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번역 관련 문제 보고
So this might also follow a similar princible.
-Advantage (Blue Arrow) gives more stagger/ki damage, and longer panic duration upon successful Counterspark/parry.
-Disadvantage (Red Arrow) gives less stagger/ki damage, and barely panics the enemy.
-Neutral is denoted by white up and down arrows.
-Shinobi stances are disadvantaged to all, but gives a longer panic duration similar to that of Advantage (a bit like a high risk high reward choice)
Ahhhh.
Last night I found a stat increasing counterspark damage when using shinobi styles, it made the game a lot easier suddenly.
https://www.reddit.com/r/riseoftheronin/comments/1jhnatm/shinobi_isnt_really_disadvantaged/
I would say this doesn't matter honestly.
btw all you have to do to test things like this is just find an enemy, make a save before fighting and test your question out and reload if you need to. I made sure the enemy was unharmed and that I was comparing ki damage from the exact same attack animation. I ran the test twice and the ki damage he inflicted from the same attack animation was consistent both times. It was the same higher value on both ineffective styles and it was the same lower value on both effective styles so I'm pretty confident.
I actually was guessing that it wouldn't have been consistent. Because for the player the exact same attack will do different damage values with a variance of like 10% for no reason. Apparently npcs don't work like that.
I did the test on the same katana. I can't be bothered to check if weapon type makes a difference
Did the effective style require less ki to block because of it matching the enemy style better, or is it just that some individual styles are more or less effective on blocking? Is there a single block-tanking style for katana, for instance?
And the question regarding various weapon types and their blocking effectiveness is also open.
It would be simple enough to test. Do what I did, then do a third test with 2 new styles and see if they continue to match. If they do, you should now have 3 pictures with the same damage value for ineffective and 3 pics with the same damage value for effective.
I changed my mind about the difference being small. If you're interested in this because you're wanting to make a guard build, I would say that maybe that 10% style difference would be more pronounced if you're guarding a string of attacks. Instead of a single instance of taking 90% ki damage instead of 100% which is barely noticeable, if you took a string of 10 attacks then it starts adding up. Especially if you've geared for it with the affix "Ki Consumption (Guarding). This affix only rolls on your primary weapon and accessories. The highest value I know of for the weapon is 5.3% and 1.3% per accessory, meaning in total you could have 10.5% from gear alone. Coupled with an effective stance (which I eyeballed at being another 10%) and adding another -10% from the Mighty Warrior set bonus? You'd definitely notice a difference then. More so if indeed certain weapons are better at blocking than others.
On top of your style, heavy weapons like Odachi, Greatsword and Polearm will allow you to lose less ki upon blocking, compared to Medium weapons like Katana, Spear and Bayonet.
https://www.youtube.com/watch?v=Q8uesbTHljw