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The fps cap takes effect before framegen, so if you want to output 120fps with framegen you need to limit the fps in game to 60.
And the DRS system is broken and not working, you can easily check this yourself with the DLSS indicator. I find it a better experience to just stick with one of the regular DLSS profiles.
I learned today, that the in-game fps cap is far from perfect, it tends to occasionally overshoot, and then the engine has a small hick-up. Setting an external fps limit of 59 actually helps a lot with this.
You might want to to try to set ingame 120fps limit and an external limit of 144fps (or 140fps, if you use GSYNC), this should take you to 144fps after framegen, if you have enough GPU power. For some people it works, for other this trigger the slo-motion bug, just try it out to see.
This game requires a lot of try&error to get it running decently at resolutions > FHD and has big fps swings occasionally no matter what. I am now sitting typically at 70-80% GPU load at 59fps locked, but every now and then still drop down into the 40s...
I am waiting for further patches, if none fix the performance, issues w/o downgrading the visuals like today's patch did for the LOD, I might wait until I can get something like a RTX 7090 Ti to just brute force the ♥♥♥♥ out of RotR.