Rise of the Ronin

Rise of the Ronin

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To get smooth fps with dlss or fsr framegen, if you can get at least 60 fps without framegen.
Limit outside of the game in the drivers the fps to 120, if you use something lower with dlss you'll get stutter, because you'll be actually below 60.

Then in the game fps limit to 60.

With either setting fsr or dlss framegen, the game will still run at 120fps, but real render will be 60.
It's much smoother than using the 120fps in game limit, the fps was both ways still the same, but smoothness difference is so noticeable.

The fsr framegen also has some weird quirk, if you're outside frame limit is 60/90/120, then the actual max limit will be 120/180/240, while the in game fps limit is 120.
With dlss framegen it didn't seem to do it, when I was using 90fps limit or with 120fps limit, while the in game fps limit was 120, 90 was still 90.

Both though stutter, when the fps isn't exactly as the in game fps setting.
If I use in game 60fps limit I get no stutter with or without any framegen.
If I use in game 120fps limit I get stutter.
Outside fps limits didn't help in terms of stutter, when the in game fps limit was 120 or 30.

In game 30fps limit is though obviously an extreme stutter fest.
Last edited by IchigoMait; Apr 21 @ 10:15am
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Showing 1-12 of 12 comments
Can you explain what you are trying to say in a sentence or less ?
IchigoMait Apr 22 @ 6:06am 
Originally posted by Lahoo Eckbert:
Can you explain what you are trying to say in a sentence or less ?
Read the first and second sentence again to get what the title says.

After the second sentence it's just extra quirks how the game works.

Sorry that I read books, when I was a child, decades ago.
Also I like reading patch notes.
Last edited by IchigoMait; Apr 22 @ 6:09am
Originally posted by IchigoMait:
Originally posted by Lahoo Eckbert:
Can you explain what you are trying to say in a sentence or less ?
Read the first and second sentence again to get what the title says.

After the second sentence it's just extra quirks how the game works.

Sorry that I read books, when I was a child, decades ago.
Also I like reading patch notes.

It's a lot of word salad.
Are you saying that we should cap the fps to 120 on nvidia, and have the game run at 60fps mode ? What would that accomplish ?
IchigoMait Apr 22 @ 10:40am 
Originally posted by Lahoo Eckbert:
Originally posted by IchigoMait:
Read the first and second sentence again to get what the title says.

After the second sentence it's just extra quirks how the game works.

Sorry that I read books, when I was a child, decades ago.
Also I like reading patch notes.

It's a lot of word salad.
Are you saying that we should cap the fps to 120 on nvidia, and have the game run at 60fps mode ? What would that accomplish ?
You didn't want to read the rest of it.

You are literally complaining right now what I literally explained with the rest of it, why I'm using it like that.

Like in the title says you're using framegen.

The in game fps limiter does not limit based on framegen output it limits based on real fps.
The outside fps limiter limits based on framegen output, but that's with dlss. With fsr the value you use there will be double.

Everything needed is literally already said.

And you literally are complaining about not understanding why do that, when I already explained why do that.
Or "After the second sentence it's just extra quirks how the game works." does this not mean "why" to you?
Last edited by IchigoMait; Apr 22 @ 10:41am
IchigoMait Apr 22 @ 10:50am 
Originally posted by Lahoo Eckbert:
Originally posted by IchigoMait:
Read the first and second sentence again to get what the title says.

After the second sentence it's just extra quirks how the game works.

Sorry that I read books, when I was a child, decades ago.
Also I like reading patch notes.

It's a lot of word salad.
Are you saying that we should cap the fps to 120 on nvidia, and have the game run at 60fps mode ? What would that accomplish ?
Dumbed down version:
(aka can't read sentences, needs spreadsheet style rows with minimal info)

(framegen can double the fps, but it's not real fps and in game fps limit doesn't care about it)
If you can get 60 fps without framegen, the following applies:
(I'm also assuming if someone can get 120fps without framegen, then the in game fps limit 120 would be smooth, but that would be only useful for 240hz+ monitor users)

With FSR framegen:
In game fps limit 60, outside fps limit 60, fps will be limited to 120. SMOOTH.
In game fps limit 120, outside fps limit 120, fps will be limited to 240. Stutters.
In game fps limit 120, outside fps limit 90, fps will be limited to 180. Stutters.

With DLSS framegen:
In game fps limit 60, outside fps limit 120 at least, fps will be limited to 120. SMOOTH.
In game fps limit 120, outside fps limit 120, fps will be 120. Stutters.
In game fps limit 120, outside fps limit 90, fps will be limited to 90. Stutters.

Without framegen:
In game fps limit 60, outside fps limit 60+. SMOOTH.
In game fps limit 120, outside fps limit 90. Stutters.
In game fps limit 120, outside fps limit 120. Stutters.

(thus I use for this game 120fps limit in the drivers and in the game I use 60fps limit, if I try out fsr framegen the fps will be limited to 120 because of in game fps limit, with dlss fps will be limited to 120, because of driver fps limit, but weirdly for the latter, 120 in game fps limit causes stutters, even if fps is same)
Last edited by IchigoMait; Apr 22 @ 10:59am
Do you have frametime graphs as evidence for your statements?

