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Though I didn't notice anything different.
make sure not to use below quality resolution scaling (below 66.7% if not using dlss/fsr)
make sure not to use prioritize fps instead of graphics, aka the former will lower graphics settings to maintain fps
also if you're messing with graphics settings, do a game restart, the resolution can look pretty bad after messing around with it too much
Using RTX 4070 12GB, i7 14700K, 48GB DDR4, 15GB custom page file on a SSD with rapid mode (11/8.5GB read/write), game installed on 4th gen nvme (7/3.5GB read/write), rebar custom enabled (though might have to check if it causes some shader/texture issues).
To get almost solid 60 fps or 120 with either framegen @1080p with dlss quality aka 66.7% scaling/720p.
Only use framegen in this game if you can at least get 60fps and your monitor is at least 120 refresh rate:
Balanced
66.7%/720p
58%/626p
Balanced: Ultra
Balanced: Ultra
Low grass is less dense, but it's more evened out than Medium https://imgsli.com/Mzc0ODQw/1/2
You'll need DLSS anyway, no matter what your resolution is since TAA has a horrible blur in this game. It also has a DLAA option, if your GPU can handle.
There are some improvements on the CPU side, meaning you'll still hit a 100% usage, which leads to sound skipping and general slowdown of the whole game, but not as often as before. On the positive side, this only happens in city areas, which is still a large part of the game but your CPU won't be cooked all the time.