Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After the second sentence it's just extra quirks how the game works.
Sorry that I read books, when I was a child, decades ago.
Also I like reading patch notes.
It's a lot of word salad.
Are you saying that we should cap the fps to 120 on nvidia, and have the game run at 60fps mode ? What would that accomplish ?
You are literally complaining right now what I literally explained with the rest of it, why I'm using it like that.
Like in the title says you're using framegen.
The in game fps limiter does not limit based on framegen output it limits based on real fps.
The outside fps limiter limits based on framegen output, but that's with dlss. With fsr the value you use there will be double.
Everything needed is literally already said.
And you literally are complaining about not understanding why do that, when I already explained why do that.
Or "After the second sentence it's just extra quirks how the game works." does this not mean "why" to you?
(aka can't read sentences, needs spreadsheet style rows with minimal info)
(framegen can double the fps, but it's not real fps and in game fps limit doesn't care about it)
If you can get 60 fps without framegen, the following applies:
(I'm also assuming if someone can get 120fps without framegen, then the in game fps limit 120 would be smooth, but that would be only useful for 240hz+ monitor users)
With FSR framegen:
In game fps limit 60, outside fps limit 60, fps will be limited to 120. SMOOTH.
In game fps limit 120, outside fps limit 120, fps will be limited to 240. Stutters.
In game fps limit 120, outside fps limit 90, fps will be limited to 180. Stutters.
With DLSS framegen:
In game fps limit 60, outside fps limit 120 at least, fps will be limited to 120. SMOOTH.
In game fps limit 120, outside fps limit 120, fps will be 120. Stutters.
In game fps limit 120, outside fps limit 90, fps will be limited to 90. Stutters.
Without framegen:
In game fps limit 60, outside fps limit 60+. SMOOTH.
In game fps limit 120, outside fps limit 90. Stutters.
In game fps limit 120, outside fps limit 120. Stutters.
(thus I use for this game 120fps limit in the drivers and in the game I use 60fps limit, if I try out fsr framegen the fps will be limited to 120 because of in game fps limit, with dlss fps will be limited to 120, because of driver fps limit, but weirdly for the latter, 120 in game fps limit causes stutters, even if fps is same)
In my subjektive perception the game runs the smoothest when I set ingame limit to 60 and then add an outside limit of 59 with Special-K, that has among all the limiters I used usually the smoothest results. Then with DLSS fame-gen it takes me to 118fps in the end, perfect in the VRR range of my 120Hz display.
But as the game performance is overall extremely inconsistent there are still occasional drops ...
As the in-game limiter also is bad in results in bad frametimes / stuttering, the best solution I found on my setup is to set a good external limiter, e.g. by Special-K (works better than RTSS) just 1 fps below the limit set in-game ;like this the slowdown is minimal to the point I dont notice it and you can get perfect frametimes (as long as there is none of the slowdowns happening)
But the game stutters for me extremely with 30fps limit aka it has frameskipping, but also when using 120fps limit, as in reality it can't get near it without framegen.
If you're using dlss framegen.
And you can get without framegen 60 or with framegen 120.
Then set in game fps limit to 60, and driver fps limit to 120 or more.
You'll then get then smooth framerate, it won't go above 120 anyway, because in game fps is 60, the driver fps limit helps just in case.
Double that, if you get 120 fps without framegen and etc.
If you're using fsr framegen. (fsr fg + nvidia driver fps limiter = the limit is doubled)
And you can get without framegen 60 or with framegen 120.
Then set in game fps limit to 60, and driver fps limit to 60 or more.
You'll then get then smooth framerate, it won't go above 120 anyway, because in game fps is 60, the driver fps limit helps just in case.
Double that, if you get 120 fps without framegen and etc.
If you don't use framegen, then just the in game fps limit to what you can actually get, driver fps limit won't matter there anymore, as it's already limited.
The in game fps behaviour with framegen depends on the game, same with driver fps limit + framegen interaction can differ.
Mostly they work fine, but if there is a quirk, then fsr fg + driver limit = 2x limit, while in game is the reverse, while with dlss fg the driver limiter !!seems!! to work fine, but in game fps limit can be based on real fps instead, just like fsr fg + in game limiter.
That's exactly what I did, 120 in game and 60 fps (better frame time) with RTSS. Never had the problem of the game running at half speed, and I'm in the Edo area.