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TN wanted to implement Wo Long's play style into Nioh 2. It just didn't turn out well. It's an abomination. I doesn't feel natural.
It's the damn stamina system.
They should've done the wolong tug of war system.
I would also compare this more to Wo Long then Nioh 2. Nioh 2 did have the different stances and burst counters but Wo Long was very heavy on parrying attacks. It forced you to get good at parrying attacks like this game tries to do.
Its more a recommendation than a must (Ghost of Tsushima im looking at you). You can beat perfectly fine an enemy with a style hes not weak to. I mean i do it all the time, your overall build its more relevant and you have tools to leverage the fights (rifles, shurikens, stones, etc). People forget this game is about deplinishing the blue stamina bar of the enemy.
also the push back on success parry allways push your character toward wall and making it hard to see....
this is even worse than wolong...
No it's not "just stamina."
It's enemies having constant hyper armor making you regret committing to attacks without depleting their Ki.
It's enemies chaining one red attack after another even after they get parried perfectly.
It's the different parry timing on nearly every single attack.
It's horrible distance management(enemies using charge attacks from point blank range to throw you off)
It's terrible camera angles.
It's the terrible rock paper scissors mechanic with stances.
It's useless set bonuses and item affinities(let's be honest you haven't looked at those stats on the weapons once).
They don't mean anything in this game. 0.7% health recovery on counterspark ? Oh I couldn't care less.