In my subjektive perception the game runs the smoothest when I set ingame limit to 60 and then add an outside limit of 59 with Special-K, that has among all the limiters I used usually the smoothest results. Then with DLSS fame-gen it takes me to 118fps in the end, perfect in the VRR range of my 120Hz display.
But as the game performance is overall extremely inconsistent there are still occasional drops ...
0wnz0r Apr 22 @ 6:19pm 
y not remove all limiters but cap to 60 in rtss or nvidia app?
Originally posted by 0wnz0r:
y not remove all limiters but cap to 60 in rtss or nvidia app?
There is no option to have the game running uncapped, you have to set a target framerate in-game and have to choose between 30, 60 or 120. If you just set it to 120 in-game and then apply an external limit at 60 the game will run at half speed, at least for some (many?) people; my system does that at well.
As the in-game limiter also is bad in results in bad frametimes / stuttering, the best solution I found on my setup is to set a good external limiter, e.g. by Special-K (works better than RTSS) just 1 fps below the limit set in-game ;like this the slowdown is minimal to the point I dont notice it and you can get perfect frametimes (as long as there is none of the slowdowns happening)
Originally posted by ragnarok666:
Originally posted by 0wnz0r:
y not remove all limiters but cap to 60 in rtss or nvidia app?
There is no option to have the game running uncapped, you have to set a target framerate in-game and have to choose between 30, 60 or 120. If you just set it to 120 in-game and then apply an external limit at 60 the game will run at half speed, at least for some (many?) people; my system does that at well.
As the in-game limiter also is bad in results in bad frametimes / stuttering, the best solution I found on my setup is to set a good external limiter, e.g. by Special-K (works better than RTSS) just 1 fps below the limit set in-game ;like this the slowdown is minimal to the point I dont notice it and you can get perfect frametimes (as long as there is none of the slowdowns happening)
There was no slowdown interaction for me, that would only happen if you didn't have frame skipping for some reason, aka the game wouldn't stutter, even if the fps was low or whatever.
But the game stutters for me extremely with 30fps limit aka it has frameskipping, but also when using 120fps limit, as in reality it can't get near it without framegen.

If you're using dlss framegen.
And you can get without framegen 60 or with framegen 120.
Then set in game fps limit to 60, and driver fps limit to 120 or more.
You'll then get then smooth framerate, it won't go above 120 anyway, because in game fps is 60, the driver fps limit helps just in case.
Double that, if you get 120 fps without framegen and etc.

If you're using fsr framegen. (fsr fg + nvidia driver fps limiter = the limit is doubled)
And you can get without framegen 60 or with framegen 120.
Then set in game fps limit to 60, and driver fps limit to 60 or more.
You'll then get then smooth framerate, it won't go above 120 anyway, because in game fps is 60, the driver fps limit helps just in case.
Double that, if you get 120 fps without framegen and etc.

If you don't use framegen, then just the in game fps limit to what you can actually get, driver fps limit won't matter there anymore, as it's already limited.

The in game fps behaviour with framegen depends on the game, same with driver fps limit + framegen interaction can differ.
Mostly they work fine, but if there is a quirk, then fsr fg + driver limit = 2x limit, while in game is the reverse, while with dlss fg the driver limiter !!seems!! to work fine, but in game fps limit can be based on real fps instead, just like fsr fg + in game limiter.
Last edited by IchigoMait; Apr 23 @ 5:50am
Originally posted by IchigoMait:
With DLSS framegen:
In game fps limit 60, outside fps limit 120 at least, fps will be limited to 120. SMOOTH.
I have no idea what you are saying but I'll try this.
0wnz0r Apr 23 @ 11:27am 
Originally posted by ragnarok666:
Originally posted by 0wnz0r:
y not remove all limiters but cap to 60 in rtss or nvidia app?
There is no option to have the game running uncapped, you have to set a target framerate in-game and have to choose between 30, 60 or 120. If you just set it to 120 in-game and then apply an external limit at 60 the game will run at half speed, at least for some (many?) people; my system does that at well.
As the in-game limiter also is bad in results in bad frametimes / stuttering, the best solution I found on my setup is to set a good external limiter, e.g. by Special-K (works better than RTSS) just 1 fps below the limit set in-game ;like this the slowdown is minimal to the point I dont notice it and you can get perfect frametimes (as long as there is none of the slowdowns happening)
ah i see
Virgo Apr 23 @ 1:21pm 
Originally posted by ragnarok666:
Originally posted by 0wnz0r:
y not remove all limiters but cap to 60 in rtss or nvidia app?
There is no option to have the game running uncapped, you have to set a target framerate in-game and have to choose between 30, 60 or 120. If you just set it to 120 in-game and then apply an external limit at 60 the game will run at half speed, at least for some (many?) people; my system does that at well.
As the in-game limiter also is bad in results in bad frametimes / stuttering, the best solution I found on my setup is to set a good external limiter, e.g. by Special-K (works better than RTSS) just 1 fps below the limit set in-game ;like this the slowdown is minimal to the point I dont notice it and you can get perfect frametimes (as long as there is none of the slowdowns happening)

That's exactly what I did, 120 in game and 60 fps (better frame time) with RTSS. Never had the problem of the game running at half speed, and I'm in the Edo area.
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