steam hud ingame, click on the controller symbol and turn off steam controls that might fix it.
Last edited by Bryan; May 5 @ 8:07am
ouma May 5 @ 9:38am 
Originally posted by Six:
Holding circle (B on Xbox) makes your character run by default, but I’ve noticed that during or after a fight, my character often dodges instead of running when I'm holding the button. It’s really annoying, and it happens to both me and my friend.

Is this a common issue for anyone else, or is it just us?

The game just prioritizes making you dodge if you're inputting a direction when you press and hold Circle when recovering from most attacks. If you want to reliably start running in combat after an attack, you either need to press and hold Circle much earlier in your attack animation, or press and hold Circle the moment after your character can start moving freely after an attack.
Six May 6 @ 1:32am 
Originally posted by IchigoMait:
Originally posted by Six:
I've tried this before, and my character would sometimes not start running before I pressed L3 a second time. My friend is using this method instead of circle right now, and he's encountering this issue too (always during a fight or right after a fight). Does that ever happen to you too?
Never, you're prolly having double input.

That's the weird thing: it only happens during or after a fight. Otherwise, it never happens. If it was a double input issue, it would also happen when I'm not fighting, but it's never the case.

Originally posted by Bryan:
it's weird that both you and your friend have it tho, possibly also a issue with the steam controller settings, go into steam hud ingame, click on the controller symbol and turn off steam controls that might fix it.

I've tried both the native controller support and Steam Input, but they had the same issue.

Originally posted by ouma:
Originally posted by Six:
Holding circle (B on Xbox) makes your character run by default, but I’ve noticed that during or after a fight, my character often dodges instead of running when I'm holding the button. It’s really annoying, and it happens to both me and my friend.

Is this a common issue for anyone else, or is it just us?

The game just prioritizes making you dodge if you're inputting a direction when you press and hold Circle when recovering from most attacks. If you want to reliably start running in combat after an attack, you either need to press and hold Circle much earlier in your attack animation, or press and hold Circle the moment after your character can start moving freely after an attack.

It's not a buffer issue because it can also happen a few seconds after I stop fighting completely.
< >
Showing 1-6 of 6 comments
Per page: 1530 50