Rise of the Ronin

Rise of the Ronin

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Rise of the Ronin?
More like Rise of the Betatesters
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Showing 31-42 of 42 comments
D. Flame Apr 7 @ 11:37pm 
Originally posted by Super Weaner:
Is the protagonist samurai? They look more like a ninja.
They story is just poorly done, so I would not worry about it too much, but yeah, they are basically just a run away ninja.

Which doesn't even make sense. Like the master of the ninja village tries to stop you from leaving, which might make sense, but the village is already found, overrun, and everyone is being slaughtered.

It's like they tried to copy Dead or Alive's Kasumi story (she runs away from her hidden village to look for her missing brother), without knowing why it worked in that story.

Like a hidden village will hunt down and execute run away shinobi because they do not want the village's secrets and location to be revealed. That makes sense. It doesn't make sense when the village is already overrun.

Just focus on the combat. The story is just an excuse to move from combat scenario to combat scenario.
The story is actually extremely interesting in that it is the same as in Nioh - taking historical occurrences from Japan that are not well known in the west and basing the story around it, only Nioh added demons, RotR adds ninjas.

Problem is, like in Nioh, the story is pretty poorly told and highly confusing, as were the times around the end of the Tokugawa shogunate themselves. It's interesting reading up on a bit the period, as I didn't really know much about it besides "Commodore Perry arrives, Japan magically turns western", but the game does not do a good job at explaining the historical events.

I imagine it would be more enjoyable if you actually knew more about the period than I do, but the story does work as a vehicle for conveying you to the next ninja swordfight.
Quoting John Carmack's - "Story in a game is like story in a porn movie. It's expected to be there, but its not that important"
An interesting quote by Carmack, considering I'd say that the story the original Doom told is more or less perfect, to the point where it's been copied a hundred times since the early 90ies. And all the exposition that game had were a screen full of text at the end of each episode. All the storytelling was in the atmosphere and the environments.

I'd say Mr. Carmack was selling his team a bit short here.
Tr0w Apr 9 @ 3:46am 
Rise of The Boredom, in Edo now and the Ubislop is getting tiresome. Find X treasure chests, Kill X fugitives, Liberate X unruly areas, Take X amount of photos, etc, etc.
Tr0w Apr 9 @ 3:47am 
Originally posted by LArc7thHeaven:
Quoting John Carmack's - "Story in a game is like story in a porn movie. It's expected to be there, but its not that important"
And Carmack was an idiot for saying that, also i'd never use him to try and win an argument after his megatexture shambles in RAGE.
Last edited by Tr0w; Apr 9 @ 3:48am
Originally posted by Tr0w:
Rise of The Boredom, in Edo now and the Ubislop is getting tiresome. Find X treasure chests, Kill X fugitives, Liberate X unruly areas, Take X amount of photos, etc, etc.
So.....don't do any of it?
Tr0w Apr 9 @ 4:27am 
Originally posted by gungadin22000:
Originally posted by Tr0w:
Rise of The Boredom, in Edo now and the Ubislop is getting tiresome. Find X treasure chests, Kill X fugitives, Liberate X unruly areas, Take X amount of photos, etc, etc.
So.....don't do any of it?
Hurr game isn't boring if you ignore 90% of it and don't bother upgrading your combat styles and accessory slots
Last edited by Tr0w; Apr 9 @ 4:28am
Upgrading the combat styles is chiefly done through improving relationships with different characters, most of which can be done just by doing missions for them during the game. Or you can skip them, if sidequests aren't your thing either. Upgrading combat styles is optional as well, and accessory slots are also not particularly powerful outside of NG+, giving stuff like "-1.3% damage" each.

I did all the side content in every region, but only because I found it to be a fairly entertaining way to link combat encounters together, as the combat is just that good. I don't think I'd want to do it again, though - I now hate cats, for one thing.
Tr0w Apr 9 @ 5:01am 
Originally posted by gungadin22000:
Upgrading the combat styles is chiefly done through improving relationships with different characters, most of which can be done just by doing missions for them during the game. Or you can skip them, if sidequests aren't your thing either. Upgrading combat styles is optional as well, and accessory slots are also not particularly powerful outside of NG+, giving stuff like "-1.3% damage" each.

I did all the side content in every region, but only because I found it to be a fairly entertaining way to link combat encounters together, as the combat is just that good. I don't think I'd want to do it again, though - I now hate cats, for one thing.
Imho one of the biggest reasons these types of games now suck is the UI telling you region by region you have x amount of this to find or kill, it completely ruins any mystery of the game world and turns escapism into another job. I used to love open world and hub world games like Morrowind, Gothic, etc, now they just feel like singleplayer MMORPGs with all this checklist crap.

I wish checklist design and achievements/trophies would just die.
Last edited by Tr0w; Apr 9 @ 7:41am
I agree wholeheartedly. Morrowind/Gothic era was the best in terms of exploration. No quest markers and allowed you to make great discoveries by accident, or stumble into super dangerous enemies.

As of last year, I recommend Drova: Forsaken Kin. It's basically isometric Gothic with better combat and absolutely no handholding. Extremely highly recommended and my personal GOTY for 2024.
Tr0w Apr 9 @ 7:44am 
Originally posted by gungadin22000:
I agree wholeheartedly. Morrowind/Gothic era was the best in terms of exploration. No quest markers and allowed you to make great discoveries by accident, or stumble into super dangerous enemies.

As of last year, I recommend Drova: Forsaken Kin. It's basically isometric Gothic with better combat and absolutely no handholding. Extremely highly recommended and my personal GOTY for 2024.
Had my eye on that one for a while and will definintely pick it up at some point, i'm looking forward to playing Atomfall for it's non linear approach and Hell Is Us also looks promising.
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