Rise of the Ronin

Rise of the Ronin

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Has keybinding and mouse controls been improved?
I believe that you could not rebind everything initially and core things like stance switching was cycling through it. Like seriously?

Also you could not swap lock-on targets with mouse movement? Mouse scroll wheel can be used to cycle items which is the norm for these kind of games

I was looking forward to this on PC having played the demo on PS5 for proper mouse and keyboard controls. But the poor keybinds combined with the poor performance is leaning more to a pass. The core mechanics of the game is still great, but it is dampened by poor execution
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Showing 1-15 of 24 comments
WOKEGOD Mar 27 @ 2:32am 
Originally posted by nwachuks38:
Also you could not swap lock-on targets with mouse movement?
Imo anything but this. I had lot of troubles try not to swing mouse hard enough to mess up target lock in Elden Ring.
Originally posted by WOKEGOD:
Originally posted by nwachuks38:
Also you could not swap lock-on targets with mouse movement?
Imo anything but this. I had lot of troubles try not to swing mouse hard enough to mess up target lock in Elden Ring.

That is fine. But allow it to be an option that is a toggle. Other games have that
causality (Banned) Mar 27 @ 3:33am 
Nioh and Wo Long have it so I'm guessing they'll add it later.
SkacikPL Mar 27 @ 3:47am 
Originally posted by causality:
Nioh and Wo Long have it so I'm guessing they'll add it later.
And then just like in Wo Long it'll take them better half of a year to figure out that target switching by mouse needs a sensitivity slider or you'll keep randomly switching targets with barely any input.
causality (Banned) Mar 27 @ 4:11am 
Never really happened to me but then again my positives experiences seem to be an outlier.
Originally posted by SkacikPL:
Originally posted by causality:
Nioh and Wo Long have it so I'm guessing they'll add it later.
And then just like in Wo Long it'll take them better half of a year to figure out that target switching by mouse needs a sensitivity slider or you'll keep randomly switching targets with barely any input.

It feels like when this developer makes or ports a game, they are starting from scratch. Do they throw out all the lessons they learnt the last time? I am seriously confused. Maybe the only lesson learnt was not to emulate the dead zone on the controller on the mouse. Apart from that it seems they are back to square one. I am confused because the team is very talented and the core systems are great
SkacikPL Mar 27 @ 4:55am 
Originally posted by nwachuks38:
Originally posted by SkacikPL:
And then just like in Wo Long it'll take them better half of a year to figure out that target switching by mouse needs a sensitivity slider or you'll keep randomly switching targets with barely any input.

It feels like when this developer makes or ports a game, they are starting from scratch. Do they throw out all the lessons they learnt the last time? I am seriously confused. Maybe the only lesson learnt was not to emulate the dead zone on the controller on the mouse. Apart from that it seems they are back to square one. I am confused because the team is very talented and the core systems are great
Japan has strong "if it ain't broke then don't fix it" mentality combined with constant shortage of programmers.

Most of their games are just iterative work on an engine that was already mostly built X years prior and people who work on things are mostly "in engine" workers who aren't programmers in strict sense as actual programmers are instantly moved between projects as soon as the last one is considered "stable enough" to not require any further programming work on it.

This probably means that a lot of knowledge/how to on technical matters is not retained between projects since those people are tossed around like juggling balls and remainder of the team that sticks around does not work on those things.
Plus PC culture is not strong in japan so frankly people in key positions do not care to have that knowledge retained.
Lamiosa Mar 27 @ 4:58am 
I nearly play all my games with keyboard and mouse and also always prefer it.
But I fell Nioh, Wo Long and Rise of the Ronin worked way better with controller.
Originally posted by Lamiosa:
I nearly play all my games with keyboard and mouse and also always prefer it.
But I fell Nioh, Wo Long and Rise of the Ronin worked way better with controller.

I understand and many people prefer controllers. But I have also played these games with both controllers and keyboard and mouse and I prefer keyboard and mouse by a wide margin. I have a mouse with multiple keybinds that is probably why.

Been able to move the camera and jump / sprint (Some games you need to hold down O to sprint on Ps5 controllers e.g, lies of P) is priceless for example. It can be personally hard to use controllers when there is comfortable keybind and mouse support unless playing in front of the TV.

I believe in options which is why I love PC. I hate poor attempts to not do the bare necessity to allow comfortable play with your input of choice.
Lamiosa Mar 27 @ 5:23am 
Originally posted by nwachuks38:
Originally posted by Lamiosa:
I nearly play all my games with keyboard and mouse and also always prefer it.
But I fell Nioh, Wo Long and Rise of the Ronin worked way better with controller.

