Rise of the Ronin

Rise of the Ronin

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Why is the player character so skinny in the Cutscenes?
Atleast for female versions I haven't played male version. I have like all the weight limits maxed out. Looks fine while playing, but the cut-scenes are screwing with me. Keep thinking why is her head so big when I already proportioned it all fine. Then found out wasn't cuz head was bigger. The whole body was altered to look scrawny. Generally in the arms and legs. Other games like Wo long did the samething. Nioh 2 probably did as well, haven't checked it but assume it is. I don't understand why it's never been addressed. Especially considering they have like the best CC in there games.
Last edited by Simbolic; Apr 23 @ 9:20am
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Showing 1-12 of 12 comments
bro finally i thought i was tweakin

same deal here, ive got a big ♥♥♥♥♥ cac but i noticed in 1 cutscene i was a twig so i went to further bulk her up - lo and behold shes still a twig in cutscenes.. this game has what feels like a never ending supply of random ass bugs i dont get how they thought this was okay to release even aside from poor performance
Best to write in a reply in the bug report thread and attach screenshots of comparison between gameplay and cs.

What clothing is your character wearing?
Last edited by hwaitinghoshino; Apr 24 @ 3:57am
Eut Apr 24 @ 6:59am 
This happens in some select cutscenes. Your character size is purposefully limited in some cases. Devs are just braindead really. They give height and weight options only for it to not matter in cutscenes where you actually get to see your character. Meanwhile my short twin is towering over my max height character whenever I fight her. Just dumbass decisions all around
Simbolic Apr 24 @ 9:54am 
Originally posted by Mother Mushroom:
bro finally i thought i was tweakin

same deal here, ive got a big ♥♥♥♥♥ cac but i noticed in 1 cutscene i was a twig so i went to further bulk her up - lo and behold shes still a twig in cutscenes.. this game has what feels like a never ending supply of random ass bugs i dont get how they thought this was okay to release even aside from poor performance
Yeah can really drive me nuts too, not sure a bug type of thing. Seeing it's used in other games. I know some resolution scaling can alter characters width. Maybe something relative to that. Which they game using for every game, maybe some kind of file compression method. There engine uses, just hoping doesn't continue to persist throughout other upcoming games.
Simbolic Apr 24 @ 9:58am 
Originally posted by hwaitinghoshino:
Best to write in a reply in the bug report thread and attach screenshots of comparison between gameplay and cs.

What clothing is your character wearing?
I would but doesn't seem to me like would matter tbh. I can't see them actually going out of there way to fix something like that. That same problem happened with there other games. So likely it's something more internal in there software.
Simbolic Apr 24 @ 10:03am 
Originally posted by Eut:
This happens in some select cutscenes. Your character size is purposefully limited in some cases. Devs are just braindead really. They give height and weight options only for it to not matter in cutscenes where you actually get to see your character. Meanwhile my short twin is towering over my max height character whenever I fight her. Just dumbass decisions all around
Didn't know changed there height, yeah that kind sucks too. Both females? wondering if just effects the female.
Originally posted by Simbolic:
Originally posted by Mother Mushroom:
bro finally i thought i was tweakin

same deal here, ive got a big ♥♥♥♥♥ cac but i noticed in 1 cutscene i was a twig so i went to further bulk her up - lo and behold shes still a twig in cutscenes.. this game has what feels like a never ending supply of random ass bugs i dont get how they thought this was okay to release even aside from poor performance
Yeah can really drive me nuts too, not sure a bug type of thing. Seeing it's used in other games. I know some resolution scaling can alter characters width. Maybe something relative to that. Which they game using for every game, maybe some kind of file compression method. There engine uses, just hoping doesn't continue to persist throughout other upcoming games.
Resolution scaling doesn't alter characters width.
If you're using the wrong aspect ratio that stretches to fullscreen/window (or resolution with the wrong aspect ratio), then everything gets stretched. Either thinner or wider, depending what the native is and what to what it was changed.
Originally posted by Eut:
This happens in some select cutscenes. Meanwhile my short twin is towering over my max height character whenever I fight her. Just dumbass decisions all around

Yeah, NPC bosses being bigger than the player for easier visibility purposes is kinda a common thing in video games. If you want to take from recent TN history, It was done with the Guan Yu fight in Wo Long, for example.
Simbolic Apr 24 @ 4:40pm 
Originally posted by IchigoMait:
Originally posted by Simbolic:
Yeah can really drive me nuts too, not sure a bug type of thing. Seeing it's used in other games. I know some resolution scaling can alter characters width. Maybe something relative to that. Which they game using for every game, maybe some kind of file compression method. There engine uses, just hoping doesn't continue to persist throughout other upcoming games.
Resolution scaling doesn't alter characters width.
If you're using the wrong aspect ratio that stretches to fullscreen/window (or resolution with the wrong aspect ratio), then everything gets stretched. Either thinner or wider, depending what the native is and what to what it was changed.
i'm only spit balling here man wasn't talking about the resolution scaling we can use. As I said maybe something relative to that or similar. Since as you said which is true it can stretch or slim the in game models. So not saying it is that but perhaps something to do with that.
Soul Apr 24 @ 5:07pm 
Originally posted by hwaitinghoshino:
Best to write in a reply in the bug report thread and attach screenshots of comparison between gameplay and cs.

What clothing is your character wearing?

You really think KOEI cares the address bugs. Their games over the past decade have been buggy messes and they never address them. They put minimum effort in everything they do nowadays. Their games offer less but charge more.
Simbolic Apr 24 @ 5:38pm 
Originally posted by Soul:
Originally posted by hwaitinghoshino:
Best to write in a reply in the bug report thread and attach screenshots of comparison between gameplay and cs.

What clothing is your character wearing?

You really think KOEI cares the address bugs. Their games over the past decade have been buggy messes and they never address them. They put minimum effort in everything they do nowadays. Their games offer less but charge more.
Haven't played all there games but seems like Nioh 2 was last game they made. That they actually put some serious effort in. Other games aren't bad but are lacking when compared to Nioh 2. Wo Long seemed alot smaller Rise of Ronin has very bare open world. Similar to what would expect from Dynasty Warriors. Even the new Ninja Gaiden remaster or remake. Was barely improved, still had same janky camera and I heard some content was even cut out from Sigma 2 version. Only thing was improved was the graphics to the base game. Then they slap on a full price tag on it.
Eut Apr 25 @ 1:50am 
Originally posted by hwaitinghoshino:
Originally posted by Eut:
This happens in some select cutscenes. Meanwhile my short twin is towering over my max height character whenever I fight her. Just dumbass decisions all around

Yeah, NPC bosses being bigger than the player for easier visibility purposes is kinda a common thing in video games. If you want to take from recent TN history, It was done with the Guan Yu fight in Wo Long, for example.
Yes I know, but I find that perfectly useless. Its not like players are blind. Fighting a giant bimbo is jarring especially if you proportioned the character properly. Anyway it extends to cutscenes and wo long did it as well.


Also Guan Yu by default had height values impossible to attain via character creator which is another garbage decision in that game (alongside forced cutscene scale)
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