Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Which doesn't even make sense. Like the master of the ninja village tries to stop you from leaving, which might make sense, but the village is already found, overrun, and everyone is being slaughtered.
It's like they tried to copy Dead or Alive's Kasumi story (she runs away from her hidden village to look for her missing brother), without knowing why it worked in that story.
Like a hidden village will hunt down and execute run away shinobi because they do not want the village's secrets and location to be revealed. That makes sense. It doesn't make sense when the village is already overrun.
Just focus on the combat. The story is just an excuse to move from combat scenario to combat scenario.
Problem is, like in Nioh, the story is pretty poorly told and highly confusing, as were the times around the end of the Tokugawa shogunate themselves. It's interesting reading up on a bit the period, as I didn't really know much about it besides "Commodore Perry arrives, Japan magically turns western", but the game does not do a good job at explaining the historical events.
I imagine it would be more enjoyable if you actually knew more about the period than I do, but the story does work as a vehicle for conveying you to the next ninja swordfight.
I'd say Mr. Carmack was selling his team a bit short here.
I did all the side content in every region, but only because I found it to be a fairly entertaining way to link combat encounters together, as the combat is just that good. I don't think I'd want to do it again, though - I now hate cats, for one thing.
I wish checklist design and achievements/trophies would just die.
As of last year, I recommend Drova: Forsaken Kin. It's basically isometric Gothic with better combat and absolutely no handholding. Extremely highly recommended and my personal GOTY for 2024.