I understand and many people prefer controllers. But I have also played these games with both controllers and keyboard and mouse and I prefer keyboard and mouse by a wide margin. I have a mouse with multiple keybinds that is probably why.

Been able to move the camera and jump / sprint (Some games you need to hold down O to sprint on Ps5 controllers e.g, lies of P) is priceless for example. It can be personally hard to use controllers when there is comfortable keybind and mouse support unless playing in front of the TV.

I believe in options which is why I love PC. I hate poor attempts to not do the bare necessity to allow comfortable play with your input of choice.

I guess the issue is, that this is a console port. You already saw it at Wo Long, that they had issues with keyboard and mouse at beginning.

Funny enough I used both controller AND mouse/keyboard at Wo Long, was fighting my combos with controller and was using the bow with keyboard and mouse, as I hate shooting with controllers.
I know that it is. It is just disappointing. Team Ninja has great potential. The team is already talented in terms of combat and gameplay mechanics but they need that extra polish. No one says you have to be great. Even Elden ring has keybinds issues and is not that advanced in visuals and performance. But they did enough to cover those flaws. I am saying it is wasteful for team ninja to develop strong gameplay systems if they cannot present it well and provide the bare minimum.
Last edited by nwachuks38; Mar 27 @ 5:34am
Lamiosa Mar 27 @ 5:47am 
Originally posted by nwachuks38:
I know that it is. It is just disappointing. Team Ninja has great potential. The team is already talented in terms of combat and gameplay mechanics but they need that extra polish. No one says you have to be great. Even Elden ring has keybinds issues and is not that advanced in visuals and performance. But they did enough to cover those flaws. I am saying it is wasteful for team ninja to develop strong gameplay systems if they cannot present it well and provide the bare minimum.

What makes me most sad, that this game is really good, looking at the combat and content. But issues like performance, keyboard/mouse or other stuff resulting from console ports drop the positive experience for many.
Originally posted by Lamiosa:
Originally posted by nwachuks38:
I know that it is. It is just disappointing. Team Ninja has great potential. The team is already talented in terms of combat and gameplay mechanics but they need that extra polish. No one says you have to be great. Even Elden ring has keybinds issues and is not that advanced in visuals and performance. But they did enough to cover those flaws. I am saying it is wasteful for team ninja to develop strong gameplay systems if they cannot present it well and provide the bare minimum.

What makes me most sad, that this game is really good, looking at the combat and content. But issues like performance, keyboard/mouse or other stuff resulting from console ports drop the positive experience for many.

The game is fantastic. One of the best open world combat game that there is. With good music for the boss fights. Why not just go all the way and not give people a reason to complain. See how First Beserker Khazan has received such overwhelming positive reviews from critics and fans. That also is not the best in terms of presentation and keybinds but it has more than enough now that people cannot complain in bulk and bring the whole game down and they have scope to improve.

This game deserves dlc and more end game content like the floors and depth in all other Team Ninja game. But will not get it cause it did not do as well as it should. Team ninja really needs to take sometime off and work on these key issues before Nioh 3 or whatever their next game is. The have nailed the hard part, just nail the easier ones as well
Lamiosa Mar 28 @ 10:41am 
Originally posted by nwachuks38:
Originally posted by Lamiosa:

What makes me most sad, that this game is really good, looking at the combat and content. But issues like performance, keyboard/mouse or other stuff resulting from console ports drop the positive experience for many.

The game is fantastic. One of the best open world combat game that there is. With good music for the boss fights. Why not just go all the way and not give people a reason to complain. See how First Beserker Khazan has received such overwhelming positive reviews from critics and fans. That also is not the best in terms of presentation and keybinds but it has more than enough now that people cannot complain in bulk and bring the whole game down and they have scope to improve.

This game deserves dlc and more end game content like the floors and depth in all other Team Ninja game. But will not get it cause it did not do as well as it should. Team ninja really needs to take sometime off and work on these key issues before Nioh 3 or whatever their next game is. The have nailed the hard part, just nail the easier ones as well

Yes :) I still hope there will be DLC one day, but still it is a port. So no idea if they will make extra content. Maybe some kind of infinite mode where you can conquer regions and regions can get unstable again, if they get enemies again.
As someone who just started the game. I use Right Mouse button to block and Left Mouse button to attack. I put Counterspark on pressing both together. So I can keep the right mouse button held to constantly block and then if i need to parry i just press left mouse.
I wanted to ask anyone that is further into the game. Is it fine if i leave my keybinds like this or is it gonna interfere with abilities or combos you unlock later on?
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