Rise of the Ronin

Rise of the Ronin

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Performance fix - Have I cracked the code?
Find a spot with poor performance, go into the visual settings, set ultra preset, crank everything to max, hide the background so you can see outside the menu (Y on xbox controller) and each settings impact on FPS, then go through each setting swapping between max and lowest.

I can have everything set to Ultra and lower "Model Texture Quality" to lowest, and get better performance than I get on the even the standard or low preset. This is with Frame Gen turned off, DLSS set to quality, and 1080P resolution. And keep in mind, this is with LOD cranked to the highest possible setting.

I still got dips in the open world by trying to run at Ultra, but lowering grass density to lowest also removed most of those.

TL;DR: the issue is the Model Texture Quality setting.
Last edited by D. Flame; Mar 27 @ 9:00pm
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Showing 1-15 of 29 comments
D. Flame Mar 27 @ 8:33pm 
VRAM always seems ridiculously low, even with model Textures cranked to max, but lowering Model Texture Quality to the lowest gives a massive performance boost (as does lowering volumetric fog).

It's almost like they are trying to Stream the textures from your drive instead of loading them into vRAM.
medion_no Mar 27 @ 11:33pm 
I hope they dont downgrade the game even further instead of fixing it... At release the grass looked beautifully.
D. Flame Mar 27 @ 11:37pm 
Originally posted by medion_no:
I hope they dont downgrade the game even further instead of fixing it... At release the grass looked beautifully.
I have had to sit and go through settings after every patch. This is my latest attempt, and I am sure I will have to do it with their next """fix" too.

What they really need to do is look into the underlying code of what the Model Texture Quality setting is causing such a performance hit, and adjust that.
StardomPlays Mar 27 @ 11:48pm 
If this works for me I will suck you off.
Thanks for your suggestions, going to try it. For me VRAM usage tends to be about 6-6.5k on average. (i9-9900 with RTX2080, 64GB RAM, 8GB VRAM)
Last edited by hwaitinghoshino; Mar 28 @ 1:49am
Virgo Mar 28 @ 2:07am 
Which CPU do you use?
Letuce Mar 28 @ 3:05am 
Originally posted by D. Flame:
https://steamcommunity.com/sharedfiles/filedetails/?id=3453381886
what does model texture quality really do?
causality (Banned) Mar 28 @ 3:36am 
Originally posted by hwaitinghoshino:
Thanks for your suggestions, going to try it. For me VRAM usage tends to be about 6-6.5k on average. (i9-9900 with RTX2080, 64GB RAM, 8GB VRAM)
I've got the same with a 2070 super 8g vram.
Originally posted by causality:
Originally posted by hwaitinghoshino:
Thanks for your suggestions, going to try it. For me VRAM usage tends to be about 6-6.5k on average. (i9-9900 with RTX2080, 64GB RAM, 8GB VRAM)
I've got the same with a 2070 super 8g vram.
Currently I experience a crash after every 4-5 hours of gameplay as well. The recent patches haven't helped. No other game has done this to my PC (not even FF16 or Tsushima)
Last edited by hwaitinghoshino; Mar 28 @ 4:21am
D. Flame Mar 28 @ 4:41am 
Originally posted by Letuce:
Originally posted by D. Flame:
https://steamcommunity.com/sharedfiles/filedetails/?id=3453381886
what does model texture quality really do?
My assumption is that it makes the game use higher resolution textures. That is what the name of the setting seems to suggest anyway,

I could be way off base though,



Originally posted by causality:
Originally posted by hwaitinghoshino:
Thanks for your suggestions, going to try it. For me VRAM usage tends to be about 6-6.5k on average. (i9-9900 with RTX2080, 64GB RAM, 8GB VRAM)
I've got the same with a 2070 super 8g vram.
My 4060ti has 16GB of vRAM available.
D. Flame Mar 28 @ 4:49am 
Originally posted by hwaitinghoshino:
Thanks for your suggestions, going to try it. For me VRAM usage tends to be about 6-6.5k on average. (i9-9900 with RTX2080, 64GB RAM, 8GB VRAM)
I would be interested to know if it works for others.

I mean having everything else maxed is probably not how I will keep running the game, since I was just trying to isolate the problematic settings, but I am curious to know if the fix works for everyone, or just for me.
Letuce Mar 28 @ 5:13am 
Originally posted by D. Flame:
Originally posted by Letuce:
what does model texture quality really do?
My assumption is that it makes the game use higher resolution textures. That is what the name of the setting seems to suggest anyway,

I could be way off base though,



Originally posted by causality:
I've got the same with a 2070 super 8g vram.
My 4060ti has 16GB of vRAM available.

i think the game also have problem with vram usage as it always keep going up and after a couple hour performence start to go down

I can't say that it is the worst case i've seen since i finished dragon dogma 2 but it is quite bad but they already showed more willing to fix the game unlike capcom with dd2
Tr0w Mar 28 @ 6:36am 
Other issues with the game i've found are using DLSS4 instead keeping the version it comes with can cause the framerate to drop, my fans to go into lawnmower mode, and the image becomes blurry and pastel looking , DLSS framegen seems to just break at times with FSR framegen being much stable. Steam overlay seems to have compatibility issues with the game as well. And there's that annoying lighting bug that happens in certain regions at certain times
Originally posted by Tr0w:
Other issues with the game i've found are using DLSS4 instead keeping the version it comes with can cause the framerate to drop, my fans to go into lawnmower mode, and the image becomes blurry and pastel looking , DLSS framegen seems to just break at times with FSR framegen being much stable. Steam overlay seems to have compatibility issues with the game as well. And there's that annoying lighting bug that happens in certain regions at certain times
Weird. My personal experience with DLSS4 was that the game ran and looked much better with it.
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