Rise of the Ronin

Rise of the Ronin

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The camera obstrucked by the walls
Been killed too many times for this reason I can't see the characters at all
Last edited by Oscar von BJ; Apr 5 @ 4:34am
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Showing 16-28 of 28 comments
Originally posted by n1lknarf:
Originally posted by Oscar von BJ:
So the ridiculous become a reasonable right?

In all sports there's a limit to the arenas. Managing your positioning is part of the fight. I get bosses can push you towards a wall in 1 hit, but just counter or dodge them. It happens to me too, but it's a skill issue.

Call your mom tell her abt your skills make her proud
However, this is a problem in every third-person game and not specific to Ronin.
But here it could be more obvious, because due to the dynamaic nature of the fights.
Originally posted by Pnume:
Originally posted by D. Flame:
False. It has been a solved issue for generations now.

Other games already just let the camera clip through the environment, and have the environment be see through from the other side.

There's exactly the same issue in every single Fromsoft games, every single Team Ninja games, Lie of P, Khazan, Lord of the Fallen. Get close to a wall a move the camera and see what happens! I don't know what you're smoking.
LEL

https://cdn.steamusercontent.com/ugc/18684416527360466/BC350A43D3433C895FE99704718EE150167F03C7/

Look at Nioh 2 obstructing my camera view, oh wait... Nioh 2 was competently made.

Sure, Nioh 2 doesn't do the smarter option of passing through the wall, but it at least lets me still see my character's general position and what is in front of them.

In RotR, I have died because literally all I can see is a wall.
Last edited by D. Flame; Apr 6 @ 4:34am
@D. Flame
It's the same in Ronin
https://youtu.be/Ym3_D172DOU
It's an issue in the small arenas you fight in for the sparring stuff at the dojos/ninja village, but it is what it is.
Originally posted by Nöitalommi:
@D. Flame
It's the same in Ronin
https://youtu.be/Ym3_D172DOU
Nope. I can literally back into a wall in Nioh 2, and my character will still be visible. If I get too close to a wall in RotR, my character literally disappears.
jpjp Apr 6 @ 6:16pm 
Too many fanboys here who blindly defend the game even when others raise legitimate, indefensible issues.
Originally posted by D. Flame:
Originally posted by Nöitalommi:
@D. Flame
It's the same in Ronin
https://youtu.be/Ym3_D172DOU
Nope. I can literally back into a wall in Nioh 2, and my character will still be visible. If I get too close to a wall in RotR, my character literally disappears.

Oh, I thought you only wanted to show with your video how the rotating camera behaves when the character is standing in a small corridor.
D. Flame Apr 6 @ 10:31pm 
Originally posted by Nöitalommi:
Originally posted by D. Flame:
Nope. I can literally back into a wall in Nioh 2, and my character will still be visible. If I get too close to a wall in RotR, my character literally disappears.

Oh, I thought you only wanted to show with your video how the rotating camera behaves when the character is standing in a small corridor.
I mean I could post a clip from both games and back into a wall. In the Rise of the Ronin, my character will literally disappear. In Nioh 2, The camera just closes all the way in.

Then in Rise of the Ronin, many buildings have overhangs, so if you try to raise the camera, those block your view instead.
Originally posted by D. Flame:
Originally posted by Nöitalommi:

Oh, I thought you only wanted to show with your video how the rotating camera behaves when the character is standing in a small corridor.
I mean I could post a clip from both games and back into a wall. In the Rise of the Ronin, my character will literally disappear. In Nioh 2, The camera just closes all the way in.

Then in Rise of the Ronin, many buildings have overhangs, so if you try to raise the camera, those block your view instead.

But seeing a close-up of your character in the middle of a fight isn't exactly helpful either. I think it's better if the character is then faded out. It's not perfect, but it makes it easier to see what your opponents are doing.
D. Flame Apr 7 @ 12:26am 
Originally posted by Nöitalommi:
Originally posted by D. Flame:
I mean I could post a clip from both games and back into a wall. In the Rise of the Ronin, my character will literally disappear. In Nioh 2, The camera just closes all the way in.

Then in Rise of the Ronin, many buildings have overhangs, so if you try to raise the camera, those block your view instead.

But seeing a close-up of your character in the middle of a fight isn't exactly helpful either. I think it's better if the character is then faded out. It's not perfect, but it makes it easier to see what your opponents are doing.
Nah. Your opponent is never so close that it would matter unless they literally have you pinned in the corner, in which case, you can just block then teleport through most enemies with a Feral Burst counter.

I RotR, you just get shredded because you can't even see your character, often can't see the opponent either, don't have anything remotely close to a feral Burst counter to get out, and block is much flimsier in this game vs Nioh2.
causality (Banned) Apr 7 @ 1:30am 
Thankfully the schizo camera can only assassinate you in a few missions but yeah when it happens it doesn't feel good since you can't react to what the enemy is doing when you can't see them.
Originally posted by causality:
Thankfully the schizo camera can only assassinate you in a few missions but yeah when it happens it doesn't feel good since you can't react to what the enemy is doing when you can't see them.
EXACTLY
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